-// AIManager.hxx - experimental! - David Culp - based on:
+// AIManager.hxx - David Culp - based on:
// AIMgr.hxx - definition of FGAIMgr
// - a global management class for FlightGear generated AI traffic
//
#ifndef _FG_AIMANAGER_HXX
#define _FG_AIMANAGER_HXX
+#include <list>
+
#include <simgear/structure/subsystem_mgr.hxx>
+#include <simgear/structure/ssgSharedPtr.hxx>
+#include <simgear/structure/SGSharedPtr.hxx>
+
#include <Main/fg_props.hxx>
-#include <list>
-#include "AIBase.hxx"
+
+#include <AIModel/AIBase.hxx>
+#include <AIModel/AIFlightPlan.hxx>
+
+#include <Traffic/SchedFlight.hxx>
+#include <Traffic/Schedule.hxx>
SG_USING_STD(list);
+SG_USING_STD(vector);
+
+class FGModelID
+{
+private:
+ ssgSharedPtr<ssgBranch> model;
+ string path;
+public:
+ FGModelID(const string& pth, ssgBranch * mdl) { path =pth; model=mdl;};
+ ssgBranch * const getModelId() const { return model;};
+ const string & getPath() const { return path;};
+};
+
+typedef vector<FGModelID> ModelVec;
+typedef vector<FGModelID>::const_iterator ModelVecIterator;
- struct PERF_STRUCT {
- double accel;
- double decel;
- double climb_rate;
- double descent_rate;
- double takeoff_speed;
- double climb_speed;
- double cruise_speed;
- double descent_speed;
- double land_speed;
- };
+class FGAIThermal;
class FGAIManager : public SGSubsystem
private:
// A list of pointers to AI objects
- typedef list <FGAIBase*> ai_list_type;
+ typedef list <SGSharedPtr<FGAIBase> > ai_list_type;
typedef ai_list_type::iterator ai_list_iterator;
typedef ai_list_type::const_iterator ai_list_const_iterator;
- // Everything put in this list should be created dynamically
- // on the heap and ***DELETED WHEN REMOVED!!!!!***
ai_list_type ai_list;
- ai_list_iterator ai_list_itr;
+ ModelVec loadedModels;
public:
- enum object_type { otAircraft, otShip, otBallistic, otRocket };
-
FGAIManager();
~FGAIManager();
void init();
+ void reinit();
void bind();
void unbind();
void update(double dt);
+ void attach(SGSharedPtr<FGAIBase> model);
+
+ void destroyObject( int ID );
+
+ inline double get_user_latitude() const { return user_latitude; }
+ inline double get_user_longitude() const { return user_longitude; }
+ inline double get_user_altitude() const { return user_altitude; }
+ inline double get_user_heading() const { return user_heading; }
+ inline double get_user_pitch() const { return user_pitch; }
+ inline double get_user_yaw() const { return user_yaw; }
+ inline double get_user_speed() const {return user_speed; }
+ inline double get_wind_from_east() const {return wind_from_east; }
+ inline double get_wind_from_north() const {return wind_from_north; }
+
+ inline int getNum( FGAIBase::object_type ot ) const {
+ return (0 < ot && ot < FGAIBase::MAX_OBJECTS) ? numObjects[ot] : numObjects[0];
+ }
+
+ void processScenario( const string &filename );
+
+ ssgBranch * getModel(const string& path) const;
+ void setModel(const string& path, ssgBranch *model);
+
+ static SGPropertyNode_ptr loadScenarioFile(const std::string& filename);
+
+ static bool getStartPosition(const string& id, const string& pid,
+ Point3D& geodPos, double& hdng, sgdVec3 uvw);
private:
- bool initDone;
+ bool enabled;
+ int numObjects[FGAIBase::MAX_OBJECTS];
+ SGPropertyNode* root;
+ SGPropertyNode* wind_from_down_node;
+ SGPropertyNode* user_latitude_node;
+ SGPropertyNode* user_longitude_node;
+ SGPropertyNode* user_altitude_node;
+ SGPropertyNode* user_heading_node;
+ SGPropertyNode* user_pitch_node;
+ SGPropertyNode* user_yaw_node;
+ SGPropertyNode* user_speed_node;
+ SGPropertyNode* wind_from_east_node ;
+ SGPropertyNode* wind_from_north_node ;
+
+ string scenario_filename;
+
+ double user_latitude;
+ double user_longitude;
+ double user_altitude;
+ double user_heading;
+ double user_pitch;
+ double user_yaw;
+ double user_speed;
+ double wind_from_east;
+ double wind_from_north;
+ double _dt;
+ void fetchUserState( void );
+
+ // used by thermals
+ double range_nearest;
+ double strength;
+ void processThermal( FGAIThermal* thermal );
};