#include <simgear/structure/subsystem_mgr.hxx>
#include <simgear/structure/SGSharedPtr.hxx>
-#include <simgear/props/props_io.hxx>
-
-#include <Main/fg_props.hxx>
-
-#include <AIModel/AIBase.hxx>
-#include <AIModel/AIFlightPlan.hxx>
-
-#include <Traffic/SchedFlight.hxx>
-#include <Traffic/Schedule.hxx>
+class FGAIBase;
class FGAIThermal;
typedef SGSharedPtr<FGAIBase> FGAIBasePtr;
{
public:
-
- // A list of pointers to AI objects
- typedef std::list <FGAIBasePtr> ai_list_type;
- typedef ai_list_type::iterator ai_list_iterator;
- typedef ai_list_type::const_iterator ai_list_const_iterator;
-
- const ai_list_type& get_ai_list() const {
- return ai_list;
- }
-
FGAIManager();
virtual ~FGAIManager();
inline double get_user_heading() const { return user_heading; }
inline double get_user_pitch() const { return user_pitch; }
- inline double get_user_yaw() const { return user_yaw; }
inline double get_user_speed() const {return user_speed; }
inline double get_wind_from_east() const {return wind_from_east; }
inline double get_wind_from_north() const {return wind_from_north; }
inline double get_user_roll() const { return user_roll; }
inline double get_user_agl() const { return user_altitude_agl; }
- int getNumAiObjects(void) const;
-
bool loadScenario( const std::string &filename );
static SGPropertyNode_ptr loadScenarioFile(const std::string& filename);
SGGeod& geodPos, double& hdng, SGVec3d& uvw);
FGAIBasePtr addObject(const SGPropertyNode* definition);
+ bool isVisible(const SGGeod& pos) const;
+ /**
+ * @brief given a reference to an /ai/models/<foo>[n] node, return the
+ * corresponding AIObject implementation, or NULL.
+ */
+ FGAIBasePtr getObjectFromProperty(const SGPropertyNode* aProp) const;
+
+ static const char* subsystemName() { return "ai-model"; }
private:
+ // FGSubmodelMgr is a friend for access to the AI_list
+ friend class FGSubmodelMgr;
+
+ // A list of pointers to AI objects
+ typedef std::list <FGAIBasePtr> ai_list_type;
+ typedef ai_list_type::iterator ai_list_iterator;
+ typedef ai_list_type::const_iterator ai_list_const_iterator;
+
+ const ai_list_type& get_ai_list() const {
+ return ai_list;
+ }
+
+ int getNumAiObjects() const;
+
void removeDeadItem(FGAIBase* base);
double calcRangeFt(const SGVec3d& aCartPos, FGAIBase* aObject) const;
SGPropertyNode_ptr enabled;
SGPropertyNode_ptr thermal_lift_node;
SGPropertyNode_ptr user_altitude_agl_node;
- SGPropertyNode_ptr user_yaw_node;
SGPropertyNode_ptr user_speed_node;
SGPropertyNode_ptr wind_from_east_node;
SGPropertyNode_ptr wind_from_north_node;
+ SGPropertyNode_ptr _environmentVisiblity;
ai_list_type ai_list;
double user_altitude_agl;
double user_heading;
double user_pitch;
- double user_yaw;
double user_roll;
double user_speed;
- double user_agl;
double wind_from_east;
double wind_from_north;