]> git.mxchange.org Git - flightgear.git/blobdiff - src/AIModel/AIGroundVehicle.hxx
Walk the AImodels property tree only once at init, rather than at update. Should...
[flightgear.git] / src / AIModel / AIGroundVehicle.hxx
index c38a9b8279cfc729ab4403ea70a1c7426324ae54..8547e67d07b07e68494fe45fc6bd1d608a7074d5 100644 (file)
-// FGAIGroundVehicle - FGAIShip-derived class creates an AI Ground Vehicle
-// by adding a ground following utility
-//
-// Written by Vivian Meazza, started August 2009.
-// - vivian.meazza at lineone.net
-//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License as
-// published by the Free Software Foundation; either version 2 of the
-// License, or (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful, but
-// WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
-// General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
-
-#ifndef _FG_AIGROUNDVEHICLE_HXX
-#define _FG_AIGROUNDVEHICLE_HXX
-
-#include <math.h>
-#include <vector>
-#include <simgear/structure/SGSharedPtr.hxx>
-#include <simgear/scene/material/mat.hxx>
-
-#include "AIShip.hxx"
-
-#include "AIManager.hxx"
-#include "AIBase.hxx"
-
-class FGAIGroundVehicle : public FGAIShip {
-public:
-    FGAIGroundVehicle();
-    virtual ~FGAIGroundVehicle();
-
-    virtual void readFromScenario(SGPropertyNode* scFileNode);
-    virtual void bind();
-    virtual void unbind();
-    virtual const char* getTypeString(void) const { return "groundvehicle"; }
-
-    bool init(bool search_in_AI_path=false);
-
-private:
-
-    virtual void reinit() { init(); }
-    virtual void update (double dt);
-
-    void setNoRoll(bool nr);
-    void setContactX1offset(double x1);
-    void setContactX2offset(double x2);
-    void setXOffset(double x);
-
-    void setPitchCoeff(double pc);
-    void setElevCoeff(double ec);
-    void setTowAngleGain(double g);
-    void setTowAngleLimit(double l);
-    void setElevation(double _elevation, double dt, double _elevation_coeff);
-    void setPitch(double _pitch, double dt, double _pitch_coeff);
-    void setTowAngle(double _relbrg, double dt, double _towangle_coeff);
-    void setParentName(const string& p);
-    void setTrainSpeed(double s, double dt, double coeff);
-    void setParent();
-    void AdvanceFP();
-    void setTowSpeed();
-
-    bool getGroundElev(SGGeod inpos);
-    bool getPitch();
-
-    SGVec3d getCartHitchPosAt(const SGVec3d& off) const;
-
-    void calcRangeBearing(double lat, double lon, double lat2, double lon2,
-        double &range, double &bearing) const;
-    double calcRelBearingDeg(double bearing, double heading);
-
-    SGGeod _selectedpos;
-
-    bool   _solid;           // if true ground is solid for FDMs
-    double _load_resistance; // ground load resistanc N/m^2
-    double _frictionFactor;  // dimensionless modifier for Coefficient of Friction
-    double _elevation, _elevation_coeff;
-    double _tow_angle_gain, _tow_angle_limit;
-    double _ht_agl_ft;
-    double _contact_x1_offset, _contact_x2_offset, _contact_z_offset;
-    double _pitch, _pitch_coeff, _pitch_deg;
-    double _speed_coeff, _speed_kt;
-    double _x_offset;
-    double _range_ft;
-    double _relbrg;
-    double _parent_speed, _parent_x_offset;
-
-    const SGMaterial* _material;
-    const SGPropertyNode *_selected_ac;
-
-    string _parent;
-
-};
-
-#endif  // FG_AIGROUNDVEHICLE_HXX
+// FGAIGroundVehicle - FGAIShip-derived class creates an AI Ground Vehicle\r
+// by adding a ground following utility\r
+//\r
+// Written by Vivian Meazza, started August 2009.\r
+// - vivian.meazza at lineone.net\r
+//\r
+// This program is free software; you can redistribute it and/or\r
+// modify it under the terms of the GNU General Public License as\r
+// published by the Free Software Foundation; either version 2 of the\r
+// License, or (at your option) any later version.\r
+//\r
+// This program is distributed in the hope that it will be useful, but\r
+// WITHOUT ANY WARRANTY; without even the implied warranty of\r
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU\r
+// General Public License for more details.\r
+//\r
+// You should have received a copy of the GNU General Public License\r
+// along with this program; if not, write to the Free Software\r
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.\r
+\r
+#ifndef _FG_AIGROUNDVEHICLE_HXX\r
+#define _FG_AIGROUNDVEHICLE_HXX\r
+\r
+#include <math.h>\r
+#include <vector>\r
+#include <simgear/structure/SGSharedPtr.hxx>\r
+#include <simgear/scene/material/mat.hxx>\r
+\r
+#include "AIShip.hxx"\r
+\r
+#include "AIManager.hxx"\r
+#include "AIBase.hxx"\r
+\r
+class FGAIGroundVehicle : public FGAIShip {\r
+public:\r
+    FGAIGroundVehicle();\r
+    virtual ~FGAIGroundVehicle();\r
+\r
+    virtual void readFromScenario(SGPropertyNode* scFileNode);\r
+    virtual void bind();\r
+    virtual void unbind();\r
+    virtual const char* getTypeString(void) const { return "groundvehicle"; }\r
+\r
+    bool init(bool search_in_AI_path=false);\r
+\r
+private:\r
+\r
+    virtual void reinit() { init(); }\r
+    virtual void update (double dt);\r
+\r
+    void setNoRoll(bool nr);\r
+    void setContactX1offset(double x1);\r
+    void setContactX2offset(double x2);\r
+    void setXOffset(double x);\r
+    void setYOffset(double y);\r
+    void setZOffset(double z);\r
+\r
+    void setPitchCoeff(double pc);\r
+    void setElevCoeff(double ec);\r
+    void setTowAngleGain(double g);\r
+    void setTowAngleLimit(double l);\r
+    void setElevation(double _elevation, double dt, double _elevation_coeff);\r
+    void setPitch(double _pitch, double dt, double _pitch_coeff);\r
+    void setTowAngle(double _relbrg, double dt, double _towangle_coeff);\r
+    void setParentName(const string& p);\r
+    void setTrainSpeed(double s, double dt, double coeff);\r
+    void setParent();\r
+    void setParentNode();\r
+    void AdvanceFP();\r
+    void setTowSpeed();\r
+    void RunGroundVehicle(double dt);\r
+\r
+    bool getGroundElev(SGGeod inpos);\r
+    bool getPitch();\r
+\r
+    SGVec3d getCartHitchPosAt(const SGVec3d& off) const;\r
+\r
+    void calcRangeBearing(double lat, double lon, double lat2, double lon2,\r
+        double &range, double &bearing) const;\r
+    double calcRelBearingDeg(double bearing, double heading);\r
+\r
+    SGGeod _selectedpos;\r
+\r
+    bool   _solid;           // if true ground is solid for FDMs\r
+    double _load_resistance; // ground load resistanc N/m^2\r
+    double _frictionFactor;  // dimensionless modifier for Coefficient of Friction\r
+    double _elevation, _elevation_coeff;\r
+    double _tow_angle_gain, _tow_angle_limit;\r
+    double _ht_agl_ft;\r
+    double _contact_x1_offset, _contact_x2_offset, _contact_z_offset;\r
+    double _pitch, _pitch_coeff, _pitch_deg;\r
+    double _speed_coeff, _speed_kt;\r
+    double _x_offset, _y_offset;\r
+    double _range_ft;\r
+    double _relbrg;\r
+    double _parent_speed, _parent_x_offset, _parent_y_offset, _parent_z_offset;\r
+    double _hitch_x_offset_m, _hitch_y_offset_m, _hitch_z_offset_m;\r
+    double _dt_count, _next_run, _break_count;\r
+\r
+    const SGMaterial* _material;\r
+    SGPropertyNode_ptr _selected_ac;\r
+\r
+    string _parent;\r
+\r
+};\r
+\r
+#endif  // FG_AIGROUNDVEHICLE_HXX\r