]> git.mxchange.org Git - flightgear.git/blobdiff - src/AIModel/AIManager.cxx
Merge branches 'jmt/xmlauto', 'luff/kln89' and 'curt/radial'
[flightgear.git] / src / AIModel / AIManager.cxx
index 951b61d95257667c3f5c131a9e48925c92331f59..9813b9dc25f768542f0378e344e5e2850d34c564 100644 (file)
@@ -1,5 +1,5 @@
 // AIManager.cxx  Based on David Luff's AIMgr:
-// - a global management class for AI objects
+// - a global management type for AI objects
 //
 // Written by David Culp, started October 2003.
 // - davidculp2@comcast.net
 //
 // You should have received a copy of the GNU General Public License
 // along with this program; if not, write to the Free Software
-// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+
+#include <simgear/math/sg_geodesy.hxx>
+#include <simgear/props/props_io.hxx>
+#include <simgear/structure/exception.hxx>
 
-#include <simgear/misc/sg_path.hxx>
-#include <Main/fg_props.hxx>
 #include <Main/globals.hxx>
 
-#include <list>
+#include <Airports/simple.hxx>
+#include <Traffic/TrafficMgr.hxx>
 
 #include "AIManager.hxx"
 #include "AIAircraft.hxx"
 #include "AIBallistic.hxx"
 #include "AIStorm.hxx"
 #include "AIThermal.hxx"
-
-SG_USING_STD(list);
-
+#include "AICarrier.hxx"
+#include "AIStatic.hxx"
+#include "AIMultiplayer.hxx"
+#include "AITanker.hxx"
+#include "AIWingman.hxx"
+#include "AIGroundVehicle.hxx"
 
 FGAIManager::FGAIManager() {
-  initDone = false;
-  numObjects = 0;
-  _dt = 0.0;
-  dt_count = 9;
-  scenario_filename = "";
+    _dt = 0.0;
+    mNumAiModels = 0;
+
+    for (unsigned i = 0; i < FGAIBase::MAX_OBJECTS; ++i)
+        mNumAiTypeModels[i] = 0;
 }
 
 FGAIManager::~FGAIManager() {
-  ai_list_itr = ai_list.begin();
-  while(ai_list_itr != ai_list.end()) {
-      delete (*ai_list_itr);
-      ++ai_list_itr;
+    ai_list_iterator ai_list_itr = ai_list.begin();
+
+    while(ai_list_itr != ai_list.end()) {
+        (*ai_list_itr)->unbind();
+        ++ai_list_itr;
     }
-  ai_list.clear();
-  ids.clear();
 }
 
+void
+FGAIManager::init() {
+    root = fgGetNode("sim/ai", true);
+
+    enabled = root->getNode("enabled", true)->getBoolValue();
 
-void FGAIManager::init() {
-  root = fgGetNode("sim/ai", true);
+    if (!enabled)
+        return;
 
-  enabled = root->getNode("enabled", true)->getBoolValue();
-  if (!enabled)
-      return;
+    thermal_lift_node = fgGetNode("/environment/thermal-lift-fps", true);
+    wind_from_east_node  = fgGetNode("/environment/wind-from-east-fps",true);
+    wind_from_north_node = fgGetNode("/environment/wind-from-north-fps",true);
+
+    user_latitude_node  = fgGetNode("/position/latitude-deg", true);
+    user_longitude_node = fgGetNode("/position/longitude-deg", true);
+    user_altitude_node  = fgGetNode("/position/altitude-ft", true);
+    user_heading_node   = fgGetNode("/orientation/heading-deg", true);
+    user_pitch_node     = fgGetNode("/orientation/pitch-deg", true);
+    user_yaw_node       = fgGetNode("/orientation/side-slip-deg", true);
+    user_roll_node      = fgGetNode("/orientation/roll-deg", true);
+    user_speed_node     = fgGetNode("/velocities/uBody-fps", true);
+}
 
-  wind_from_down = fgGetNode("/environment/wind-from-down-fps", true);
-  scenario_filename = root->getNode("scenario", true)->getStringValue();
+void
+FGAIManager::postinit() {
+    // postinit, so that it can access the Nasal subsystem
+    map<string, bool> scenarios;
+    for (int i = 0 ; i < root->nChildren() ; i++) {
+        SGPropertyNode *n = root->getChild(i);
+        if (strcmp(n->getName(), "scenario"))
+            continue;
+
+        string name = n->getStringValue();
+        if (name.empty())
+            continue;
+
+        if (scenarios.find(name) != scenarios.end()) {
+            SG_LOG(SG_GENERAL, SG_WARN, "won't load scenario '" << name << "' twice");
+            continue;
+        }
 
-  if (scenario_filename != "") processScenario( scenario_filename );
-  initDone = true;
+        SG_LOG(SG_GENERAL, SG_ALERT, "loading scenario '" << name << '\'');
+        processScenario(name);
+        scenarios[name] = true;
+    }
 }
 
+void
+FGAIManager::reinit() {
+    update(0.0);
+    ai_list_iterator ai_list_itr = ai_list.begin();
 
-void FGAIManager::bind() {
-   root = globals->get_props()->getNode("ai/models", true);
-   root->tie("count", SGRawValuePointer<int>(&numObjects));
+    while(ai_list_itr != ai_list.end()) {
+        (*ai_list_itr)->reinit();
+        ++ai_list_itr;
+    }
 }
 
+void
+FGAIManager::bind() {
+    root = globals->get_props()->getNode("ai/models", true);
+    root->tie("count", SGRawValueMethods<FGAIManager, int>(*this,
+        &FGAIManager::getNumAiObjects));
+}
 
-void FGAIManager::unbind() {
+void
+FGAIManager::unbind() {
     root->untie("count");
 }
 
+void
+FGAIManager::update(double dt) {
+    // initialize these for finding nearest thermals
+    range_nearest = 10000.0;
+    strength = 0.0;
 
-void FGAIManager::update(double dt) {
-
-        // initialize these for finding nearest thermals
-        range_nearest = 10000.0;
-        strength = 0.0;
-
-        if (!enabled)
-            return;
-
-        _dt = dt;      
-
-        ai_list_itr = ai_list.begin();
-        while(ai_list_itr != ai_list.end()) {
-                if ((*ai_list_itr)->getDie()) {      
-                   freeID((*ai_list_itr)->getID());
-                   delete (*ai_list_itr);
-                   --numObjects;
-                   if ( ai_list_itr == ai_list.begin() ) {
-                       ai_list.erase(ai_list_itr);
-                       ai_list_itr = ai_list.begin();
-                       continue;
-                   } else {
-                       ai_list.erase(ai_list_itr--);
-                   }
-                } else {
-                   fetchUserState();
-                   if ((*ai_list_itr)->isa(FGAIBase::otThermal)) {
-                       processThermal((FGAIThermal*)*ai_list_itr); 
-                   } else { 
-                      (*ai_list_itr)->update(_dt);
-                   }
-                }
-                ++ai_list_itr;
-        }
-        wind_from_down->setDoubleValue( strength );
+    if (!enabled)
+        return;
 
-}
+    FGTrafficManager *tmgr = (FGTrafficManager*) globals->get_subsystem("Traffic Manager");
+    _dt = dt;
 
+    ai_list_iterator ai_list_itr = ai_list.begin();
 
-// This function returns the next available ID
-int FGAIManager::assignID() {
-  int maxint = 30000;
-  int x; 
-  bool used;
-  for (x=1; x<maxint; x++) {
-     used = false;
-     id_itr = ids.begin();
-     while( id_itr != ids.end() ) {
-       if ((*id_itr) == x) used = true;
-       ++id_itr;
-     }
-     if (!used) {
-       ids.push_back(x);
-       return x;
-     } 
-  }
-  return -1;  // no available ID's
-}
+    while(ai_list_itr != ai_list.end()) {
 
+        if ((*ai_list_itr)->getDie()) {
+            tmgr->release((*ai_list_itr)->getID());
+            --mNumAiModels;
+            --(mNumAiTypeModels[(*ai_list_itr)->getType()]);
+            FGAIBase *base = (*ai_list_itr).get();
+            SGPropertyNode *props = base->_getProps();
 
-// This function removes an ID from the ID array, making it
-// available for assignment to another AI object
-void FGAIManager::freeID( int ID ) {
-    id_itr = ids.begin();
-    while( id_itr != ids.end() ) {
-      if (*id_itr == ID) {
-        ids.erase( id_itr );
-        return;
-      }
-      ++id_itr;
-    }  
-}
+            props->setBoolValue("valid", false);
+            base->unbind();
 
-int FGAIManager::createAircraft( string model_class, string path,
-              double latitude, double longitude, double altitude,
-              double heading, double speed, double roll ) {
-     
-        FGAIAircraft* ai_plane = new FGAIAircraft(this);
-        ai_list.push_back(ai_plane);
-        ai_plane->setID( assignID() );
-        ++numObjects;
-        if (model_class == "light") {
-          ai_plane->SetPerformance(&FGAIAircraft::settings[FGAIAircraft::LIGHT]);
-        } else if (model_class == "ww2_fighter") {
-          ai_plane->SetPerformance(&FGAIAircraft::settings[FGAIAircraft::WW2_FIGHTER]);
-        } else if (model_class ==  "jet_transport") {
-          ai_plane->SetPerformance(&FGAIAircraft::settings[FGAIAircraft::JET_TRANSPORT]);
-        } else if (model_class == "jet_fighter") {
-          ai_plane->SetPerformance(&FGAIAircraft::settings[FGAIAircraft::JET_FIGHTER]);
-        } else if (model_class ==  "tanker") {
-          ai_plane->SetPerformance(&FGAIAircraft::settings[FGAIAircraft::JET_TRANSPORT]);
-          ai_plane->SetTanker(true);
+            // for backward compatibility reset properties, so that aircraft,
+            // which don't know the <valid> property, keep working
+            // TODO: remove after a while
+            props->setIntValue("id", -1);
+            props->setBoolValue("radar/in-range", false);
+            props->setIntValue("refuel/tanker", false);
+
+            ai_list_itr = ai_list.erase(ai_list_itr);
         } else {
-          ai_plane->SetPerformance(&FGAIAircraft::settings[FGAIAircraft::JET_TRANSPORT]);
+            fetchUserState();
+            if ((*ai_list_itr)->isa(FGAIBase::otThermal)) {
+                FGAIBase *base = (*ai_list_itr).get();
+                processThermal((FGAIThermal*)base);
+            } else {
+                (*ai_list_itr)->update(_dt);
+            }
+            ++ai_list_itr;
         }
-        ai_plane->setHeading(heading);
-        ai_plane->setSpeed(speed);
-        ai_plane->setPath(path.c_str());
-        ai_plane->setAltitude(altitude);
-        ai_plane->setLongitude(longitude);
-        ai_plane->setLatitude(latitude);
-        ai_plane->setBank(roll);
-        ai_plane->init();
-        ai_plane->bind();
-        return ai_plane->getID();
-}
+    }
 
+    thermal_lift_node->setDoubleValue( strength );  // for thermals
+}
 
-int FGAIManager::createAircraft( string model_class, string path,
-              FGAIFlightPlan* flightplan ) {
-     
-        FGAIAircraft* ai_plane = new FGAIAircraft(this);
-        ai_list.push_back(ai_plane);
-        ai_plane->setID( assignID() );
-        ++numObjects;
-        if (model_class == "light") {
-          ai_plane->SetPerformance(&FGAIAircraft::settings[FGAIAircraft::LIGHT]);
-        } else if (model_class == "ww2_fighter") {
-          ai_plane->SetPerformance(&FGAIAircraft::settings[FGAIAircraft::WW2_FIGHTER]);
-        } else if (model_class ==  "jet_transport") {
-          ai_plane->SetPerformance(&FGAIAircraft::settings[FGAIAircraft::JET_TRANSPORT]);
-        } else if (model_class == "jet_fighter") {
-          ai_plane->SetPerformance(&FGAIAircraft::settings[FGAIAircraft::JET_FIGHTER]);
-        } else if (model_class ==  "tanker") {
-          ai_plane->SetPerformance(&FGAIAircraft::settings[FGAIAircraft::JET_TRANSPORT]);
-          ai_plane->SetTanker(true);
-        } else {
-          ai_plane->SetPerformance(&FGAIAircraft::settings[FGAIAircraft::JET_TRANSPORT]);
+void
+FGAIManager::attach(FGAIBase *model)
+{
+    //unsigned idx = mNumAiTypeModels[model->getType()];
+    const char* typeString = model->getTypeString();
+    SGPropertyNode* root = globals->get_props()->getNode("ai/models", true);
+    SGPropertyNode* p;
+    int i;
+
+    // find free index in the property tree, if we have
+    // more than 10000 mp-aircrafts in the property tree we should optimize the mp-server
+    for (i = 0; i < 10000; i++) {
+        p = root->getNode(typeString, i, false);
+
+        if (!p || !p->getBoolValue("valid", false))
+            break;
+
+        if (p->getIntValue("id",-1)==model->getID()) {
+            p->setStringValue("callsign","***invalid node***"); //debug only, should never set!
         }
-        ai_plane->setPath(path.c_str());
-        ai_plane->SetFlightPlan(flightplan);
-        ai_plane->init();
-        ai_plane->bind();
-        return ai_plane->getID();
+    }
+
+    p = root->getNode(typeString, i, true);
+    model->setManager(this, p);
+    ai_list.push_back(model);
+    ++mNumAiModels;
+    ++(mNumAiTypeModels[model->getType()]);
+    model->init(model->getType()==FGAIBase::otAircraft
+        || model->getType()==FGAIBase::otMultiplayer
+        || model->getType()==FGAIBase::otStatic);
+    model->bind();
+    p->setBoolValue("valid", true);
 }
 
+void
+FGAIManager::destroyObject( int ID ) {
+    ai_list_iterator ai_list_itr = ai_list.begin();
 
-int FGAIManager::createShip( string path, double latitude, double longitude,
-                             double altitude, double heading, double speed,
-                             double rudder ) {
-
-        FGAIShip* ai_ship = new FGAIShip(this);
-        ai_list.push_back(ai_ship);
-        ai_ship->setID( assignID() );
-        ++numObjects;
-        ai_ship->setHeading(heading);
-        ai_ship->setSpeed(speed);
-        ai_ship->setPath(path.c_str());
-        ai_ship->setAltitude(altitude);
-        ai_ship->setLongitude(longitude);
-        ai_ship->setLatitude(latitude);
-        ai_ship->setBank(rudder);
-        ai_ship->init();
-        ai_ship->bind();
-        return ai_ship->getID();
-}
+    while(ai_list_itr != ai_list.end()) {
 
-int FGAIManager::createShip( string path, FGAIFlightPlan* flightplan ) {
-
-        FGAIShip* ai_ship = new FGAIShip(this);
-        ai_list.push_back(ai_ship);
-        ai_ship->setID( assignID() );
-        ++numObjects;
-        ai_ship->setPath(path.c_str());
-        ai_ship->setFlightPlan(flightplan); 
-        ai_ship->init();
-        ai_ship->bind();
-        return ai_ship->getID();
-}
+        if ((*ai_list_itr)->getID() == ID) {
+            --mNumAiModels;
+            --(mNumAiTypeModels[(*ai_list_itr)->getType()]);
+            (*ai_list_itr)->unbind();
+            ai_list_itr = ai_list.erase(ai_list_itr);
+        } else
+            ++ai_list_itr;
+    }
 
+}
 
-int FGAIManager::createBallistic( string path, double latitude, double longitude,
-                                  double altitude, double azimuth, double elevation,
-                                  double speed, double eda ) {
-
-        FGAIBallistic* ai_ballistic = new FGAIBallistic(this);
-        ai_list.push_back(ai_ballistic);
-        ai_ballistic->setID( assignID() );    
-        ++numObjects;
-        ai_ballistic->setAzimuth(azimuth);
-        ai_ballistic->setElevation(elevation);
-        ai_ballistic->setSpeed(speed);
-        ai_ballistic->setPath(path.c_str());
-        ai_ballistic->setAltitude(altitude);
-        ai_ballistic->setLongitude(longitude);
-        ai_ballistic->setLatitude(latitude);
-        ai_ballistic->setDragArea(eda);
-        ai_ballistic->init();
-        ai_ballistic->bind();
-        return ai_ballistic->getID();
+int
+FGAIManager::getNumAiObjects(void) const
+{
+    return mNumAiModels;
 }
 
-int FGAIManager::createStorm( string path, double latitude, double longitude,
-                             double altitude, double heading, double speed ) {
-
-        FGAIStorm* ai_storm = new FGAIStorm(this);
-        ai_list.push_back(ai_storm);
-        ai_storm->setID( assignID() );
-        ++numObjects;
-        ai_storm->setHeading(heading);
-        ai_storm->setSpeed(speed);
-        ai_storm->setPath(path.c_str());
-        ai_storm->setAltitude(altitude);
-        ai_storm->setLongitude(longitude);
-        ai_storm->setLatitude(latitude);
-        ai_storm->init();
-        ai_storm->bind();
-        return ai_storm->getID();
+void
+FGAIManager::fetchUserState( void ) {
+    user_latitude  = user_latitude_node->getDoubleValue();
+    user_longitude = user_longitude_node->getDoubleValue();
+    user_altitude  = user_altitude_node->getDoubleValue();
+    user_heading   = user_heading_node->getDoubleValue();
+    user_pitch     = user_pitch_node->getDoubleValue();
+    user_yaw       = user_yaw_node->getDoubleValue();
+    user_speed     = user_speed_node->getDoubleValue() * 0.592484;
+    user_roll      = user_roll_node->getDoubleValue();
+    wind_from_east = wind_from_east_node->getDoubleValue();
+    wind_from_north = wind_from_north_node->getDoubleValue();
 }
 
-int FGAIManager::createThermal( double latitude, double longitude,
-                                double strength, double diameter ) {
-
-        FGAIThermal* ai_thermal = new FGAIThermal(this);
-        ai_list.push_back(ai_thermal);
-        ai_thermal->setID( assignID() );
-        ++numObjects;
-        ai_thermal->setLongitude(longitude);
-        ai_thermal->setLatitude(latitude);
-        ai_thermal->setMaxStrength(strength);
-        ai_thermal->setDiameter(diameter / 6076.11549);
-        ai_thermal->init();
-        ai_thermal->bind();
-        return ai_thermal->getID();
+// only keep the results from the nearest thermal
+void
+FGAIManager::processThermal( FGAIThermal* thermal ) {
+    thermal->update(_dt);
+
+    if ( thermal->_getRange() < range_nearest ) {
+        range_nearest = thermal->_getRange();
+        strength = thermal->getStrength();
+    }
+
 }
 
-void FGAIManager::destroyObject( int ID ) {
-        ai_list_itr = ai_list.begin();
-        while(ai_list_itr != ai_list.end()) {
-            if ((*ai_list_itr)->getID() == ID) {
-              freeID( ID );
-              delete (*ai_list_itr);
-              ai_list.erase(ai_list_itr);
-              --ai_list_itr;
-              --numObjects;
-              return;
-            }
-            ++ai_list_itr;
+
+
+void
+FGAIManager::processScenario( const string &filename ) {
+
+    SGPropertyNode_ptr scenarioTop = loadScenarioFile(filename);
+
+    if (!scenarioTop)
+        return;
+
+    SGPropertyNode* scenarios = scenarioTop->getChild("scenario");
+
+    if (!scenarios)
+        return;
+
+    for (int i = 0; i < scenarios->nChildren(); i++) {
+        SGPropertyNode* scEntry = scenarios->getChild(i);
+
+        if (strcmp(scEntry->getName(), "entry"))
+            continue;
+        std::string type = scEntry->getStringValue("type", "aircraft");
+
+        if (type == "tanker") { // refueling scenarios
+            FGAITanker* tanker = new FGAITanker;
+            tanker->readFromScenario(scEntry);
+            attach(tanker);
+
+        } else if (type == "wingman") {
+            FGAIWingman* wingman = new FGAIWingman;
+            wingman->readFromScenario(scEntry);
+            attach(wingman);
+
+        } else if (type == "aircraft") {
+            FGAIAircraft* aircraft = new FGAIAircraft;
+            aircraft->readFromScenario(scEntry);
+            attach(aircraft);
+
+        } else if (type == "ship") {
+            FGAIShip* ship = new FGAIShip;
+            ship->readFromScenario(scEntry);
+            attach(ship);
+
+        } else if (type == "carrier") {
+            FGAICarrier* carrier = new FGAICarrier;
+            carrier->readFromScenario(scEntry);
+            attach(carrier);
+
+        } else if (type == "groundvehicle") {
+            FGAIGroundVehicle* groundvehicle = new FGAIGroundVehicle;
+            groundvehicle->readFromScenario(scEntry);
+            attach(groundvehicle);
+
+        } else if (type == "thunderstorm") {
+            FGAIStorm* storm = new FGAIStorm;
+            storm->readFromScenario(scEntry);
+            attach(storm);
+
+        } else if (type == "thermal") {
+            FGAIThermal* thermal = new FGAIThermal;
+            thermal->readFromScenario(scEntry);
+            attach(thermal);
+
+        } else if (type == "ballistic") {
+            FGAIBallistic* ballistic = new FGAIBallistic;
+            ballistic->readFromScenario(scEntry);
+            attach(ballistic);
+
+        } else if (type == "static") {
+            FGAIStatic* aistatic = new FGAIStatic;
+            aistatic->readFromScenario(scEntry);
+            attach(aistatic);
         }
-}
 
-// fetch the user's state every 10 sim cycles
-void FGAIManager::fetchUserState( void ) {
-   ++dt_count;
-   if (dt_count == 10) {
-     user_latitude  = fgGetDouble("/position/latitude-deg");
-     user_longitude = fgGetDouble("/position/longitude-deg");
-     user_altitude  = fgGetDouble("/position/altitude-ft");
-     user_heading   = fgGetDouble("/orientation/heading-deg");
-     user_pitch     = fgGetDouble("/orientation/pitch-deg");
-     user_yaw       = fgGetDouble("/orientation/side-slip-deg");
-     user_speed     = fgGetDouble("/velocities/uBody-fps") * 0.592484;
-     dt_count = 0;
-   }
+    }
+
 }
 
+SGPropertyNode_ptr
+FGAIManager::loadScenarioFile(const std::string& filename)
+{
+    SGPath path(globals->get_fg_root());
+    path.append("AI/" + filename + ".xml");
+    try {
+        SGPropertyNode_ptr root = new SGPropertyNode;
+        readProperties(path.str(), root);
+        return root;
+    } catch (const sg_exception &) {
+        SG_LOG(SG_GENERAL, SG_DEBUG, "Incorrect path specified for AI "
+            "scenario: \"" << path.str() << "\"");
+        return 0;
+    }
+}
 
-// only keep the results from the nearest thermal
-void FGAIManager::processThermal( FGAIThermal* thermal ) {
-  thermal->update(_dt);
-  if ( thermal->_getRange() < range_nearest ) {
-     range_nearest = thermal->_getRange();
-     strength = thermal->getStrength();
-  }
+bool
+FGAIManager::getStartPosition(const string& id, const string& pid,
+                              SGGeod& geodPos, double& hdng, SGVec3d& uvw)
+{
+    bool found = false;
+    SGPropertyNode* root = fgGetNode("sim/ai", true);
+    if (!root->getNode("enabled", true)->getBoolValue())
+        return found;
+
+    for (int i = 0 ; (!found) && i < root->nChildren() ; i++) {
+        SGPropertyNode *aiEntry = root->getChild( i );
+        if ( !strcmp( aiEntry->getName(), "scenario" ) ) {
+            string filename = aiEntry->getStringValue();
+            SGPropertyNode_ptr scenarioTop = loadScenarioFile(filename);
+            if (scenarioTop) {
+                SGPropertyNode* scenarios = scenarioTop->getChild("scenario");
+                if (scenarios) {
+                    for (int i = 0; i < scenarios->nChildren(); i++) {
+                        SGPropertyNode* scEntry = scenarios->getChild(i);
+                        std::string type = scEntry->getStringValue("type");
+                        std::string pnumber = scEntry->getStringValue("pennant-number");
+                        std::string name = scEntry->getStringValue("name");
+                        if (type == "carrier" && (pnumber == id || name == id)) {
+                            osg::ref_ptr<FGAICarrier> carrier = new FGAICarrier;
+                            carrier->readFromScenario(scEntry);
+
+                            if (carrier->getParkPosition(pid, geodPos, hdng, uvw)) {
+                                found = true;
+                                break;
+                            }
+                        }
+                    }
+                }
+            }
+        }
+    }
+    return found;
 }
 
+const FGAIBase *
+FGAIManager::calcCollision(double alt, double lat, double lon, double fuse_range)
+{
+    // we specify tgt extent (ft) according to the AIObject type
+    double tgt_ht[]     = {0, 50 ,100, 250, 0, 100, 0, 0, 50, 50, 50};
+    double tgt_length[] = {0, 100, 200, 750, 0, 50, 0, 0, 200, 100, 100};
+    ai_list_iterator ai_list_itr = ai_list.begin();
+    ai_list_iterator end = ai_list.end();
+
+    while (ai_list_itr != end) {
+        double tgt_alt = (*ai_list_itr)->_getAltitude();
+        int type       = (*ai_list_itr)->getType();
+        tgt_ht[type] += fuse_range;
+
+        if (fabs(tgt_alt - alt) > tgt_ht[type] || type == FGAIBase::otBallistic
+            || type == FGAIBase::otStorm || type == FGAIBase::otThermal ) {
+                SG_LOG(SG_GENERAL, SG_DEBUG, "AIManager: skipping "
+                    << fabs(tgt_alt - alt)
+                    << " "
+                    << type
+                    );
+                ++ai_list_itr;
+                continue;
+        }
 
-void FGAIManager::processScenario( string filename ) {
-  FGAIScenario* s = new FGAIScenario( filename );
-  FGAIFlightPlan* f;
-
-  for (int i=0;i<s->nEntries();i++) {
-    FGAIScenario::entry* en = s->getNextEntry();
-    f = 0;
-    if (en) {
-      if (en->flightplan != ""){
-        f = new FGAIFlightPlan( en->flightplan );
-      }  
-      if (en->aitype == "aircraft"){
-         if (f){
-           createAircraft( en->aircraft_class, en->model_path, f );
-         } else {
-           createAircraft( en->aircraft_class, en->model_path, en->latitude,
-                           en->longitude, en->altitude, en->heading,
-                           en->speed, en->roll );
-         } 
-      } else if (en->aitype == "ship"){
-         if (f){
-           createShip( en->model_path, f );
-         } else {
-           createShip( en->model_path, en->latitude,
-                           en->longitude, en->altitude, en->heading,
-                           en->speed, en->rudder );
-         } 
-
-      } else if (en->aitype == "storm"){
-        createStorm( en->model_path, en->latitude, en->longitude,
-                     en->altitude, en->heading, en->speed ); 
-      } else if (en->aitype == "thermal"){
-        createThermal( en->latitude, en->longitude, en->strength, 
-                       en->diameter );
-      } else if (en->aitype == "ballistic"){
-        createBallistic( en->model_path, en->latitude, en->longitude,
-                         en->altitude, en->azimuth, en->elevation, en->speed,
-                         en->eda );
-      }      
+        double tgt_lat = (*ai_list_itr)->_getLatitude();
+        double tgt_lon = (*ai_list_itr)->_getLongitude();
+        int id         = (*ai_list_itr)->getID();
+
+        double range = calcRange(lat, lon, tgt_lat, tgt_lon);
+
+        SG_LOG(SG_GENERAL, SG_DEBUG, "AIManager:  AI list size "
+            << ai_list.size()
+            << " type " << type
+            << " ID " << id
+            << " range " << range
+            //<< " bearing " << bearing
+            << " alt " << tgt_alt
+            );
+
+        tgt_length[type] += fuse_range;
+
+        if (range < tgt_length[type]){
+            SG_LOG(SG_GENERAL, SG_DEBUG, "AIManager: HIT! "
+                << " type " << type
+                << " ID " << id
+                << " range " << range
+                << " alt " << tgt_alt
+                );
+            return (*ai_list_itr).get();
+        }
+        ++ai_list_itr;
     }
-  }
-
-  delete s;
+    return 0;
 }
 
-int FGAIManager::getNum( FGAIBase::object_type ot ) {
-  ai_list_iterator itr = ai_list.begin();
-  int count = 0;
-  while(itr != ai_list.end()) {
-      if ((*itr)->getType() == ot) {
-         ++count;
-      }
-      ++itr;
-  }  
-  return count;
+double
+FGAIManager::calcRange(double lat, double lon, double lat2, double lon2) const
+{
+    double course, az2, distance;
+
+    //calculate the bearing and range of the second pos from the first
+    geo_inverse_wgs_84(lat, lon, lat2, lon2, &course, &az2, &distance);
+    distance *= SG_METER_TO_FEET;
+    return distance;
 }
 
+//end AIManager.cxx