]> git.mxchange.org Git - flightgear.git/blobdiff - src/AIModel/AIManager.cxx
Make the scenarios work again.
[flightgear.git] / src / AIModel / AIManager.cxx
index 1aed8f732f923735d1ff07615e07d50ebff3eff5..3c25f276e99bfacca2b297a3b9cf5fe89910432a 100644 (file)
@@ -1,5 +1,5 @@
 // AIManager.cxx  Based on David Luff's AIMgr:
-// - a global management class for AI objects
+// - a global management type for AI objects
 //
 // Written by David Culp, started October 2003.
 // - davidculp2@comcast.net
@@ -36,10 +36,12 @@ SG_USING_STD(list);
 
 FGAIManager::FGAIManager() {
   initDone = false;
-  numObjects = 0;
+  for (int i=0; i < FGAIBase::MAX_OBJECTS; i++)
+     numObjects[i] = 0;
   _dt = 0.0;
   dt_count = 9;
   scenario_filename = "";
+  ai_list.clear();
 }
 
 FGAIManager::~FGAIManager() {
@@ -49,7 +51,6 @@ FGAIManager::~FGAIManager() {
       ++ai_list_itr;
     }
   ai_list.clear();
-  ids.clear();
 }
 
 
@@ -60,18 +61,18 @@ void FGAIManager::init() {
   if (!enabled)
       return;
 
-  wind_from_down = fgGetNode("/environment/wind-from-down-fps", true);
+  wind_from_down_node = fgGetNode("/environment/wind-from-down-fps", true);
  
   scenario_filename = root->getNode("scenario", true)->getStringValue();
-
   if (scenario_filename != "") processScenario( scenario_filename );
+
   initDone = true;
 }
 
 
 void FGAIManager::bind() {
    root = globals->get_props()->getNode("ai/models", true);
-   root->tie("count", SGRawValuePointer<int>(&numObjects));
+   root->tie("count", SGRawValuePointer<int>(&numObjects[0]));
 }
 
 
@@ -94,9 +95,9 @@ void FGAIManager::update(double dt) {
         ai_list_itr = ai_list.begin();
         while(ai_list_itr != ai_list.end()) {
                 if ((*ai_list_itr)->getDie()) {      
-                   freeID((*ai_list_itr)->getID());
+                   --numObjects[(*ai_list_itr)->getType()];
+                   --numObjects[0];
                    delete (*ai_list_itr);
-                   --numObjects;
                    if ( ai_list_itr == ai_list.begin() ) {
                        ai_list.erase(ai_list_itr);
                        ai_list_itr = ai_list.begin();
@@ -114,200 +115,145 @@ void FGAIManager::update(double dt) {
                 }
                 ++ai_list_itr;
         }
-        wind_from_down->setDoubleValue( strength );
-}
-
+        wind_from_down_node->setDoubleValue( strength );
 
-// This function returns the next available ID
-int FGAIManager::assignID() {
-  int maxint = 30000;
-  int x; 
-  bool used;
-  for (x=0; x<maxint; x++) {
-     used = false;
-     id_itr = ids.begin();
-     while( id_itr != ids.end() ) {
-       if ((*id_itr) == x) used = true;
-       ++id_itr;
-     }
-     if (!used) {
-       ids.push_back(x);
-       return x;
-     } 
-  }
-  return -1;  // no available ID's
 }
 
 
-// This function removes an ID from the ID array, making it
-// available for assignment to another AI object
-void FGAIManager::freeID( int ID ) {
-    id_itr = ids.begin();
-    while( id_itr != ids.end() ) {
-      if (*id_itr == ID) {
-        ids.erase( id_itr );
-        return;
-      }
-      ++id_itr;
-    }  
-}
-
-int FGAIManager::createAircraft( string model_class, string path,
-              double latitude, double longitude, double altitude,
-              double heading, double speed, double roll ) {
+void*
+FGAIManager::createAircraft( FGAIModelEntity *entity ) {
      
         FGAIAircraft* ai_plane = new FGAIAircraft(this);
         ai_list.push_back(ai_plane);
-        ai_plane->setID( assignID() );
-        ++numObjects;
-        if (model_class == "light") {
+        ++numObjects[0];
+        ++numObjects[FGAIBase::otAircraft];
+        if (entity->m_class == "light") {
           ai_plane->SetPerformance(&FGAIAircraft::settings[FGAIAircraft::LIGHT]);
-        } else if (model_class == "ww2_fighter") {
+        } else if (entity->m_class == "ww2_fighter") {
           ai_plane->SetPerformance(&FGAIAircraft::settings[FGAIAircraft::WW2_FIGHTER]);
-        } else if (model_class ==  "jet_transport") {
+        } else if (entity->m_class ==  "jet_transport") {
           ai_plane->SetPerformance(&FGAIAircraft::settings[FGAIAircraft::JET_TRANSPORT]);
-        } else if (model_class == "jet_fighter") {
+        } else if (entity->m_class == "jet_fighter") {
           ai_plane->SetPerformance(&FGAIAircraft::settings[FGAIAircraft::JET_FIGHTER]);
-        } else {
-          ai_plane->SetPerformance(&FGAIAircraft::settings[FGAIAircraft::JET_TRANSPORT]);
-        }
-        ai_plane->setHeading(heading);
-        ai_plane->setSpeed(speed);
-        ai_plane->setPath(path.c_str());
-        ai_plane->setAltitude(altitude);
-        ai_plane->setLongitude(longitude);
-        ai_plane->setLatitude(latitude);
-        ai_plane->setBank(roll);
-        ai_plane->init();
-        ai_plane->bind();
-        return ai_plane->getID();
-}
-
-
-int FGAIManager::createAircraft( string model_class, string path,
-              FGAIFlightPlan* flightplan ) {
-     
-        FGAIAircraft* ai_plane = new FGAIAircraft(this);
-        ai_list.push_back(ai_plane);
-        ai_plane->setID( assignID() );
-        ++numObjects;
-        if (model_class == "light") {
-          ai_plane->SetPerformance(&FGAIAircraft::settings[FGAIAircraft::LIGHT]);
-        } else if (model_class == "ww2_fighter") {
-          ai_plane->SetPerformance(&FGAIAircraft::settings[FGAIAircraft::WW2_FIGHTER]);
-        } else if (model_class ==  "jet_transport") {
+        } else if (entity->m_class ==  "tanker") {
           ai_plane->SetPerformance(&FGAIAircraft::settings[FGAIAircraft::JET_TRANSPORT]);
-        } else if (model_class == "jet_fighter") {
-          ai_plane->SetPerformance(&FGAIAircraft::settings[FGAIAircraft::JET_FIGHTER]);
+          ai_plane->SetTanker(true);
         } else {
           ai_plane->SetPerformance(&FGAIAircraft::settings[FGAIAircraft::JET_TRANSPORT]);
         }
-        ai_plane->setPath(path.c_str());
-        ai_plane->SetFlightPlan(flightplan);
+        ai_plane->setHeading(entity->heading);
+        ai_plane->setSpeed(entity->speed);
+        ai_plane->setPath(entity->path);
+        ai_plane->setAltitude(entity->altitude);
+        ai_plane->setLongitude(entity->longitude);
+        ai_plane->setLatitude(entity->latitude);
+        ai_plane->setBank(entity->roll);
+
+        if ( entity->fp ) {
+          ai_plane->SetFlightPlan(entity->fp);
+        }
+
         ai_plane->init();
         ai_plane->bind();
-        return ai_plane->getID();
+        return ai_plane;
 }
 
-
-int FGAIManager::createShip( string path, double latitude, double longitude,
-                             double altitude, double heading, double speed,
-                             double rudder ) {
+void*
+FGAIManager::createShip( FGAIModelEntity *entity ) {
 
         FGAIShip* ai_ship = new FGAIShip(this);
         ai_list.push_back(ai_ship);
-        ai_ship->setID( assignID() );
-        ++numObjects;
-        ai_ship->setHeading(heading);
-        ai_ship->setSpeed(speed);
-        ai_ship->setPath(path.c_str());
-        ai_ship->setAltitude(altitude);
-        ai_ship->setLongitude(longitude);
-        ai_ship->setLatitude(latitude);
-        ai_ship->setBank(rudder);
-        ai_ship->init();
-        ai_ship->bind();
-        return ai_ship->getID();
-}
-
-int FGAIManager::createShip( string path, FGAIFlightPlan* flightplan ) {
+        ++numObjects[0];
+        ++numObjects[FGAIBase::otShip];
+        ai_ship->setHeading(entity->heading);
+        ai_ship->setSpeed(entity->speed);
+        ai_ship->setPath(entity->path);
+        ai_ship->setAltitude(entity->altitude);
+        ai_ship->setLongitude(entity->longitude);
+        ai_ship->setLatitude(entity->latitude);
+        ai_ship->setBank(entity->rudder);
+
+        if ( entity->fp ) {
+           ai_ship->setFlightPlan(entity->fp);
+        }
 
-        FGAIShip* ai_ship = new FGAIShip(this);
-        ai_list.push_back(ai_ship);
-        ai_ship->setID( assignID() );
-        ++numObjects;
-        ai_ship->setPath(path.c_str());
-        ai_ship->setFlightPlan(flightplan); 
         ai_ship->init();
         ai_ship->bind();
-        return ai_ship->getID();
+        return ai_ship;
 }
 
-
-int FGAIManager::createBallistic( string path, double latitude, double longitude,
-                                  double altitude, double azimuth, double elevation,
-                                  double speed ) {
+void*
+FGAIManager::createBallistic( FGAIModelEntity *entity ) {
 
         FGAIBallistic* ai_ballistic = new FGAIBallistic(this);
         ai_list.push_back(ai_ballistic);
-        ai_ballistic->setID( assignID() );    
-        ++numObjects;
-        ai_ballistic->setAzimuth(azimuth);
-        ai_ballistic->setElevation(elevation);
-        ai_ballistic->setSpeed(speed);
-        ai_ballistic->setPath(path.c_str());
-        ai_ballistic->setAltitude(altitude);
-        ai_ballistic->setLongitude(longitude);
-        ai_ballistic->setLatitude(latitude);
+        ++numObjects[0];
+        ++numObjects[FGAIBase::otBallistic];
+        ai_ballistic->setAzimuth(entity->azimuth);
+        ai_ballistic->setElevation(entity->elevation);
+        ai_ballistic->setSpeed(entity->speed);
+        ai_ballistic->setPath(entity->path);
+        ai_ballistic->setAltitude(entity->altitude);
+        ai_ballistic->setLongitude(entity->longitude);
+        ai_ballistic->setLatitude(entity->latitude);
+        ai_ballistic->setDragArea(entity->eda);
+        ai_ballistic->setLife(entity->life);
+        ai_ballistic->setBuoyancy(entity->buoyancy);
+        ai_ballistic->setWind_from_east(entity->wind_from_east);
+        ai_ballistic->setWind_from_north(entity->wind_from_north);
+        ai_ballistic->setWind(entity->wind);
+        ai_ballistic->setRoll(entity->roll);
+               ai_ballistic->setCd(entity->cd);
+               ai_ballistic->setWeight(entity->weight);
         ai_ballistic->init();
         ai_ballistic->bind();
-        return ai_ballistic->getID();
+        return ai_ballistic;
 }
 
-int FGAIManager::createStorm( string path, double latitude, double longitude,
-                             double altitude, double heading, double speed ) {
+void*
+FGAIManager::createStorm( FGAIModelEntity *entity ) {
 
         FGAIStorm* ai_storm = new FGAIStorm(this);
         ai_list.push_back(ai_storm);
-        ai_storm->setID( assignID() );
-        ++numObjects;
-        ai_storm->setHeading(heading);
-        ai_storm->setSpeed(speed);
-        ai_storm->setPath(path.c_str());
-        ai_storm->setAltitude(altitude);
-        ai_storm->setLongitude(longitude);
-        ai_storm->setLatitude(latitude);
+        ++numObjects[0];
+        ++numObjects[FGAIBase::otStorm];
+        ai_storm->setHeading(entity->heading);
+        ai_storm->setSpeed(entity->speed);
+        ai_storm->setPath(entity->path);
+        ai_storm->setAltitude(entity->altitude);
+        ai_storm->setLongitude(entity->longitude);
+        ai_storm->setLatitude(entity->latitude);
         ai_storm->init();
         ai_storm->bind();
-        return ai_storm->getID();
+        return ai_storm;
 }
 
-int FGAIManager::createThermal( double latitude, double longitude,
-                                double strength, double diameter ) {
+void*
+FGAIManager::createThermal( FGAIModelEntity *entity ) {
 
         FGAIThermal* ai_thermal = new FGAIThermal(this);
         ai_list.push_back(ai_thermal);
-        ai_thermal->setID( assignID() );
-        ++numObjects;
-        ai_thermal->setLongitude(longitude);
-        ai_thermal->setLatitude(latitude);
-        ai_thermal->setMaxStrength(strength);
-        ai_thermal->setDiameter(diameter / 6076.11549);
+        ++numObjects[0];
+        ++numObjects[FGAIBase::otThermal];
+        ai_thermal->setLongitude(entity->longitude);
+        ai_thermal->setLatitude(entity->latitude);
+        ai_thermal->setMaxStrength(entity->strength);
+        ai_thermal->setDiameter(entity->diameter / 6076.11549);
         ai_thermal->init();
         ai_thermal->bind();
-        return ai_thermal->getID();
+        return ai_thermal;
 }
 
-void FGAIManager::destroyObject( int ID ) {
+void FGAIManager::destroyObject( void* ID ) {
         ai_list_itr = ai_list.begin();
         while(ai_list_itr != ai_list.end()) {
             if ((*ai_list_itr)->getID() == ID) {
-              freeID( ID );
+              --numObjects[0];
+              --numObjects[(*ai_list_itr)->getType()];
               delete (*ai_list_itr);
               ai_list.erase(ai_list_itr);
-              --ai_list_itr;
-              --numObjects;
-              return;
+
+              break;
             }
             ++ai_list_itr;
         }
@@ -341,41 +287,25 @@ void FGAIManager::processThermal( FGAIThermal* thermal ) {
 
 void FGAIManager::processScenario( string filename ) {
   FGAIScenario* s = new FGAIScenario( filename );
-  FGAIFlightPlan* f;
-
   for (int i=0;i<s->nEntries();i++) {
-    FGAIScenario::entry* en = s->getNextEntry();
-    f = 0;
+    FGAIModelEntity* en = s->getNextEntry();
+
     if (en) {
-      if (en->flightplan != ""){
-        f = new FGAIFlightPlan( en->flightplan );
-      }  
-      if (en->aitype == "aircraft"){
-         if (f){
-           createAircraft( en->aircraft_class, en->model_path, f );
-         } else {
-           createAircraft( en->aircraft_class, en->model_path, en->latitude,
-                           en->longitude, en->altitude, en->heading,
-                           en->speed, en->roll );
-         } 
-      } else if (en->aitype == "ship"){
-         if (f){
-           createShip( en->model_path, f );
-         } else {
-           createShip( en->model_path, en->latitude,
-                           en->longitude, en->altitude, en->heading,
-                           en->speed, en->rudder );
-         } 
-
-      } else if (en->aitype == "storm"){
-        createStorm( en->model_path, en->latitude, en->longitude,
-                     en->altitude, en->heading, en->speed ); 
-      } else if (en->aitype == "thermal"){
-        createThermal( en->latitude, en->longitude, en->strength, 
-                       en->diameter );
-      } else if (en->aitype == "ballistic"){
-        createBallistic( en->model_path, en->latitude, en->longitude,
-                         en->altitude, en->azimuth, en->elevation, en->speed );
+      if (en->m_type == "aircraft") {
+         createAircraft( en );
+
+      } else if (en->m_type == "ship") {
+           createShip( en );
+
+      } else if (en->m_type == "storm") {
+        createStorm( en );
+
+      } else if (en->m_type == "thermal") {
+        createThermal( en );
+
+      } else if (en->m_type == "ballistic") {
+        createBallistic( en );
       }      
     }
   }
@@ -383,15 +313,4 @@ void FGAIManager::processScenario( string filename ) {
   delete s;
 }
 
-int FGAIManager::getNum( FGAIBase::object_type ot ) {
-  ai_list_iterator itr = ai_list.begin();
-  int count = 0;
-  while(itr != ai_list.end()) {
-      if ((*itr)->getType() == ot) {
-         ++count;
-      }
-      ++itr;
-  }  
-  return count;
-}
-
+//end AIManager.cxx