]> git.mxchange.org Git - flightgear.git/blobdiff - src/AIModel/AIManager.cxx
Durk Talsma:
[flightgear.git] / src / AIModel / AIManager.cxx
index 2a4b7dde591b8514d4cf6b2f75154c4d7a724e0a..96742864e3fb574593e04a542ef3fa9ee0b84cd3 100644 (file)
@@ -36,6 +36,7 @@
 #include "AIStorm.hxx"
 #include "AIThermal.hxx"
 #include "AICarrier.hxx"
+#include "AIStatic.hxx"
 
 SG_USING_STD(list);
 
@@ -51,7 +52,7 @@ FGAIManager::FGAIManager() {
 }
 
 FGAIManager::~FGAIManager() {
-  ai_list_itr = ai_list.begin();
+  ai_list_iterator ai_list_itr = ai_list.begin();
   while(ai_list_itr != ai_list.end()) {
       (*ai_list_itr)->unbind();
       delete (*ai_list_itr);
@@ -74,14 +75,33 @@ void FGAIManager::init() {
       return;
 
   wind_from_down_node = fgGetNode("/environment/wind-from-down-fps", true);
-  scenario_filename = root->getNode("scenario", true)->getStringValue();
-  if (scenario_filename != "") processScenario( scenario_filename );
-
+  wind_from_east_node  = fgGetNode("/environment/wind-from-east-fps",true);
+  wind_from_north_node = fgGetNode("/environment/wind-from-north-fps",true);
+
+  user_latitude_node  = fgGetNode("/position/latitude-deg", true);
+  user_longitude_node = fgGetNode("/position/longitude-deg", true);
+  user_altitude_node  = fgGetNode("/position/altitude-ft", true);
+  user_heading_node   = fgGetNode("/orientation/heading-deg", true);
+  user_pitch_node     = fgGetNode("/orientation/pitch-deg", true);
+  user_yaw_node       = fgGetNode("/orientation/side-slip-deg", true);
+  user_speed_node     = fgGetNode("/velocities/uBody-fps", true);
+
+  for(int i = 0 ; i < root->nChildren() ; i++) {
+    SGPropertyNode *aiEntry = root->getChild( i );
+       if( !strcmp( aiEntry->getName(), "scenario" ) ) {
+      scenario_filename = aiEntry->getStringValue();
+      if (scenario_filename != "") processScenario( scenario_filename );
+       }
+  }
   initDone = true;
 }
 
 
+void FGAIManager::reinit() {
+   update(0.0);
+}
+
+
 void FGAIManager::bind() {
    root = globals->get_props()->getNode("ai/models", true);
    root->tie("count", SGRawValuePointer<int>(&numObjects[0]));
@@ -105,7 +125,7 @@ void FGAIManager::update(double dt) {
 
         _dt = dt;
 
-        ai_list_itr = ai_list.begin();
+        ai_list_iterator ai_list_itr = ai_list.begin();
         while(ai_list_itr != ai_list.end()) {
                 if ((*ai_list_itr)->getDie()) {      
                  tmgr->release((*ai_list_itr)->getID());
@@ -130,7 +150,7 @@ void FGAIManager::update(double dt) {
                 }
                 ++ai_list_itr;
         }
-        wind_from_down_node->setDoubleValue( strength );
+        wind_from_down_node->setDoubleValue( strength ); // for thermals
 
 }
 
@@ -156,6 +176,8 @@ FGAIManager::createAircraft( FGAIModelEntity *entity,   FGAISchedule *ref) {
         } else {
           ai_plane->SetPerformance(&FGAIAircraft::settings[FGAIAircraft::JET_TRANSPORT]);
         }
+        ai_plane->setAcType(entity->acType);
+        ai_plane->setCompany(entity->company);
         ai_plane->setHeading(entity->heading);
         ai_plane->setSpeed(entity->speed);
         ai_plane->setPath(entity->path.c_str());
@@ -167,7 +189,9 @@ FGAIManager::createAircraft( FGAIModelEntity *entity,   FGAISchedule *ref) {
         if ( entity->fp ) {
           ai_plane->SetFlightPlan(entity->fp);
         }
-
+        if (entity->repeat) {
+          ai_plane->GetFlightPlan()->setRepeat(true);
+        }
         ai_plane->init();
         ai_plane->bind();
         return ai_plane;
@@ -176,7 +200,7 @@ FGAIManager::createAircraft( FGAIModelEntity *entity,   FGAISchedule *ref) {
 void*
 FGAIManager::createShip( FGAIModelEntity *entity ) {
     
-     //cout << "creating ship" << endl;    
+     // cout << "creating ship" << endl;    
 
         FGAIShip* ai_ship = new FGAIShip(this);
         ai_list.push_back(ai_ship);
@@ -188,7 +212,8 @@ FGAIManager::createShip( FGAIModelEntity *entity ) {
         ai_ship->setAltitude(entity->altitude);
         ai_ship->setLongitude(entity->longitude);
         ai_ship->setLatitude(entity->latitude);
-        ai_ship->setBank(entity->rudder);
+        ai_ship->setRudder(entity->rudder);
+        ai_ship->setName(entity->name);
 
         if ( entity->fp ) {
            ai_ship->setFlightPlan(entity->fp);
@@ -202,23 +227,35 @@ FGAIManager::createShip( FGAIModelEntity *entity ) {
 void*
 FGAIManager::createCarrier( FGAIModelEntity *entity ) {
     
-    //cout << "creating carrier" << endl;
+    // cout << "creating carrier" << endl;
 
         FGAICarrier* ai_carrier = new FGAICarrier(this);
         ai_list.push_back(ai_carrier);
         ++numObjects[0];
-        ++numObjects[FGAIBase::otShip];
+        ++numObjects[FGAIBase::otCarrier];
         ai_carrier->setHeading(entity->heading);
         ai_carrier->setSpeed(entity->speed);
         ai_carrier->setPath(entity->path.c_str());
         ai_carrier->setAltitude(entity->altitude);
         ai_carrier->setLongitude(entity->longitude);
         ai_carrier->setLatitude(entity->latitude);
-        ai_carrier->setBank(entity->rudder);
+        ai_carrier->setRudder(entity->rudder);
         ai_carrier->setSolidObjects(entity->solid_objects);
         ai_carrier->setWireObjects(entity->wire_objects);
         ai_carrier->setCatapultObjects(entity->catapult_objects);
+        ai_carrier->setParkingPositions(entity->ppositions);
         ai_carrier->setRadius(entity->radius);
+        ai_carrier->setSign(entity->pennant_number);
+        ai_carrier->setName(entity->name);
+        ai_carrier->setFlolsOffset(entity->flols_offset);
+        ai_carrier->setWind_from_east(entity->wind_from_east);
+        ai_carrier->setWind_from_north(entity->wind_from_north);
+        ai_carrier->setTACANChannelID(entity->TACAN_channel_ID);
+        ai_carrier->setMaxLat(entity->max_lat);
+        ai_carrier->setMinLat(entity->min_lat);
+        ai_carrier->setMaxLong(entity->max_long);
+        ai_carrier->setMinLong(entity->min_long);
+        
 
         if ( entity->fp ) {
            ai_carrier->setFlightPlan(entity->fp);
@@ -267,7 +304,10 @@ FGAIManager::createStorm( FGAIModelEntity *entity ) {
         ai_storm->setHeading(entity->heading);
         ai_storm->setSpeed(entity->speed);
         ai_storm->setPath(entity->path.c_str());
-        ai_storm->setAltitude(entity->altitude);
+        ai_storm->setAltitude(entity->altitude); 
+        ai_storm->setDiameter(entity->diameter / 6076.11549); 
+        ai_storm->setHeight(entity->height_msl); 
+        ai_storm->setStrengthNorm(entity->strength); 
         ai_storm->setLongitude(entity->longitude);
         ai_storm->setLatitude(entity->latitude);
         ai_storm->init();
@@ -286,14 +326,34 @@ FGAIManager::createThermal( FGAIModelEntity *entity ) {
         ai_thermal->setLatitude(entity->latitude);
         ai_thermal->setMaxStrength(entity->strength);
         ai_thermal->setDiameter(entity->diameter / 6076.11549);
+        ai_thermal->setHeight(entity->height_msl);
         ai_thermal->init();
         ai_thermal->bind();
         ai_list.push_back(ai_thermal);
         return ai_thermal;
 }
 
-void FGAIManager::destroyObject( void* ID ) {
-        ai_list_itr = ai_list.begin();
+void*
+FGAIManager::createStatic( FGAIModelEntity *entity ) {
+     
+     // cout << "creating static object" << endl;    
+
+        FGAIStatic* ai_static = new FGAIStatic(this);
+        ai_list.push_back(ai_static);
+        ++numObjects[0];
+        ++numObjects[FGAIBase::otStatic];
+        ai_static->setHeading(entity->heading);
+        ai_static->setPath(entity->path.c_str());
+        ai_static->setAltitude(entity->altitude);
+        ai_static->setLongitude(entity->longitude);
+        ai_static->setLatitude(entity->latitude);
+        ai_static->init();
+        ai_static->bind();
+        return ai_static;
+}
+
+void FGAIManager::destroyObject( int ID ) {
+        ai_list_iterator ai_list_itr = ai_list.begin();
         while(ai_list_itr != ai_list.end()) {
             if ((*ai_list_itr)->getID() == ID) {
               --numObjects[0];
@@ -308,19 +368,19 @@ void FGAIManager::destroyObject( void* ID ) {
         }
 }
 
-// fetch the user's state every 10 sim cycles
+
 void FGAIManager::fetchUserState( void ) {
-   ++dt_count;
-   if (dt_count == 10) {
-     user_latitude  = fgGetDouble("/position/latitude-deg");
-     user_longitude = fgGetDouble("/position/longitude-deg");
-     user_altitude  = fgGetDouble("/position/altitude-ft");
-     user_heading   = fgGetDouble("/orientation/heading-deg");
-     user_pitch     = fgGetDouble("/orientation/pitch-deg");
-     user_yaw       = fgGetDouble("/orientation/side-slip-deg");
-     user_speed     = fgGetDouble("/velocities/uBody-fps") * 0.592484;
-     dt_count = 0;
-   }
+     user_latitude  = user_latitude_node->getDoubleValue();
+     user_longitude = user_longitude_node->getDoubleValue();
+     user_altitude  = user_altitude_node->getDoubleValue();
+     user_heading   = user_heading_node->getDoubleValue();
+     user_pitch     = user_pitch_node->getDoubleValue();
+     user_yaw       = user_yaw_node->getDoubleValue();
+     user_speed     = user_speed_node->getDoubleValue() * 0.592484;
+     wind_from_east = wind_from_east_node->getDoubleValue();
+     wind_from_north = wind_from_north_node->getDoubleValue();
+     
+     
 }
 
 
@@ -334,7 +394,7 @@ void FGAIManager::processThermal( FGAIThermal* thermal ) {
 }
 
 
-void FGAIManager::processScenario( string &filename ) {
+void FGAIManager::processScenario( const string &filename ) {
   FGAIScenario* s = new FGAIScenario( filename );
   for (int i=0;i<s->nEntries();i++) {
     FGAIModelEntity* en = s->getNextEntry();
@@ -357,7 +417,10 @@ void FGAIManager::processScenario( string &filename ) {
 
       } else if ( en->m_type == "ballistic") {
         createBallistic( en );
-      }      
+
+      } else if ( en->m_type == "static") {
+        createStatic( en );
+      }            
     }
   }
 
@@ -384,5 +447,49 @@ void FGAIManager::setModel(const string& path, ssgBranch *model)
   loadedModels.push_back(FGModelID(path,model));
 }
 
+bool FGAIManager::getStartPosition(const string& id, const string& pid,
+                                   Point3D& geodPos, double& heading,
+                                   sgdVec3 uvw)
+{
+  SGPropertyNode* root = fgGetNode("sim/ai", true);
+  if (!root->getNode("enabled", true)->getBoolValue())
+      return 0;
+
+  bool found = false;
+  for(int i = 0 ; (!found) && i < root->nChildren() ; i++) {
+    SGPropertyNode *aiEntry = root->getChild( i );
+       if( !strcmp( aiEntry->getName(), "scenario" ) ) {
+        string filename = aiEntry->getStringValue();
+        FGAIScenario* s = new FGAIScenario( filename );
+        for (int i=0; i<s->nEntries(); i++) {
+            FGAIModelEntity* en = s->getNextEntry();
+            if (en && en->m_type == "carrier" &&
+                (en->pennant_number == id || en->name == id)) {
+            FGAICarrier* ai_carrier = new FGAICarrier(0);
+            ai_carrier->setHeading(en->heading);
+            ai_carrier->setSpeed(en->speed);
+            ai_carrier->setAltitude(en->altitude);
+            ai_carrier->setLongitude(en->longitude);
+            ai_carrier->setLatitude(en->latitude);
+            ai_carrier->setBank(en->rudder);
+            ai_carrier->setParkingPositions(en->ppositions);
+      ai_carrier->setWind_from_east(en->wind_from_east);
+      ai_carrier->setWind_from_north(en->wind_from_north);
+      //ai_carrier->setTACANFreq(en->TACAN_freq);
+
+            if (ai_carrier->getParkPosition(pid, geodPos, heading, uvw)) {
+                delete ai_carrier;
+                found = true;
+                break;
+            }
+
+            delete ai_carrier;
+        }
+      }
+      delete s;
+    }
+  }
+  return found;
+}
 
 //end AIManager.cxx