bool FGAIGroundVehicle::init(bool search_in_AI_path) {
if (!FGAIShip::init(search_in_AI_path))
return false;
+ reinit();
+ return true;
+}
+void FGAIGroundVehicle::reinit() {
invisible = false;
_limit = 200;
no_roll = true;
setParent();
}
- return true;
+ FGAIShip::reinit();
}
void FGAIGroundVehicle::update(double dt) {