ai_storm->setAltitude(entity->altitude);
ai_storm->setDiameter(entity->diameter / 6076.11549);
ai_storm->setHeight(entity->height_msl);
- ai_storm->setStrengthNorm(entity->strength);
+ ai_storm->setStrengthNorm(entity->turb_strength);
ai_storm->setLongitude(entity->longitude);
ai_storm->setLatitude(entity->latitude);
ai_storm->init();
void FGAIManager::processScenario( const string &filename ) {
FGAIScenario* s = new FGAIScenario( filename );
for (int i=0;i<s->nEntries();i++) {
- FGAIModelEntity* en = s->getNextEntry();
+ FGAIModelEntity* const en = s->getNextEntry();
if (en) {
if ( en->m_type == "aircraft") {
// This code keeps track of models that have already been loaded
// Eventually we'd prbably need to find a way to keep track of models
// that are unloaded again
-ssgBranch * FGAIManager::getModel(const string& path)
+ssgBranch * FGAIManager::getModel(const string& path) const
{
ModelVecIterator i = loadedModels.begin();
while (i != loadedModels.end())
void FGAIManager::setModel(const string& path, ssgBranch *model)
{
+ if (model)
+ model->ref();
loadedModels.push_back(FGModelID(path,model));
}