//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
-// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifndef _FG_AIMANAGER_HXX
#define _FG_AIMANAGER_HXX
#include <list>
#include <simgear/structure/subsystem_mgr.hxx>
+#include <simgear/structure/SGSharedPtr.hxx>
+#include <simgear/props/props_io.hxx>
#include <Main/fg_props.hxx>
#include <AIModel/AIBase.hxx>
-#include <AIModel/AIScenario.hxx>
#include <AIModel/AIFlightPlan.hxx>
#include <Traffic/SchedFlight.hxx>
#include <Traffic/Schedule.hxx>
-SG_USING_STD(list);
-SG_USING_STD(vector);
-
-class FGModelID
-{
-private:
- ssgBranch * model;
- string path;
-public:
- FGModelID(const string& pth, ssgBranch * mdl) { path =pth; model=mdl;};
- ssgBranch * const getModelId() const { return model;};
- const string & getPath() const { return path;};
-};
-
-typedef vector<FGModelID> ModelVec;
-typedef vector<FGModelID>::const_iterator ModelVecIterator;
+using std::list;
class FGAIThermal;
-
class FGAIManager : public SGSubsystem
{
-private:
+public:
// A list of pointers to AI objects
- typedef list <FGAIBase*> ai_list_type;
+ typedef list <SGSharedPtr<FGAIBase> > ai_list_type;
typedef ai_list_type::iterator ai_list_iterator;
typedef ai_list_type::const_iterator ai_list_const_iterator;
- // Everything put in this list should be created dynamically
- // on the heap and ***DELETED WHEN REMOVED!!!!!***
ai_list_type ai_list;
- ModelVec loadedModels;
-public:
+ inline const ai_list_type& get_ai_list() const {
+ SG_LOG(SG_GENERAL, SG_DEBUG, "AI Manager: AI model return list size " << ai_list.size());
+ return ai_list;
+ }
FGAIManager();
~FGAIManager();
void init();
+ void postinit();
void reinit();
void bind();
void unbind();
void update(double dt);
-
- void* createBallistic( FGAIModelEntity *entity );
- void* createAircraft( FGAIModelEntity *entity, FGAISchedule *ref=0 );
- void* createThermal( FGAIModelEntity *entity );
- void* createStorm( FGAIModelEntity *entity );
- void* createShip( FGAIModelEntity *entity );
- void* createCarrier( FGAIModelEntity *entity );
- void* createStatic( FGAIModelEntity *entity );
+ void updateLOD(SGPropertyNode* node);
+ void attach(FGAIBase *model);
void destroyObject( int ID );
+ const FGAIBase *calcCollision(double alt, double lat, double lon, double fuse_range);
inline double get_user_latitude() const { return user_latitude; }
inline double get_user_longitude() const { return user_longitude; }
inline double get_user_speed() const {return user_speed; }
inline double get_wind_from_east() const {return wind_from_east; }
inline double get_wind_from_north() const {return wind_from_north; }
+ inline double get_user_roll() const { return user_roll; }
+ inline double get_user_agl() const { return user_altitude_agl; }
- inline int getNum( FGAIBase::object_type ot ) const {
- return (0 < ot && ot < FGAIBase::MAX_OBJECTS) ? numObjects[ot] : numObjects[0];
- }
+ int getNumAiObjects(void) const;
void processScenario( const string &filename );
- ssgBranch * getModel(const string& path) const;
- void setModel(const string& path, ssgBranch *model);
+ static SGPropertyNode_ptr loadScenarioFile(const std::string& filename);
- static bool getStartPosition(const string& id, const string& pid,
- Point3D& geodPos, double& hdng, sgdVec3 uvw);
+ static bool getStartPosition(const string& id, const string& pid,
+ SGGeod& geodPos, double& hdng, SGVec3d& uvw);
private:
- bool initDone;
bool enabled;
- int numObjects[FGAIBase::MAX_OBJECTS];
- SGPropertyNode* root;
- SGPropertyNode* wind_from_down_node;
- SGPropertyNode* user_latitude_node;
- SGPropertyNode* user_longitude_node;
- SGPropertyNode* user_altitude_node;
- SGPropertyNode* user_heading_node;
- SGPropertyNode* user_pitch_node;
- SGPropertyNode* user_yaw_node;
- SGPropertyNode* user_speed_node;
- SGPropertyNode* wind_from_east_node ;
- SGPropertyNode* wind_from_north_node ;
-
- string scenario_filename;
+ int mNumAiTypeModels[FGAIBase::MAX_OBJECTS];
+ int mNumAiModels;
+
+ double calcRange(double lat, double lon, double lat2, double lon2)const;
+
+ SGPropertyNode_ptr root;
+ SGPropertyNode_ptr thermal_lift_node;
+ SGPropertyNode_ptr user_latitude_node;
+ SGPropertyNode_ptr user_longitude_node;
+ SGPropertyNode_ptr user_altitude_node;
+ SGPropertyNode_ptr user_altitude_agl_node;
+ SGPropertyNode_ptr user_heading_node;
+ SGPropertyNode_ptr user_pitch_node;
+ SGPropertyNode_ptr user_yaw_node;
+ SGPropertyNode_ptr user_roll_node;
+ SGPropertyNode_ptr user_speed_node;
+ SGPropertyNode_ptr wind_from_east_node;
+ SGPropertyNode_ptr wind_from_north_node;
double user_latitude;
double user_longitude;
double user_altitude;
+ double user_altitude_agl;
double user_heading;
double user_pitch;
double user_yaw;
+ double user_roll;
double user_speed;
+ double user_agl;
double wind_from_east;
double wind_from_north;
double _dt;
- int dt_count;
+
void fetchUserState( void );
// used by thermals
double strength;
void processThermal( FGAIThermal* thermal );
+ SGPropertyChangeCallback<FGAIManager> cb_ai_bare;
+ SGPropertyChangeCallback<FGAIManager> cb_ai_detailed;
};
#endif // _FG_AIMANAGER_HXX