#include <Airports/simple.hxx>
#include <Airports/runways.hxx>
+#include <Navaids/awynet.hxx>
#include "AIBase.hxx"
bool gear_down;
bool flaps_down;
bool on_ground;
+ int routeIndex; // For AI/ATC purposes;
} waypoint;
FGAIFlightPlan(const string& filename);
- FGAIFlightPlan(FGAIModelEntity *entity,
+ FGAIFlightPlan(const std::string& p,
double course,
time_t start,
FGAirport *dep,
FGAirport *arr,
bool firstLeg,
double radius,
+ double alt,
+ double lat,
+ double lon,
+ double speed,
const string& fltType,
const string& acType,
const string& airline);
void setRepeat(bool r) { repeat = r; };
bool getRepeat(void) const { return repeat; };
void restart(void);
+ int getNrOfWayPoints() { return waypoints.size(); };
+ int getRouteIndex(int i); // returns the AI related index of this current routes.
+ FGTaxiRoute *getTaxiRoute() { return taxiRoute; };
+ void deleteTaxiRoute();
+
private:
FGRunway rwy;
int leg;
int gateId;
string activeRunway;
+ FGAirRoute airRoute;
+ FGTaxiRoute *taxiRoute;
+
+
+ Point3D temp;
+ sgdVec3 a, b, cross;
+ sgdVec3 newPos;
+ sgdMat4 matrix;
+ double angle;
+ double midlat, midlon;
+ double course, distance;
void createPushBack(bool, FGAirport*, double, double, double, const string&, const string&, const string&);
void createTaxi(bool, int, FGAirport *, double, double, double, const string&, const string&, const string&);
void createCruise(bool, FGAirport*, FGAirport*, double, double, double, double);
void createDecent(FGAirport *);
void createLanding(FGAirport *);
- void createParking(FGAirport *);
+ void createParking(FGAirport *, double radius);
void deleteWaypoints();
void resetWaypoints();
+
+ //void createCruiseFallback(bool, FGAirport*, FGAirport*, double, double, double, double);
+ void evaluateRoutePart(double deplat, double deplon, double arrlat, double arrlon);
};