#define _FG_AIMANAGER_HXX
#include <list>
+#include <map>
#include <simgear/structure/subsystem_mgr.hxx>
#include <simgear/structure/SGSharedPtr.hxx>
-#include <Main/fg_props.hxx>
-
-#include <AIModel/AIBase.hxx>
-#include <AIModel/AIFlightPlan.hxx>
-
-#include <Traffic/SchedFlight.hxx>
-#include <Traffic/Schedule.hxx>
-
-SG_USING_STD(list);
-
+class FGAIBase;
class FGAIThermal;
+typedef SGSharedPtr<FGAIBase> FGAIBasePtr;
+
class FGAIManager : public SGSubsystem
{
public:
-
- // A list of pointers to AI objects
- typedef list <SGSharedPtr<FGAIBase> > ai_list_type;
- typedef ai_list_type::iterator ai_list_iterator;
- typedef ai_list_type::const_iterator ai_list_const_iterator;
-
- ai_list_type ai_list;
-
- inline const list <SGSharedPtr<FGAIBase> >& get_ai_list() const {
- SG_LOG(SG_GENERAL, SG_DEBUG, "AI Manager: AI model return list size " << ai_list.size());
- return ai_list;
- }
-
FGAIManager();
- ~FGAIManager();
+ virtual ~FGAIManager();
void init();
+ virtual void shutdown();
void postinit();
void reinit();
void bind();
void unbind();
void update(double dt);
- void attach(SGSharedPtr<FGAIBase> model);
+ void updateLOD(SGPropertyNode* node);
+ void attach(FGAIBase *model);
- void destroyObject( int ID );
const FGAIBase *calcCollision(double alt, double lat, double lon, double fuse_range);
- inline double get_user_latitude() const { return user_latitude; }
- inline double get_user_longitude() const { return user_longitude; }
- inline double get_user_altitude() const { return user_altitude; }
inline double get_user_heading() const { return user_heading; }
inline double get_user_pitch() const { return user_pitch; }
- inline double get_user_yaw() const { return user_yaw; }
inline double get_user_speed() const {return user_speed; }
inline double get_wind_from_east() const {return wind_from_east; }
inline double get_wind_from_north() const {return wind_from_north; }
+ inline double get_user_roll() const { return user_roll; }
+ inline double get_user_agl() const { return user_altitude_agl; }
- int getNumAiObjects(void) const;
+ bool loadScenario( const std::string &filename );
- void processScenario( const string &filename );
+ static SGPropertyNode_ptr loadScenarioFile(const std::string& filename);
- static SGPropertyNode_ptr loadScenarioFile(const std::string& filename);
+ static bool getStartPosition(const std::string& id, const std::string& pid,
+ SGGeod& geodPos, double& hdng, SGVec3d& uvw);
- static bool getStartPosition(const string& id, const string& pid,
- SGGeod& geodPos, double& hdng, SGVec3d& uvw);
+ FGAIBasePtr addObject(const SGPropertyNode* definition);
+ bool isVisible(const SGGeod& pos) const;
+
+ /**
+ * @brief given a reference to an /ai/models/<foo>[n] node, return the
+ * corresponding AIObject implementation, or NULL.
+ */
+ FGAIBasePtr getObjectFromProperty(const SGPropertyNode* aProp) const;
+ static const char* subsystemName() { return "ai-model"; }
private:
+ // FGSubmodelMgr is a friend for access to the AI_list
+ friend class FGSubmodelMgr;
+
+ // A list of pointers to AI objects
+ typedef std::list <FGAIBasePtr> ai_list_type;
+ typedef ai_list_type::iterator ai_list_iterator;
+ typedef ai_list_type::const_iterator ai_list_const_iterator;
+
+ const ai_list_type& get_ai_list() const {
+ return ai_list;
+ }
- bool enabled;
- int mNumAiTypeModels[FGAIBase::MAX_OBJECTS];
- int mNumAiModels;
-
- double calcRange(double lat, double lon, double lat2, double lon2)const;
-
+ int getNumAiObjects() const;
+
+ void removeDeadItem(FGAIBase* base);
+
+ double calcRangeFt(const SGVec3d& aCartPos, FGAIBase* aObject) const;
+
+ bool loadScenarioCommand(const SGPropertyNode* args);
+ bool unloadScenarioCommand(const SGPropertyNode* args);
+ bool addObjectCommand(const SGPropertyNode* definition);
+
+ bool removeObject(const SGPropertyNode* args);
+ bool unloadScenario( const std::string &filename );
+ void unloadAllScenarios();
+
SGPropertyNode_ptr root;
- SGPropertyNode_ptr wind_from_down_node;
- SGPropertyNode_ptr user_latitude_node;
- SGPropertyNode_ptr user_longitude_node;
- SGPropertyNode_ptr user_altitude_node;
- SGPropertyNode_ptr user_heading_node;
- SGPropertyNode_ptr user_pitch_node;
- SGPropertyNode_ptr user_yaw_node;
+ SGPropertyNode_ptr enabled;
+ SGPropertyNode_ptr thermal_lift_node;
+ SGPropertyNode_ptr user_altitude_agl_node;
SGPropertyNode_ptr user_speed_node;
SGPropertyNode_ptr wind_from_east_node;
SGPropertyNode_ptr wind_from_north_node;
+ SGPropertyNode_ptr _environmentVisiblity;
- string scenario_filename;
- double user_latitude;
- double user_longitude;
- double user_altitude;
+ ai_list_type ai_list;
+
+ double user_altitude_agl;
double user_heading;
double user_pitch;
- double user_yaw;
+ double user_roll;
double user_speed;
double wind_from_east;
double wind_from_north;
- double _dt;
void fetchUserState( void );
// used by thermals
double range_nearest;
double strength;
- void processThermal( FGAIThermal* thermal );
-
+ void processThermal( double dt, FGAIThermal* thermal );
+
+ SGPropertyChangeCallback<FGAIManager> cb_ai_bare;
+ SGPropertyChangeCallback<FGAIManager> cb_ai_detailed;
+
+ class Scenario;
+ typedef std::map<std::string, Scenario*> ScenarioDict;
+ ScenarioDict _scenarios;
};
#endif // _FG_AIMANAGER_HXX