-// AIManager.hxx - experimental! - David Culp - based on:
+// AIManager.hxx - David Culp - based on:
// AIMgr.hxx - definition of FGAIMgr
// - a global management class for FlightGear generated AI traffic
//
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
-// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifndef _FG_AIMANAGER_HXX
#define _FG_AIMANAGER_HXX
-#include <simgear/structure/subsystem_mgr.hxx>
-#include <Main/fg_props.hxx>
#include <list>
-#include "AIBase.hxx"
-#include "AIScenario.hxx"
-#include "AIFlightPlan.hxx"
+#include <map>
+
+#include <simgear/structure/subsystem_mgr.hxx>
+#include <simgear/structure/SGSharedPtr.hxx>
-SG_USING_STD(list);
+class FGAIBase;
class FGAIThermal;
+typedef SGSharedPtr<FGAIBase> FGAIBasePtr;
class FGAIManager : public SGSubsystem
{
-private:
-
- // A list of pointers to AI objects
- typedef list <FGAIBase*> ai_list_type;
- typedef ai_list_type::iterator ai_list_iterator;
- typedef ai_list_type::const_iterator ai_list_const_iterator;
-
- // Everything put in this list should be created dynamically
- // on the heap and ***DELETED WHEN REMOVED!!!!!***
- ai_list_type ai_list;
- ai_list_iterator ai_list_itr;
-
- // array of already-assigned ID's
- typedef vector <int> id_vector_type;
- id_vector_type ids;
- id_vector_type::iterator id_itr;
-
public:
-
FGAIManager();
- ~FGAIManager();
+ virtual ~FGAIManager();
void init();
+ virtual void shutdown();
+ void postinit();
+ void reinit();
void bind();
void unbind();
void update(double dt);
+ void updateLOD(SGPropertyNode* node);
+ void attach(FGAIBase *model);
+
+ const FGAIBase *calcCollision(double alt, double lat, double lon, double fuse_range);
+
+ inline double get_user_heading() const { return user_heading; }
+ inline double get_user_pitch() const { return user_pitch; }
+ inline double get_user_speed() const {return user_speed; }
+ inline double get_wind_from_east() const {return wind_from_east; }
+ inline double get_wind_from_north() const {return wind_from_north; }
+ inline double get_user_roll() const { return user_roll; }
+ inline double get_user_agl() const { return user_altitude_agl; }
+
+ bool loadScenario( const std::string &filename );
+
+ static SGPropertyNode_ptr loadScenarioFile(const std::string& filename);
+
+ static bool getStartPosition(const std::string& id, const std::string& pid,
+ SGGeod& geodPos, double& hdng, SGVec3d& uvw);
- int assignID();
- void freeID(int ID);
-
- int createAircraft( string model_class, // see FGAIAircraft.hxx for possible classes
- string path, // path to exterior model
- double latitude, // in degrees -90 to 90
- double longitude, // in degrees -180 to 180
- double altitude, // in feet
- double heading, // true heading in degrees
- double speed, // in knots true airspeed (KTAS)
- double roll = 0 ); // in degrees
-
- int createAircraft( string model_class, // see FGAIAircraft.hxx for possible classes
- string path, // path to exterior model
- FGAIFlightPlan *flightplan );
-
- int createShip( string path, // path to exterior model
- double latitude, // in degrees -90 to 90
- double longitude, // in degrees -180 to 180
- double altitude, // in feet (ex. for a lake!)
- double heading, // true heading in degrees
- double speed, // in knots true
- double rudder ); // in degrees (right is positive)(0 to 5 works best)
-
- int createShip( string path, // path to exterior model
- FGAIFlightPlan *flightplan );
-
- int createBallistic( string path, // path to exterior model
- double latitude, // in degrees -90 to 90
- double longitude, // in degrees -180 to 180
- double altitude, // in feet
- double azimuth, // in degrees (same as heading)
- double elevation, // in degrees (same as pitch)
- double speed, // in feet per second
- double eda, // equivalent drag area, ft2
- double life, // life span in seconds
- double buoyancy // acceleration in ft per second2
- );
-
- int createStorm( string path, // path to exterior model
- double latitude, // in degrees -90 to 90
- double longitude, // in degrees -180 to 180
- double altitude, // in feet
- double heading, // true heading in degrees
- double speed ); // in knots true airspeed (KTAS)
-
- int createThermal( double latitude, // in degrees -90 to 90
- double longitude, // in degrees -180 to 180
- double strength, // in feet per second
- double diameter ); // in feet
-
-
- void destroyObject( int ID );
-
- inline double get_user_latitude() { return user_latitude; }
- inline double get_user_longitude() { return user_longitude; }
- inline double get_user_altitude() { return user_altitude; }
- inline double get_user_heading() { return user_heading; }
- inline double get_user_pitch() { return user_pitch; }
- inline double get_user_yaw() { return user_yaw; }
- inline double get_user_speed() {return user_speed; }
-
- void processScenario( string filename );
- int getNum( FGAIBase::object_type ot);
+ FGAIBasePtr addObject(const SGPropertyNode* definition);
+ bool isVisible(const SGGeod& pos) const;
+
+ /**
+ * @brief given a reference to an /ai/models/<foo>[n] node, return the
+ * corresponding AIObject implementation, or NULL.
+ */
+ FGAIBasePtr getObjectFromProperty(const SGPropertyNode* aProp) const;
+ static const char* subsystemName() { return "ai-model"; }
private:
+ // FGSubmodelMgr is a friend for access to the AI_list
+ friend class FGSubmodelMgr;
+
+ // A list of pointers to AI objects
+ typedef std::list <FGAIBasePtr> ai_list_type;
+ typedef ai_list_type::iterator ai_list_iterator;
+ typedef ai_list_type::const_iterator ai_list_const_iterator;
+
+ const ai_list_type& get_ai_list() const {
+ return ai_list;
+ }
+
+ int getNumAiObjects() const;
+
+ void removeDeadItem(FGAIBase* base);
+
+ double calcRangeFt(const SGVec3d& aCartPos, FGAIBase* aObject) const;
+
+ bool loadScenarioCommand(const SGPropertyNode* args);
+ bool unloadScenarioCommand(const SGPropertyNode* args);
+ bool addObjectCommand(const SGPropertyNode* definition);
+
+ bool removeObject(const SGPropertyNode* args);
+ bool unloadScenario( const std::string &filename );
+ void unloadAllScenarios();
+
+ SGPropertyNode_ptr root;
+ SGPropertyNode_ptr enabled;
+ SGPropertyNode_ptr thermal_lift_node;
+ SGPropertyNode_ptr user_altitude_agl_node;
+ SGPropertyNode_ptr user_speed_node;
+ SGPropertyNode_ptr wind_from_east_node;
+ SGPropertyNode_ptr wind_from_north_node;
+ SGPropertyNode_ptr _environmentVisiblity;
- bool initDone;
- bool enabled;
- int numObjects;
- SGPropertyNode* root;
- SGPropertyNode* wind_from_down;
- string scenario_filename;
- double user_latitude;
- double user_longitude;
- double user_altitude;
+ ai_list_type ai_list;
+
+ double user_altitude_agl;
double user_heading;
double user_pitch;
- double user_yaw;
+ double user_roll;
double user_speed;
- double _dt;
- int dt_count;
+ double wind_from_east;
+ double wind_from_north;
+
void fetchUserState( void );
// used by thermals
double range_nearest;
double strength;
- void processThermal( FGAIThermal* thermal );
-
+ void processThermal( double dt, FGAIThermal* thermal );
+
+ SGPropertyChangeCallback<FGAIManager> cb_ai_bare;
+ SGPropertyChangeCallback<FGAIManager> cb_ai_detailed;
+
+ class Scenario;
+ typedef std::map<std::string, Scenario*> ScenarioDict;
+ ScenarioDict _scenarios;
};
#endif // _FG_AIMANAGER_HXX