]> git.mxchange.org Git - flightgear.git/blobdiff - src/AIModel/AIManager.cxx
Make the scenarios work again.
[flightgear.git] / src / AIModel / AIManager.cxx
index c6dbda134f277d4c002ff17dd2fbdde60a063300..3c25f276e99bfacca2b297a3b9cf5fe89910432a 100644 (file)
@@ -1,5 +1,5 @@
 // AIManager.cxx  Based on David Luff's AIMgr:
-// - a global management class for AI objects
+// - a global management type for AI objects
 //
 // Written by David Culp, started October 2003.
 // - davidculp2@comcast.net
 #include "AIAircraft.hxx"
 #include "AIShip.hxx"
 #include "AIBallistic.hxx"
+#include "AIStorm.hxx"
+#include "AIThermal.hxx"
 
 SG_USING_STD(list);
 
 
 FGAIManager::FGAIManager() {
   initDone = false;
+  for (int i=0; i < FGAIBase::MAX_OBJECTS; i++)
+     numObjects[i] = 0;
+  _dt = 0.0;
+  dt_count = 9;
+  scenario_filename = "";
+  ai_list.clear();
 }
 
 FGAIManager::~FGAIManager() {
+  ai_list_itr = ai_list.begin();
+  while(ai_list_itr != ai_list.end()) {
+      delete (*ai_list_itr);
+      ++ai_list_itr;
+    }
   ai_list.clear();
 }
 
+
 void FGAIManager::init() {
-  SGPropertyNode * node = fgGetNode("sim/ai", true);
+  root = fgGetNode("sim/ai", true);
 
-  for (int i = 0; i < node->nChildren(); i++) {
-    const SGPropertyNode * entry = node->getChild(i);
+  enabled = root->getNode("enabled", true)->getBoolValue();
+  if (!enabled)
+      return;
 
-    if (!strcmp(entry->getName(), "entry")) {
-      if (!strcmp(entry->getStringValue("type", ""), "aircraft")) { 
-        FGAIAircraft* ai_plane = new FGAIAircraft;
-        ai_list.push_back(ai_plane);
+  wind_from_down_node = fgGetNode("/environment/wind-from-down-fps", true);
+  scenario_filename = root->getNode("scenario", true)->getStringValue();
+  if (scenario_filename != "") processScenario( scenario_filename );
 
-        string model_class = entry->getStringValue("class", "");
-        if (model_class == "light") {
-          ai_plane->SetPerformance(&FGAIAircraft::settings[FGAIAircraft::LIGHT]);
+  initDone = true;
+}
 
-        } else if (model_class == "ww2_fighter") {
-          ai_plane->SetPerformance(&FGAIAircraft::settings[FGAIAircraft::WW2_FIGHTER]);
 
-        } else if (model_class ==  "jet_transport") {
-          ai_plane->SetPerformance(&FGAIAircraft::settings[FGAIAircraft::JET_TRANSPORT]);
+void FGAIManager::bind() {
+   root = globals->get_props()->getNode("ai/models", true);
+   root->tie("count", SGRawValuePointer<int>(&numObjects[0]));
+}
+
+
+void FGAIManager::unbind() {
+    root->untie("count");
+}
+
+
+void FGAIManager::update(double dt) {
+
+        // initialize these for finding nearest thermals
+        range_nearest = 10000.0;
+        strength = 0.0;
 
-        } else if (model_class == "jet_fighter") {
+        if (!enabled)
+            return;
+
+        _dt = dt;      
+
+        ai_list_itr = ai_list.begin();
+        while(ai_list_itr != ai_list.end()) {
+                if ((*ai_list_itr)->getDie()) {      
+                   --numObjects[(*ai_list_itr)->getType()];
+                   --numObjects[0];
+                   delete (*ai_list_itr);
+                   if ( ai_list_itr == ai_list.begin() ) {
+                       ai_list.erase(ai_list_itr);
+                       ai_list_itr = ai_list.begin();
+                       continue;
+                   } else {
+                       ai_list.erase(ai_list_itr--);
+                   }
+                } else {
+                   fetchUserState();
+                   if ((*ai_list_itr)->isa(FGAIBase::otThermal)) {
+                       processThermal((FGAIThermal*)*ai_list_itr); 
+                   } else { 
+                      (*ai_list_itr)->update(_dt);
+                   }
+                }
+                ++ai_list_itr;
+        }
+        wind_from_down_node->setDoubleValue( strength );
+
+}
+
+
+void*
+FGAIManager::createAircraft( FGAIModelEntity *entity ) {
+     
+        FGAIAircraft* ai_plane = new FGAIAircraft(this);
+        ai_list.push_back(ai_plane);
+        ++numObjects[0];
+        ++numObjects[FGAIBase::otAircraft];
+        if (entity->m_class == "light") {
+          ai_plane->SetPerformance(&FGAIAircraft::settings[FGAIAircraft::LIGHT]);
+        } else if (entity->m_class == "ww2_fighter") {
+          ai_plane->SetPerformance(&FGAIAircraft::settings[FGAIAircraft::WW2_FIGHTER]);
+        } else if (entity->m_class ==  "jet_transport") {
+          ai_plane->SetPerformance(&FGAIAircraft::settings[FGAIAircraft::JET_TRANSPORT]);
+        } else if (entity->m_class == "jet_fighter") {
           ai_plane->SetPerformance(&FGAIAircraft::settings[FGAIAircraft::JET_FIGHTER]);
+        } else if (entity->m_class ==  "tanker") {
+          ai_plane->SetPerformance(&FGAIAircraft::settings[FGAIAircraft::JET_TRANSPORT]);
+          ai_plane->SetTanker(true);
+        } else {
+          ai_plane->SetPerformance(&FGAIAircraft::settings[FGAIAircraft::JET_TRANSPORT]);
+        }
+        ai_plane->setHeading(entity->heading);
+        ai_plane->setSpeed(entity->speed);
+        ai_plane->setPath(entity->path);
+        ai_plane->setAltitude(entity->altitude);
+        ai_plane->setLongitude(entity->longitude);
+        ai_plane->setLatitude(entity->latitude);
+        ai_plane->setBank(entity->roll);
+
+        if ( entity->fp ) {
+          ai_plane->SetFlightPlan(entity->fp);
         }
 
-        ai_plane->setHeading(entry->getDoubleValue("heading"));
-        ai_plane->setSpeed(entry->getDoubleValue("speed-KTAS"));
-        ai_plane->setPath(entry->getStringValue("path"));
-        ai_plane->setAltitude(entry->getDoubleValue("altitude-ft"));
-        ai_plane->setLongitude(entry->getDoubleValue("longitude"));
-        ai_plane->setLatitude(entry->getDoubleValue("latitude"));
         ai_plane->init();
+        ai_plane->bind();
+        return ai_plane;
+}
+
+void*
+FGAIManager::createShip( FGAIModelEntity *entity ) {
 
-      } else if (!strcmp(entry->getStringValue("type", ""), "ship")) {
-        FGAIShip* ai_ship = new FGAIShip;
+        FGAIShip* ai_ship = new FGAIShip(this);
         ai_list.push_back(ai_ship);
-        ai_ship->setHeading(entry->getDoubleValue("heading"));
-        ai_ship->setSpeed(entry->getDoubleValue("speed-KTAS"));
-        ai_ship->setPath(entry->getStringValue("path"));
-        ai_ship->setAltitude(entry->getDoubleValue("altitude-ft"));
-        ai_ship->setLongitude(entry->getDoubleValue("longitude"));
-        ai_ship->setLatitude(entry->getDoubleValue("latitude"));
+        ++numObjects[0];
+        ++numObjects[FGAIBase::otShip];
+        ai_ship->setHeading(entity->heading);
+        ai_ship->setSpeed(entity->speed);
+        ai_ship->setPath(entity->path);
+        ai_ship->setAltitude(entity->altitude);
+        ai_ship->setLongitude(entity->longitude);
+        ai_ship->setLatitude(entity->latitude);
+        ai_ship->setBank(entity->rudder);
+
+        if ( entity->fp ) {
+           ai_ship->setFlightPlan(entity->fp);
+        }
+
         ai_ship->init();
+        ai_ship->bind();
+        return ai_ship;
+}
+
+void*
+FGAIManager::createBallistic( FGAIModelEntity *entity ) {
 
-      } else if (!strcmp(entry->getStringValue("type", ""), "ballistic")) {
-        FGAIBallistic* ai_ballistic = new FGAIBallistic;
+        FGAIBallistic* ai_ballistic = new FGAIBallistic(this);
         ai_list.push_back(ai_ballistic);
-        ai_ballistic->setAzimuth(entry->getDoubleValue("azimuth"));
-        ai_ballistic->setElevation(entry->getDoubleValue("elevation"));
-        ai_ballistic->setSpeed(entry->getDoubleValue("speed-fps"));
-        ai_ballistic->setPath(entry->getStringValue("path"));
-        ai_ballistic->setAltitude(entry->getDoubleValue("altitude-ft"));
-        ai_ballistic->setLongitude(entry->getDoubleValue("longitude"));
-        ai_ballistic->setLatitude(entry->getDoubleValue("latitude"));
+        ++numObjects[0];
+        ++numObjects[FGAIBase::otBallistic];
+        ai_ballistic->setAzimuth(entity->azimuth);
+        ai_ballistic->setElevation(entity->elevation);
+        ai_ballistic->setSpeed(entity->speed);
+        ai_ballistic->setPath(entity->path);
+        ai_ballistic->setAltitude(entity->altitude);
+        ai_ballistic->setLongitude(entity->longitude);
+        ai_ballistic->setLatitude(entity->latitude);
+        ai_ballistic->setDragArea(entity->eda);
+        ai_ballistic->setLife(entity->life);
+        ai_ballistic->setBuoyancy(entity->buoyancy);
+        ai_ballistic->setWind_from_east(entity->wind_from_east);
+        ai_ballistic->setWind_from_north(entity->wind_from_north);
+        ai_ballistic->setWind(entity->wind);
+        ai_ballistic->setRoll(entity->roll);
+               ai_ballistic->setCd(entity->cd);
+               ai_ballistic->setWeight(entity->weight);
         ai_ballistic->init();
-      } 
-    }
-  }
-
-  initDone = true;
+        ai_ballistic->bind();
+        return ai_ballistic;
 }
 
+void*
+FGAIManager::createStorm( FGAIModelEntity *entity ) {
 
-void FGAIManager::bind() {
+        FGAIStorm* ai_storm = new FGAIStorm(this);
+        ai_list.push_back(ai_storm);
+        ++numObjects[0];
+        ++numObjects[FGAIBase::otStorm];
+        ai_storm->setHeading(entity->heading);
+        ai_storm->setSpeed(entity->speed);
+        ai_storm->setPath(entity->path);
+        ai_storm->setAltitude(entity->altitude);
+        ai_storm->setLongitude(entity->longitude);
+        ai_storm->setLatitude(entity->latitude);
+        ai_storm->init();
+        ai_storm->bind();
+        return ai_storm;
 }
 
+void*
+FGAIManager::createThermal( FGAIModelEntity *entity ) {
 
-void FGAIManager::unbind() {
+        FGAIThermal* ai_thermal = new FGAIThermal(this);
+        ai_list.push_back(ai_thermal);
+        ++numObjects[0];
+        ++numObjects[FGAIBase::otThermal];
+        ai_thermal->setLongitude(entity->longitude);
+        ai_thermal->setLatitude(entity->latitude);
+        ai_thermal->setMaxStrength(entity->strength);
+        ai_thermal->setDiameter(entity->diameter / 6076.11549);
+        ai_thermal->init();
+        ai_thermal->bind();
+        return ai_thermal;
 }
 
-
-void FGAIManager::update(double dt) {
-#if 0
-       if(!initDone) {
-          init();
-          SG_LOG(SG_ATC, SG_WARN, "Warning - AIManager::update(...) called before AIManager::init()");
-       }
-#endif
-       
+void FGAIManager::destroyObject( void* ID ) {
         ai_list_itr = ai_list.begin();
         while(ai_list_itr != ai_list.end()) {
-                if ((*ai_list_itr)->getDie()) {
-                   ai_list.erase(ai_list_itr, ai_list_itr);
-                } else {
-                   (*ai_list_itr)->update(dt);
-                }
-                ++ai_list_itr;
+            if ((*ai_list_itr)->getID() == ID) {
+              --numObjects[0];
+              --numObjects[(*ai_list_itr)->getType()];
+              delete (*ai_list_itr);
+              ai_list.erase(ai_list_itr);
+
+              break;
+            }
+            ++ai_list_itr;
         }
 }
+
+// fetch the user's state every 10 sim cycles
+void FGAIManager::fetchUserState( void ) {
+   ++dt_count;
+   if (dt_count == 10) {
+     user_latitude  = fgGetDouble("/position/latitude-deg");
+     user_longitude = fgGetDouble("/position/longitude-deg");
+     user_altitude  = fgGetDouble("/position/altitude-ft");
+     user_heading   = fgGetDouble("/orientation/heading-deg");
+     user_pitch     = fgGetDouble("/orientation/pitch-deg");
+     user_yaw       = fgGetDouble("/orientation/side-slip-deg");
+     user_speed     = fgGetDouble("/velocities/uBody-fps") * 0.592484;
+     dt_count = 0;
+   }
+}
+
+
+// only keep the results from the nearest thermal
+void FGAIManager::processThermal( FGAIThermal* thermal ) {
+  thermal->update(_dt);
+  if ( thermal->_getRange() < range_nearest ) {
+     range_nearest = thermal->_getRange();
+     strength = thermal->getStrength();
+  }
+}
+
+
+void FGAIManager::processScenario( string filename ) {
+  FGAIScenario* s = new FGAIScenario( filename );
+  for (int i=0;i<s->nEntries();i++) {
+    FGAIModelEntity* en = s->getNextEntry();
+
+    if (en) {
+      if (en->m_type == "aircraft") {
+         createAircraft( en );
+
+      } else if (en->m_type == "ship") {
+           createShip( en );
+
+      } else if (en->m_type == "storm") {
+        createStorm( en );
+
+      } else if (en->m_type == "thermal") {
+        createThermal( en );
+
+      } else if (en->m_type == "ballistic") {
+        createBallistic( en );
+      }      
+    }
+  }
+
+  delete s;
+}
+
+//end AIManager.cxx