string path;
public:
FGModelID(const string& pth, ssgBranch * mdl) { path =pth; model=mdl;};
- ssgBranch *getModelId() { return model;};
- const string & getPath() { return path;};
+ ssgBranch * const getModelId() const { return model;};
+ const string & getPath() const { return path;};
};
typedef vector<FGModelID> ModelVec;
-typedef vector<FGModelID>::iterator ModelVecIterator;
+typedef vector<FGModelID>::const_iterator ModelVecIterator;
class FGAIThermal;
~FGAIManager();
void init();
+ void reinit();
void bind();
void unbind();
void update(double dt);
void* createCarrier( FGAIModelEntity *entity );
void* createStatic( FGAIModelEntity *entity );
- void destroyObject( void* ID );
+ void destroyObject( int ID );
- inline double get_user_latitude() { return user_latitude; }
- inline double get_user_longitude() { return user_longitude; }
- inline double get_user_altitude() { return user_altitude; }
- inline double get_user_heading() { return user_heading; }
- inline double get_user_pitch() { return user_pitch; }
- inline double get_user_yaw() { return user_yaw; }
- inline double get_user_speed() {return user_speed; }
+ inline double get_user_latitude() const { return user_latitude; }
+ inline double get_user_longitude() const { return user_longitude; }
+ inline double get_user_altitude() const { return user_altitude; }
+ inline double get_user_heading() const { return user_heading; }
+ inline double get_user_pitch() const { return user_pitch; }
+ inline double get_user_yaw() const { return user_yaw; }
+ inline double get_user_speed() const {return user_speed; }
+ inline double get_wind_from_east() const {return wind_from_east; }
+ inline double get_wind_from_north() const {return wind_from_north; }
- inline int getNum( FGAIBase::object_type ot ) {
+ inline int getNum( FGAIBase::object_type ot ) const {
return (0 < ot && ot < FGAIBase::MAX_OBJECTS) ? numObjects[ot] : numObjects[0];
}
- void processScenario( string &filename );
+ void processScenario( const string &filename );
- ssgBranch * getModel(const string& path);
+ ssgBranch * getModel(const string& path) const;
void setModel(const string& path, ssgBranch *model);
+ static bool getStartPosition(const string& id, const string& pid,
+ Point3D& geodPos, double& hdng, sgdVec3 uvw);
+
private:
bool initDone;
SGPropertyNode* user_pitch_node;
SGPropertyNode* user_yaw_node;
SGPropertyNode* user_speed_node;
+ SGPropertyNode* wind_from_east_node ;
+ SGPropertyNode* wind_from_north_node ;
string scenario_filename;
double user_pitch;
double user_yaw;
double user_speed;
+ double wind_from_east;
+ double wind_from_north;
double _dt;
int dt_count;
void fetchUserState( void );