#include "AIMultiplayer.hxx"
#include "AITanker.hxx"
#include "AIWingman.hxx"
+#include "AIGroundVehicle.hxx"
FGAIManager::FGAIManager() {
_dt = 0.0;
continue;
}
- SG_LOG(SG_GENERAL, SG_INFO, "loading scenario '" << name << '\'');
+ SG_LOG(SG_GENERAL, SG_ALERT, "loading scenario '" << name << '\'');
processScenario(name);
scenarios[name] = true;
}
continue;
std::string type = scEntry->getStringValue("type", "aircraft");
- if (type == "tanker") { // refueling scenarios
- FGAITanker* tanker = new FGAITanker;
+ if (type == "tanker") { // refueling scenarios
+ FGAITanker* tanker = new FGAITanker;
tanker->readFromScenario(scEntry);
attach(tanker);
wingman->readFromScenario(scEntry);
attach(wingman);
- } else if (type == "aircraft") {
+ } else if (type == "aircraft") {
FGAIAircraft* aircraft = new FGAIAircraft;
aircraft->readFromScenario(scEntry);
attach(aircraft);
carrier->readFromScenario(scEntry);
attach(carrier);
+ } else if (type == "groundvehicle") {
+ FGAIGroundVehicle* groundvehicle = new FGAIGroundVehicle;
+ groundvehicle->readFromScenario(scEntry);
+ attach(groundvehicle);
+
} else if (type == "thunderstorm") {
FGAIStorm* storm = new FGAIStorm;
storm->readFromScenario(scEntry);
FGAIStatic* aistatic = new FGAIStatic;
aistatic->readFromScenario(scEntry);
attach(aistatic);
-
}
+
}
+
}
SGPropertyNode_ptr
tgt_ht[type] += fuse_range;
if (fabs(tgt_alt - alt) > tgt_ht[type] || type == FGAIBase::otBallistic
- || type == FGAIBase::otStorm || type == FGAIBase::otThermal ) {
- SG_LOG(SG_GENERAL, SG_DEBUG, "AIManager: skipping "
- << fabs(tgt_alt - alt)
- << " "
- << type
- );
- ++ai_list_itr;
- continue;
+ || type == FGAIBase::otStorm || type == FGAIBase::otThermal ) {
+ SG_LOG(SG_GENERAL, SG_DEBUG, "AIManager: skipping "
+ << fabs(tgt_alt - alt)
+ << " "
+ << type
+ );
+ ++ai_list_itr;
+ continue;
}
double tgt_lat = (*ai_list_itr)->_getLatitude();