]> git.mxchange.org Git - flightgear.git/blobdiff - src/AIModel/AIManager.cxx
Roy Vegard Ovesen:
[flightgear.git] / src / AIModel / AIManager.cxx
index c6dbda134f277d4c002ff17dd2fbdde60a063300..ceffc4c4a8c8b2d1f2e0a87f2bf3cea1fa96c8b1 100644 (file)
 #include "AIAircraft.hxx"
 #include "AIShip.hxx"
 #include "AIBallistic.hxx"
+#include "AIStorm.hxx"
+#include "AIThermal.hxx"
 
 SG_USING_STD(list);
 
 
 FGAIManager::FGAIManager() {
   initDone = false;
+  numObjects = 0;
+  _dt = 0.0;
+  dt_count = 9;
 }
 
 FGAIManager::~FGAIManager() {
+  ai_list_itr = ai_list.begin();
+  while(ai_list_itr != ai_list.end()) {
+      delete (*ai_list_itr);
+      ++ai_list_itr;
+    }
   ai_list.clear();
+  ids.clear();
 }
 
+
 void FGAIManager::init() {
-  SGPropertyNode * node = fgGetNode("sim/ai", true);
+  int rval;
+  root = fgGetNode("sim/ai", true);
+  wind_from_down = fgGetNode("/environment/wind-from-down-fps", true);
 
-  for (int i = 0; i < node->nChildren(); i++) {
-    const SGPropertyNode * entry = node->getChild(i);
+  for (int i = 0; i < root->nChildren(); i++) {
+    const SGPropertyNode * entry = root->getChild(i);
 
     if (!strcmp(entry->getName(), "entry")) {
       if (!strcmp(entry->getStringValue("type", ""), "aircraft")) { 
-        FGAIAircraft* ai_plane = new FGAIAircraft;
-        ai_list.push_back(ai_plane);
 
-        string model_class = entry->getStringValue("class", "");
-        if (model_class == "light") {
-          ai_plane->SetPerformance(&FGAIAircraft::settings[FGAIAircraft::LIGHT]);
+        rval = createAircraft( entry->getStringValue("class", ""),
+                               entry->getStringValue("path"),
+                               entry->getDoubleValue("latitude"),
+                               entry->getDoubleValue("longitude"),
+                               entry->getDoubleValue("altitude-ft"),
+                               entry->getDoubleValue("heading"),
+                               entry->getDoubleValue("speed-KTAS"),
+                               0.0, 
+                               entry->getDoubleValue("bank") );
 
-        } else if (model_class == "ww2_fighter") {
-          ai_plane->SetPerformance(&FGAIAircraft::settings[FGAIAircraft::WW2_FIGHTER]);
+      } else if (!strcmp(entry->getStringValue("type", ""), "ship")) {
 
-        } else if (model_class ==  "jet_transport") {
-          ai_plane->SetPerformance(&FGAIAircraft::settings[FGAIAircraft::JET_TRANSPORT]);
+        rval = createShip( entry->getStringValue("path"),
+                           entry->getDoubleValue("latitude"),
+                           entry->getDoubleValue("longitude"),
+                           entry->getDoubleValue("altitude-ft"),
+                           entry->getDoubleValue("heading"),
+                           entry->getDoubleValue("speed-KTAS"),
+                           entry->getDoubleValue("rudder") );
 
-        } else if (model_class == "jet_fighter") {
-          ai_plane->SetPerformance(&FGAIAircraft::settings[FGAIAircraft::JET_FIGHTER]);
-        }
+      } else if (!strcmp(entry->getStringValue("type", ""), "ballistic")) {
 
-        ai_plane->setHeading(entry->getDoubleValue("heading"));
-        ai_plane->setSpeed(entry->getDoubleValue("speed-KTAS"));
-        ai_plane->setPath(entry->getStringValue("path"));
-        ai_plane->setAltitude(entry->getDoubleValue("altitude-ft"));
-        ai_plane->setLongitude(entry->getDoubleValue("longitude"));
-        ai_plane->setLatitude(entry->getDoubleValue("latitude"));
-        ai_plane->init();
+        rval = createBallistic( entry->getStringValue("path"),
+                                entry->getDoubleValue("latitude"),
+                                entry->getDoubleValue("longitude"),
+                                entry->getDoubleValue("altitude-ft"),
+                                entry->getDoubleValue("azimuth"),
+                                entry->getDoubleValue("elevation"),
+                                entry->getDoubleValue("speed") );
 
-      } else if (!strcmp(entry->getStringValue("type", ""), "ship")) {
-        FGAIShip* ai_ship = new FGAIShip;
-        ai_list.push_back(ai_ship);
-        ai_ship->setHeading(entry->getDoubleValue("heading"));
-        ai_ship->setSpeed(entry->getDoubleValue("speed-KTAS"));
-        ai_ship->setPath(entry->getStringValue("path"));
-        ai_ship->setAltitude(entry->getDoubleValue("altitude-ft"));
-        ai_ship->setLongitude(entry->getDoubleValue("longitude"));
-        ai_ship->setLatitude(entry->getDoubleValue("latitude"));
-        ai_ship->init();
+      } else if (!strcmp(entry->getStringValue("type", ""), "storm")) {
 
-      } else if (!strcmp(entry->getStringValue("type", ""), "ballistic")) {
-        FGAIBallistic* ai_ballistic = new FGAIBallistic;
-        ai_list.push_back(ai_ballistic);
-        ai_ballistic->setAzimuth(entry->getDoubleValue("azimuth"));
-        ai_ballistic->setElevation(entry->getDoubleValue("elevation"));
-        ai_ballistic->setSpeed(entry->getDoubleValue("speed-fps"));
-        ai_ballistic->setPath(entry->getStringValue("path"));
-        ai_ballistic->setAltitude(entry->getDoubleValue("altitude-ft"));
-        ai_ballistic->setLongitude(entry->getDoubleValue("longitude"));
-        ai_ballistic->setLatitude(entry->getDoubleValue("latitude"));
-        ai_ballistic->init();
-      } 
+        rval = createStorm( entry->getStringValue("path"),
+                            entry->getDoubleValue("latitude"),
+                            entry->getDoubleValue("longitude"),
+                            entry->getDoubleValue("altitude-ft"),
+                            entry->getDoubleValue("heading"),
+                            entry->getDoubleValue("speed-KTAS") );
+
+      } else if (!strcmp(entry->getStringValue("type", ""), "thermal")) {
+
+        rval = createThermal( entry->getDoubleValue("latitude"),
+                              entry->getDoubleValue("longitude"),
+                              entry->getDoubleValue("strength-fps"),
+                              entry->getDoubleValue("diameter-ft") );
+
+      }       
     }
   }
 
@@ -104,28 +118,221 @@ void FGAIManager::init() {
 
 
 void FGAIManager::bind() {
+   root = globals->get_props()->getNode("ai/models", true);
+   root->tie("count", SGRawValuePointer<int>(&numObjects));
 }
 
 
 void FGAIManager::unbind() {
+    root->untie("count");
 }
 
 
 void FGAIManager::update(double dt) {
-#if 0
-       if(!initDone) {
-          init();
-          SG_LOG(SG_ATC, SG_WARN, "Warning - AIManager::update(...) called before AIManager::init()");
-       }
-#endif
-       
+
+        // initialize these for finding nearest thermals
+        range_nearest = 10000.0;
+        strength = 0.0;
+
+        _dt = dt;      
+
         ai_list_itr = ai_list.begin();
         while(ai_list_itr != ai_list.end()) {
-                if ((*ai_list_itr)->getDie()) {
-                   ai_list.erase(ai_list_itr, ai_list_itr);
+                if ((*ai_list_itr)->getDie()) {      
+                   freeID((*ai_list_itr)->getID());
+                   delete (*ai_list_itr);
+                   ai_list.erase(ai_list_itr);
+                   --ai_list_itr;
+                   --numObjects;
                 } else {
-                   (*ai_list_itr)->update(dt);
+                   fetchUserState();
+                   if ((*ai_list_itr)->isa(FGAIBase::otThermal)) {
+                       processThermal((FGAIThermal*)*ai_list_itr); 
+                   } else { 
+                      (*ai_list_itr)->update(_dt);
+                   }
                 }
                 ++ai_list_itr;
         }
+        wind_from_down->setDoubleValue( strength );
+}
+
+
+// This function returns the next available ID
+int FGAIManager::assignID() {
+  int maxint = 30000;
+  int x; 
+  bool used;
+  for (x=0; x<maxint; x++) {
+     used = false;
+     id_itr = ids.begin();
+     while( id_itr != ids.end() ) {
+       if ((*id_itr) == x) used = true;
+       ++id_itr;
+     }
+     if (!used) {
+       ids.push_back(x);
+       return x;
+     } 
+  }
+  return -1;  // no available ID's
+}
+
+
+// This function removes an ID from the ID array, making it
+// available for assignment to another AI object
+void FGAIManager::freeID( int ID ) {
+    id_itr = ids.begin();
+    while( id_itr != ids.end() ) {
+      if (*id_itr == ID) {
+        ids.erase( id_itr );
+        return;
+      }
+      ++id_itr;
+    }  
+}
+
+int FGAIManager::createAircraft( string model_class, string path,
+              double latitude, double longitude, double altitude,
+              double heading, double speed, double pitch, double roll ) {
+     
+        FGAIAircraft* ai_plane = new FGAIAircraft(this);
+        ai_list.push_back(ai_plane);
+        ai_plane->setID( assignID() );
+        ++numObjects;
+        if (model_class == "light") {
+          ai_plane->SetPerformance(&FGAIAircraft::settings[FGAIAircraft::LIGHT]);
+        } else if (model_class == "ww2_fighter") {
+          ai_plane->SetPerformance(&FGAIAircraft::settings[FGAIAircraft::WW2_FIGHTER]);
+        } else if (model_class ==  "jet_transport") {
+          ai_plane->SetPerformance(&FGAIAircraft::settings[FGAIAircraft::JET_TRANSPORT]);
+        } else if (model_class == "jet_fighter") {
+          ai_plane->SetPerformance(&FGAIAircraft::settings[FGAIAircraft::JET_FIGHTER]);
+        }
+        ai_plane->setHeading(heading);
+        ai_plane->setSpeed(speed);
+        ai_plane->setPath(path.c_str());
+        ai_plane->setAltitude(altitude);
+        ai_plane->setLongitude(longitude);
+        ai_plane->setLatitude(latitude);
+        ai_plane->setBank(roll);
+        ai_plane->init();
+        ai_plane->bind();
+        return ai_plane->getID();
+}
+
+
+int FGAIManager::createShip( string path, double latitude, double longitude,
+                             double altitude, double heading, double speed,
+                             double rudder ) {
+
+        FGAIShip* ai_ship = new FGAIShip(this);
+        ai_list.push_back(ai_ship);
+        ai_ship->setID( assignID() );
+        ++numObjects;
+        ai_ship->setHeading(heading);
+        ai_ship->setSpeed(speed);
+        ai_ship->setPath(path.c_str());
+        ai_ship->setAltitude(altitude);
+        ai_ship->setLongitude(longitude);
+        ai_ship->setLatitude(latitude);
+        ai_ship->setBank(rudder);
+        ai_ship->init();
+        ai_ship->bind();
+        return ai_ship->getID();
+}
+
+
+int FGAIManager::createBallistic( string path, double latitude, double longitude,
+                                  double altitude, double azimuth, double elevation,
+                                  double speed ) {
+
+        FGAIBallistic* ai_ballistic = new FGAIBallistic(this);
+        ai_list.push_back(ai_ballistic);
+        ai_ballistic->setID( assignID() );    
+        ++numObjects;
+        ai_ballistic->setAzimuth(azimuth);
+        ai_ballistic->setElevation(elevation);
+        ai_ballistic->setSpeed(speed);
+        ai_ballistic->setPath(path.c_str());
+        ai_ballistic->setAltitude(altitude);
+        ai_ballistic->setLongitude(longitude);
+        ai_ballistic->setLatitude(latitude);
+        ai_ballistic->init();
+        ai_ballistic->bind();
+        return ai_ballistic->getID();
+}
+
+int FGAIManager::createStorm( string path, double latitude, double longitude,
+                             double altitude, double heading, double speed ) {
+
+        FGAIStorm* ai_storm = new FGAIStorm(this);
+        ai_list.push_back(ai_storm);
+        ai_storm->setID( assignID() );
+        ++numObjects;
+        ai_storm->setHeading(heading);
+        ai_storm->setSpeed(speed);
+        ai_storm->setPath(path.c_str());
+        ai_storm->setAltitude(altitude);
+        ai_storm->setLongitude(longitude);
+        ai_storm->setLatitude(latitude);
+        ai_storm->init();
+        ai_storm->bind();
+        return ai_storm->getID();
+}
+
+int FGAIManager::createThermal( double latitude, double longitude,
+                                double strength, double diameter ) {
+
+        FGAIThermal* ai_thermal = new FGAIThermal(this);
+        ai_list.push_back(ai_thermal);
+        ai_thermal->setID( assignID() );
+        ++numObjects;
+        ai_thermal->setLongitude(longitude);
+        ai_thermal->setLatitude(latitude);
+        ai_thermal->setMaxStrength(strength);
+        ai_thermal->setDiameter(diameter / 6076.11549);
+        ai_thermal->init();
+        ai_thermal->bind();
+        return ai_thermal->getID();
+}
+
+void FGAIManager::destroyObject( int ID ) {
+        ai_list_itr = ai_list.begin();
+        while(ai_list_itr != ai_list.end()) {
+            if ((*ai_list_itr)->getID() == ID) {
+              freeID( ID );
+              delete (*ai_list_itr);
+              ai_list.erase(ai_list_itr);
+              --ai_list_itr;
+              --numObjects;
+              return;
+            }
+            ++ai_list_itr;
+        }
+}
+
+// fetch the user's state every 10 sim cycles
+void FGAIManager::fetchUserState( void ) {
+   ++dt_count;
+   if (dt_count == 10) {
+     user_latitude  = fgGetDouble("/position/latitude-deg");
+     user_longitude = fgGetDouble("/position/longitude-deg");
+     user_altitude  = fgGetDouble("/position/altitude-ft");
+     user_heading   = fgGetDouble("/orientation/heading-deg");
+     user_pitch     = fgGetDouble("/orientation/pitch-deg");
+     user_yaw       = fgGetDouble("/orientation/side-slip-deg");
+     user_speed     = fgGetDouble("/velocities/uBody-fps") * 0.592484;
+     dt_count = 0;
+   }
+}
+
+
+// only keep the results from the nearest thermal
+void FGAIManager::processThermal( FGAIThermal* thermal ) {
+  thermal->update(_dt);
+  if ( thermal->_getRange() < range_nearest ) {
+     range_nearest = thermal->_getRange();
+     strength = thermal->getStrength();
+  }
 }