-// AIManager.hxx - experimental! - David Culp - based on:
+// AIManager.hxx - David Culp - based on:
// AIMgr.hxx - definition of FGAIMgr
// - a global management class for FlightGear generated AI traffic
//
// Everything put in this list should be created dynamically
// on the heap and ***DELETED WHEN REMOVED!!!!!***
ai_list_type ai_list;
- ai_list_iterator ai_list_itr;
ModelVec loadedModels;
public:
~FGAIManager();
void init();
+ void reinit();
void bind();
void unbind();
void update(double dt);
void* createStorm( FGAIModelEntity *entity );
void* createShip( FGAIModelEntity *entity );
void* createCarrier( FGAIModelEntity *entity );
+ void* createStatic( FGAIModelEntity *entity );
- void destroyObject( void* ID );
+ void destroyObject( int ID );
inline double get_user_latitude() { return user_latitude; }
inline double get_user_longitude() { return user_longitude; }
inline double get_user_pitch() { return user_pitch; }
inline double get_user_yaw() { return user_yaw; }
inline double get_user_speed() {return user_speed; }
+ inline double get_wind_from_east() {return wind_from_east; }
+ inline double get_wind_from_north() {return wind_from_north; }
inline int getNum( FGAIBase::object_type ot ) {
return (0 < ot && ot < FGAIBase::MAX_OBJECTS) ? numObjects[ot] : numObjects[0];
}
- void processScenario( string &filename );
+ void processScenario( const string &filename );
ssgBranch * getModel(const string& path);
void setModel(const string& path, ssgBranch *model);
+ static bool getStartPosition(const string& id, const string& pid,
+ Point3D& geodPos, double& hdng, sgdVec3 uvw);
+
private:
bool initDone;
int numObjects[FGAIBase::MAX_OBJECTS];
SGPropertyNode* root;
SGPropertyNode* wind_from_down_node;
+ SGPropertyNode* user_latitude_node;
+ SGPropertyNode* user_longitude_node;
+ SGPropertyNode* user_altitude_node;
+ SGPropertyNode* user_heading_node;
+ SGPropertyNode* user_pitch_node;
+ SGPropertyNode* user_yaw_node;
+ SGPropertyNode* user_speed_node;
+ SGPropertyNode* wind_from_east_node ;
+ SGPropertyNode* wind_from_north_node ;
+
string scenario_filename;
double user_latitude;
double user_pitch;
double user_yaw;
double user_speed;
+ double wind_from_east;
+ double wind_from_north;
double _dt;
int dt_count;
void fetchUserState( void );