#include <string>
#include <list>
-#include <osg/Referenced>
-#include <osg/Node>
-
#include <simgear/compiler.h>
-SG_USING_STD(string);
-SG_USING_STD(list);
+using std::string;
+using std::list;
#include "AIShip.hxx"
class FGAIManager;
class FGAICarrier;
-class FGAICarrierHardware : public osg::Referenced {
-public:
-
- enum Type { Catapult, Wire, Solid };
-
- FGAICarrier *carrier;
- int id;
- Type type;
-
- static FGAICarrierHardware* newCatapult(FGAICarrier *c) {
- FGAICarrierHardware* ch = new FGAICarrierHardware;
- ch->carrier = c;
- ch->type = Catapult;
- ch->id = unique_id++;
- return ch;
- }
- static FGAICarrierHardware* newWire(FGAICarrier *c) {
- FGAICarrierHardware* ch = new FGAICarrierHardware;
- ch->carrier = c;
- ch->type = Wire;
- ch->id = unique_id++;
- return ch;
- }
- static FGAICarrierHardware* newSolid(FGAICarrier *c) {
- FGAICarrierHardware* ch = new FGAICarrierHardware;
- ch->carrier = c;
- ch->type = Solid;
- ch->id = unique_id++;
- return ch;
- }
-
-private:
- static int unique_id;
-};
-
-
class FGAICarrier : public FGAIShip {
public:
void setSign(const string& );
void setTACANChannelID(const string &);
- void getVelocityWrtEarth(SGVec3d& v, SGVec3d& omega, SGVec3d& pivot);
virtual void bind();
virtual void unbind();
void UpdateWind ( double dt );
void setMinLat( double deg );
void setMaxLong( double deg );
void setMinLong( double deg );
+ void setMPControl( bool c );
+ void setAIControl( bool c );
void TurnToLaunch();
+ void TurnToRecover();
void TurnToBase();
void ReturnToBox();
bool OutsideBox();
- bool init();
+ bool init(bool search_in_AI_path=false);
virtual const char* getTypeString(void) const { return "carrier"; }
double rel_wind_from_deg;
- list<string> solid_objects; // List of solid object names
- list<string> wire_objects; // List of wire object names
- list<string> catapult_objects; // List of catapult object names
+
list<ParkPosition> ppositions; // List of positions where an aircraft can start.
string sign; // The sign of this carrier.
- // Velocity wrt earth.
- SGVec3d vel_wrt_earth;
- SGVec3d rot_wrt_earth;
- SGVec3d rot_pivot_wrt_earth;
-
// these describe the flols
SGVec3d flols_off;
double angle;
int source; // the flols light which is visible at the moment
bool wave_off_lights;
+ bool in_to_wind;
// these are for maneuvering the carrier
SGGeod mOpBoxPos;
double base_course, base_speed;
bool turn_to_launch_hdg;
+ bool turn_to_recovery_hdg;
+ bool turn_to_base_course;
bool returning; // set if the carrier is returning to an operating box
bool InToWind(); // set if the carrier is in to wind
+ bool MPControl, AIControl;
SGPropertyNode_ptr _longitude_node;