#include <Main/viewer.hxx>
#include <Scenery/scenery.hxx>
-#include <Scenery/tilemgr.hxx>
#include <Airports/dynamics.hxx>
#include "AIGroundVehicle.hxx"
} else {
- if (prev->altitude == 0 || curr->altitude == 0) return false;
+ if (prev->getAltitude() == 0 || curr->getAltitude() == 0) return false;
static double distance;
static double d_alt;
if (_new_waypoint){
//cout << "new waypoint, calculating pitch " << endl;
- curr_alt = curr->altitude;
- prev_alt = prev->altitude;
+ curr_alt = curr->getAltitude();
+ prev_alt = prev->getAltitude();
//cout << "prev_alt" <<prev_alt << endl;
d_alt = (curr_alt - prev_alt) * SG_METER_TO_FEET;
//_elevation = prev->altitude;
- distance = SGGeodesy::distanceM(SGGeod::fromDeg(prev->longitude, prev->latitude),
- SGGeod::fromDeg(curr->longitude, curr->latitude));
+ distance = SGGeodesy::distanceM(SGGeod::fromDeg(prev->getLongitude(), prev->getLatitude()),
+ SGGeod::fromDeg(curr->getLongitude(), curr->getLatitude()));
_pitch = atan2(d_alt, distance * SG_METER_TO_FEET) * SG_RADIANS_TO_DEGREES;
//cout << "new waypoint, calculating pitch " << _pitch <<
// " " << _pitch_offset << " " << _elevation <<endl;
}
double distance_to_go = SGGeodesy::distanceM(SGGeod::fromDeg(pos.getLongitudeDeg(), pos.getLatitudeDeg()),
- SGGeod::fromDeg(curr->longitude, curr->latitude));
+ SGGeod::fromDeg(curr->getLongitude(), curr->getLatitude()));
/*cout << "tunnel " << _tunnel
<< " distance prev & curr " << prev->name << " " << curr->name << " " << distance * SG_METER_TO_FEET
double count = 0;
string parent_next_name =_selected_ac->getStringValue("waypoint/name-next");
- while(fp->getNextWaypoint() != 0 && fp->getNextWaypoint()->name != "END" && count < 5){
+ while(fp->getNextWaypoint() != 0 && fp->getNextWaypoint()->getName() != "END" && count < 5){
SG_LOG(SG_GENERAL, SG_DEBUG, "AIGroundVeh1cle: " << _name
<<" advancing waypoint to: " << parent_next_name);
- if (fp->getNextWaypoint()->name == parent_next_name){
+ if (fp->getNextWaypoint()->getName() == parent_next_name){
SG_LOG(SG_GENERAL, SG_DEBUG, "AIGroundVeh1cle: " << _name
- << " not setting waypoint already at: " << fp->getNextWaypoint()->name);
+ << " not setting waypoint already at: " << fp->getNextWaypoint()->getName());
return;
}
curr = fp->getCurrentWaypoint();
next = fp->getNextWaypoint();
- if (fp->getNextWaypoint()->name == parent_next_name){
+ if (fp->getNextWaypoint()->getName() == parent_next_name){
SG_LOG(SG_GENERAL, SG_DEBUG, "AIGroundVeh1cle: " << _name
- << " waypoint set to: " << fp->getNextWaypoint()->name);
+ << " waypoint set to: " << fp->getNextWaypoint()->getName());
return;
}
}// end while loop
- while(fp->getPreviousWaypoint() != 0 && fp->getPreviousWaypoint()->name != "END"
+ while(fp->getPreviousWaypoint() != 0 && fp->getPreviousWaypoint()->getName() != "END"
&& count > -10){
SG_LOG(SG_GENERAL, SG_DEBUG, "AIGroundVeh1cle: " << _name
<< " retreating waypoint to: " << parent_next_name
- << " at: " << fp->getNextWaypoint()->name);
+ << " at: " << fp->getNextWaypoint()->getName());
- if (fp->getNextWaypoint()->name == parent_next_name){
+ if (fp->getNextWaypoint()->getName() == parent_next_name){
SG_LOG(SG_GENERAL, SG_DEBUG, "AIGroundVeh1cle: " << _name
- << " not setting waypoint already at:" << fp->getNextWaypoint()->name );
+ << " not setting waypoint already at:" << fp->getNextWaypoint()->getName() );
return;
}
curr = fp->getCurrentWaypoint();
next = fp->getNextWaypoint();
- if (fp->getNextWaypoint()->name == parent_next_name){
+ if (fp->getNextWaypoint()->getName() == parent_next_name){
SG_LOG(SG_GENERAL, SG_DEBUG, "AIGroundVeh1cle: " << _name
- << " waypoint set to: " << fp->getNextWaypoint()->name);
+ << " waypoint set to: " << fp->getNextWaypoint()->getName());
return;
}
}
if(_parent == ""){
- AccelTo(prev->speed);
+ AccelTo(prev->getSpeed());
_dt_count = 0;
return;
}
bool parent_waiting = _selected_ac->getBoolValue("waypoint/waiting");
//bool parent_restart = _selected_ac->getBoolValue("controls/restart");
- if (parent_next_name == "END" && fp->getNextWaypoint()->name != "END" ){
+ if (parent_next_name == "END" && fp->getNextWaypoint()->getName() != "END" ){
SG_LOG(SG_GENERAL, SG_DEBUG, "AIGroundVeh1cle: " << _name
<< " setting END: getting new waypoints ");
AdvanceFP();
AdvanceFP();
setWPNames();
_waiting = true;
- } else if (parent_next_name != "WAIT" && fp->getNextWaypoint()->name == "WAIT"){
+ } else if (parent_next_name != "WAIT" && fp->getNextWaypoint()->getName() == "WAIT"){
SG_LOG(SG_GENERAL, SG_DEBUG, "AIGroundVeh1cle: " << _name
<< " wait done: getting new waypoints ");
_waiting = false;
fp->IncrementWaypoint(false);
next = fp->getNextWaypoint();
- if (next->name == "WAITUNTIL" || next->name == "WAIT"
- || next->name == "END"){
+ if (next->getName() == "WAITUNTIL" || next->getName() == "WAIT"
+ || next->getName() == "END"){
} else {
prev = curr;
fp->IncrementWaypoint(false);