#include "AIMultiplayer.hxx"
#include "AITanker.hxx"
#include "AIWingman.hxx"
+#include "AIGroundVehicle.hxx"
FGAIManager::FGAIManager() {
_dt = 0.0;
continue;
}
- SG_LOG(SG_GENERAL, SG_INFO, "loading scenario '" << name << '\'');
+ SG_LOG(SG_GENERAL, SG_ALERT, "loading scenario '" << name << '\'');
processScenario(name);
scenarios[name] = true;
}
carrier->readFromScenario(scEntry);
attach(carrier);
+ } else if (type == "groundvehicle") {
+ FGAIGroundVehicle* groundvehicle = new FGAIGroundVehicle;
+ groundvehicle->readFromScenario(scEntry);
+ attach(groundvehicle);
+
} else if (type == "thunderstorm") {
FGAIStorm* storm = new FGAIStorm;
storm->readFromScenario(scEntry);
FGAIStatic* aistatic = new FGAIStatic;
aistatic->readFromScenario(scEntry);
attach(aistatic);
-
}
+
}
+
}
SGPropertyNode_ptr