-// FGAIGroundVehicle - FGAIShip-derived class creates an AI Ground Vehicle\r
-// by adding a ground following utility\r
-//\r
-// Written by Vivian Meazza, started August 2009.\r
-// - vivian.meazza at lineone.net\r
-//\r
-// This program is free software; you can redistribute it and/or\r
-// modify it under the terms of the GNU General Public License as\r
-// published by the Free Software Foundation; either version 2 of the\r
-// License, or (at your option) any later version.\r
-//\r
-// This program is distributed in the hope that it will be useful, but\r
-// WITHOUT ANY WARRANTY; without even the implied warranty of\r
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU\r
-// General Public License for more details.\r
-//\r
-// You should have received a copy of the GNU General Public License\r
-// along with this program; if not, write to the Free Software\r
-// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.\r
-\r
-#ifndef _FG_AIGROUNDVEHICLE_HXX\r
-#define _FG_AIGROUNDVEHICLE_HXX\r
-\r
-#include <math.h>\r
-#include <vector>\r
-#include <simgear/structure/SGSharedPtr.hxx>\r
-#include <simgear/scene/material/mat.hxx>\r
-\r
-#include "AIShip.hxx"\r
-\r
-#include "AIManager.hxx"\r
-#include "AIBase.hxx"\r
-\r
-class FGAIGroundVehicle : public FGAIShip {\r
-public:\r
- FGAIGroundVehicle();\r
- virtual ~FGAIGroundVehicle();\r
-\r
- virtual void readFromScenario(SGPropertyNode* scFileNode);\r
- virtual void bind();\r
- virtual void unbind();\r
- virtual const char* getTypeString(void) const { return "groundvehicle"; }\r
-\r
- bool init(bool search_in_AI_path=false);\r
-\r
-private:\r
-\r
- virtual void reinit() { init(); }\r
- virtual void update (double dt);\r
-\r
- void setNoRoll(bool nr);\r
- void setContactX1offset(double x1);\r
- void setContactX2offset(double x2);\r
- void setXOffset(double x);\r
- void setYOffset(double y);\r
- void setZOffset(double z);\r
-\r
- void setPitchCoeff(double pc);\r
- void setElevCoeff(double ec);\r
- void setTowAngleGain(double g);\r
- void setTowAngleLimit(double l);\r
- void setElevation(double _elevation, double dt, double _elevation_coeff);\r
- void setPitch(double _pitch, double dt, double _pitch_coeff);\r
- void setTowAngle(double _relbrg, double dt, double _towangle_coeff);\r
- void setParentName(const string& p);\r
- void setTrainSpeed(double s, double dt, double coeff);\r
- void setParent();\r
- void setParentNode();\r
- void AdvanceFP();\r
- void setTowSpeed();\r
- void RunGroundVehicle(double dt);\r
-\r
- bool getGroundElev(SGGeod inpos);\r
- bool getPitch();\r
-\r
- SGVec3d getCartHitchPosAt(const SGVec3d& off) const;\r
-\r
- void calcRangeBearing(double lat, double lon, double lat2, double lon2,\r
- double &range, double &bearing) const;\r
- double calcRelBearingDeg(double bearing, double heading);\r
-\r
- SGGeod _selectedpos;\r
-\r
- bool _solid; // if true ground is solid for FDMs\r
- double _load_resistance; // ground load resistanc N/m^2\r
- double _frictionFactor; // dimensionless modifier for Coefficient of Friction\r
- double _elevation, _elevation_coeff;\r
- double _tow_angle_gain, _tow_angle_limit;\r
- double _ht_agl_ft;\r
- double _contact_x1_offset, _contact_x2_offset, _contact_z_offset;\r
- double _pitch, _pitch_coeff, _pitch_deg;\r
- double _speed_coeff, _speed_kt;\r
- double _x_offset, _y_offset;\r
- double _range_ft;\r
- double _relbrg;\r
- double _parent_speed, _parent_x_offset, _parent_y_offset, _parent_z_offset;\r
- double _hitch_x_offset_m, _hitch_y_offset_m, _hitch_z_offset_m;\r
- double _dt_count, _next_run, _break_count;\r
-\r
- const SGMaterial* _material;\r
- SGPropertyNode_ptr _selected_ac;\r
-\r
- string _parent;\r
-\r
-};\r
-\r
-#endif // FG_AIGROUNDVEHICLE_HXX\r
+// FGAIGroundVehicle - FGAIShip-derived class creates an AI Ground Vehicle
+// by adding a ground following utility
+//
+// Written by Vivian Meazza, started August 2009.
+// - vivian.meazza at lineone.net
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License as
+// published by the Free Software Foundation; either version 2 of the
+// License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful, but
+// WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+
+#ifndef _FG_AIGROUNDVEHICLE_HXX
+#define _FG_AIGROUNDVEHICLE_HXX
+
+#include <math.h>
+#include <vector>
+#include <simgear/structure/SGSharedPtr.hxx>
+#include <simgear/scene/material/mat.hxx>
+
+#include "AIShip.hxx"
+
+#include "AIManager.hxx"
+#include "AIBase.hxx"
+
+class FGAIGroundVehicle : public FGAIShip {
+public:
+ FGAIGroundVehicle();
+ virtual ~FGAIGroundVehicle();
+
+ virtual void readFromScenario(SGPropertyNode* scFileNode);
+
+ bool init(bool search_in_AI_path=false);
+ virtual void bind();
+ virtual void reinit();
+ virtual void update (double dt);
+
+ virtual const char* getTypeString(void) const { return "groundvehicle"; }
+
+private:
+
+ void setNoRoll(bool nr);
+ void setContactX1offset(double x1);
+ void setContactX2offset(double x2);
+ void setXOffset(double x);
+ void setYOffset(double y);
+ void setZOffset(double z);
+
+ void setPitchCoeff(double pc);
+ void setElevCoeff(double ec);
+ void setTowAngleGain(double g);
+ void setTowAngleLimit(double l);
+ void setElevation(double _elevation, double dt, double _elevation_coeff);
+ void setPitch(double _pitch, double dt, double _pitch_coeff);
+ void setTowAngle(double _relbrg, double dt, double _towangle_coeff);
+ void setTrainSpeed(double s, double dt, double coeff);
+ void setParent();
+ void AdvanceFP();
+ void setTowSpeed();
+ void RunGroundVehicle(double dt);
+
+ bool getGroundElev(SGGeod inpos);
+ bool getPitch();
+
+ SGVec3d getCartHitchPosAt(const SGVec3d& off) const;
+
+ void calcRangeBearing(double lat, double lon, double lat2, double lon2,
+ double &range, double &bearing) const;
+
+ SGGeod _selectedpos;
+
+ bool _solid; // if true ground is solid for FDMs
+ double _load_resistance; // ground load resistanc N/m^2
+ double _frictionFactor; // dimensionless modifier for Coefficient of Friction
+ double _elevation, _elevation_coeff;
+ double _tow_angle_gain, _tow_angle_limit;
+ double _ht_agl_ft;
+ double _contact_x1_offset, _contact_x2_offset, _contact_z_offset;
+ double _pitch, _pitch_coeff, _pitch_deg;
+ double _speed_coeff, _speed_kt;
+ double _x_offset, _y_offset;
+ double _range_ft;
+ double _relbrg;
+ double _parent_speed, _parent_x_offset, _parent_y_offset, _parent_z_offset;
+ double _hitch_x_offset_m, _hitch_y_offset_m, _hitch_z_offset_m;
+ double _dt_count, _next_run, _break_count;
+
+};
+
+#endif // FG_AIGROUNDVEHICLE_HXX