#include <Main/viewer.hxx>
#include <Scenery/scenery.hxx>
-#include <Scenery/tilemgr.hxx>
#include "AIEscort.hxx"
bool FGAIEscort::init(bool search_in_AI_path) {
if (!FGAIShip::init(search_in_AI_path))
return false;
+ reinit();
+ return true;
+}
+void FGAIEscort::reinit() {
invisible = false;
no_roll = false;
hdg = _parent_hdg;
}
- return true;
+ FGAIShip::reinit();
}
void FGAIEscort::update(double dt) {
}
-
void FGAIEscort::setParent()
{
double lat = _selected_ac->getDoubleValue("position/latitude-deg");
}
+void FGAIEscort::calcRangeBearing(double lat, double lon, double lat2, double lon2,
+ double &range, double &bearing) const
+{
+ // calculate the bearing and range of the second pos from the first
+ double az2, distance;
+ geo_inverse_wgs_84(lat, lon, lat2, lon2, &bearing, &az2, &distance);
+ range = distance * SG_METER_TO_NM;
+}
+
+double FGAIEscort::calcTrueBearingDeg(double bearing, double heading)
+{
+ double angle = bearing + heading;
+ SG_NORMALIZE_RANGE(angle, 0.0, 360.0);
+ return angle;
+}
+
SGVec3d FGAIEscort::getCartHitchPosAt(const SGVec3d& _off) const {
double hdg = _selected_ac->getDoubleValue("orientation/true-heading-deg");
double pitch = _selected_ac->getDoubleValue("orientation/pitch-deg");
// these are the AI rules for the manoeuvring of escorts
if (_MPControl && _tgtrange > 4 * _stn_limit){
- SG_LOG(SG_GENERAL, SG_ALERT, "AIEscort: " << _name
+ SG_LOG(SG_AI, SG_ALERT, "AIEscort: " << _name
<< " re-aligning to MP pos");
pos = _tgtpos;
speed = 0;