//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
-// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifndef _FG_AICARRIER_HXX
#define _FG_AICARRIER_HXX
#include <string>
#include <list>
-#include <plib/ssg.h>
+
#include <simgear/compiler.h>
-SG_USING_STD(string);
-SG_USING_STD(list);
+using std::string;
+using std::list;
#include "AIShip.hxx"
class FGAIManager;
class FGAICarrier;
-class FGAICarrierHardware : public ssgBase {
-public:
-
- enum Type { Catapult, Wire, Solid };
-
- FGAICarrier *carrier;
- int id;
- Type type;
-
- static FGAICarrierHardware* newCatapult(FGAICarrier *c) {
- FGAICarrierHardware* ch = new FGAICarrierHardware;
- ch->carrier = c;
- ch->type = Catapult;
- ch->id = unique_id++;
- return ch;
- }
- static FGAICarrierHardware* newWire(FGAICarrier *c) {
- FGAICarrierHardware* ch = new FGAICarrierHardware;
- ch->carrier = c;
- ch->type = Wire;
- ch->id = unique_id++;
- return ch;
- }
- static FGAICarrierHardware* newSolid(FGAICarrier *c) {
- FGAICarrierHardware* ch = new FGAICarrierHardware;
- ch->carrier = c;
- ch->type = Solid;
- ch->id = unique_id++;
- return ch;
- }
-
-private:
- static int unique_id;
-};
-
-
class FGAICarrier : public FGAIShip {
public:
- FGAICarrier(FGAIManager* mgr);
- ~FGAICarrier();
+ FGAICarrier();
+ virtual ~FGAICarrier();
+
+ virtual void readFromScenario(SGPropertyNode* scFileNode);
- void setSolidObjects(const list<string>& solid_objects);
- void setWireObjects(const list<string>& wire_objects);
- void setCatapultObjects(const list<string>& catapult_objects);
- void setParkingPositions(const list<ParkPosition>& p);
void setSign(const string& );
- void setFlolsOffset(const Point3D& off);
void setTACANChannelID(const string &);
- void getVelocityWrtEarth(sgdVec3& v, sgdVec3& omega, sgdVec3& pivot);
virtual void bind();
virtual void unbind();
- void UpdateFlols ( const sgdMat3& trans );
void UpdateWind ( double dt );
void setWind_from_east( double fps );
void setWind_from_north( double fps );
void setMinLat( double deg );
void setMaxLong( double deg );
void setMinLong( double deg );
+ void setMPControl( bool c );
+ void setAIControl( bool c );
void TurnToLaunch();
+ void TurnToRecover();
void TurnToBase();
void ReturnToBox();
- float Horizon(float h);
bool OutsideBox();
- bool init();
+ bool init(bool search_in_AI_path=false);
- bool getParkPosition(const string& id, Point3D& geodPos,
- double& hdng, sgdVec3 uvw);
+ virtual const char* getTypeString(void) const { return "carrier"; }
+
+ bool getParkPosition(const string& id, SGGeod& geodPos,
+ double& hdng, SGVec3d& uvw);
private:
+ /// Is sufficient to be private, stores a possible position to place an
+ /// aircraft on start
+ struct ParkPosition {
+ ParkPosition(const ParkPosition& pp)
+ : name(pp.name), offset(pp.offset), heading_deg(pp.heading_deg)
+ {}
+ ParkPosition(const string& n, const SGVec3d& off = SGVec3d(), double heading = 0)
+ : name(n), offset(off), heading_deg(heading)
+ {}
+ string name;
+ SGVec3d offset;
+ double heading_deg;
+ };
- void update(double dt);
- void mark_nohot(ssgEntity*);
- bool mark_wires(ssgEntity*, const list<string>&, bool = false);
- bool mark_cat(ssgEntity*, const list<string>&, bool = false);
- bool mark_solid(ssgEntity*, const list<string>&, bool = false);
+ void update(double dt);
double wind_from_east; // fps
double wind_from_north; // fps
double rel_wind_speed_kts;
double rel_wind_from_deg;
- list<string> solid_objects; // List of solid object names
- list<string> wire_objects; // List of wire object names
- list<string> catapult_objects; // List of catapult object names
+
list<ParkPosition> ppositions; // List of positions where an aircraft can start.
string sign; // The sign of this carrier.
- // Velocity wrt earth.
- sgdVec3 vel_wrt_earth;
- sgdVec3 rot_wrt_earth;
- sgdVec3 rot_pivot_wrt_earth;
-
-
// these describe the flols
- Point3D flols_off;
+ SGVec3d flols_off;
double dist; // the distance of the eyepoint from the flols
double angle;
int source; // the flols light which is visible at the moment
bool wave_off_lights;
+ bool in_to_wind;
// these are for maneuvering the carrier
- Point3D carrierpos;
- Point3D initialpos;
+ SGGeod mOpBoxPos;
double wind_speed_from_north_kts ;
double wind_speed_from_east_kts ;
double base_course, base_speed;
bool turn_to_launch_hdg;
+ bool turn_to_recovery_hdg;
+ bool turn_to_base_course;
bool returning; // set if the carrier is returning to an operating box
bool InToWind(); // set if the carrier is in to wind
+ bool MPControl, AIControl;
SGPropertyNode_ptr _longitude_node;
SGPropertyNode_ptr _altitude_node;
SGPropertyNode_ptr _surface_wind_from_deg_node;
SGPropertyNode_ptr _surface_wind_speed_node;
-
+ SGPropertyNode_ptr _launchbar_state_node;
// this is for tacan
string TACAN_channel_id;
// these are for moving the elevators
void UpdateElevator( double dt, double transition_time);
- double step;
double pos_norm, raw_pos_norm;
double transition_time, time_constant;
bool elevators;
+
+ // these are for moving the jet blast deflectors
+ void UpdateJBD( double dt, double jbd_transition_time);
+ double jbd_pos_norm, raw_jbd_pos_norm;
+ double jbd_transition_time, jbd_time_constant;
+ bool jbd;
};
#endif // _FG_AICARRIER_HXX