]> git.mxchange.org Git - flightgear.git/blobdiff - src/AIModel/AIManager.hxx
Make the scenarios work again.
[flightgear.git] / src / AIModel / AIManager.hxx
index 032cc01001233973f577d83aa094827575e2575c..fd3357f5bb23ac8bf099614ea463777fff897e9f 100644 (file)
 #ifndef _FG_AIMANAGER_HXX
 #define _FG_AIMANAGER_HXX
 
+#include <list>
+
 #include <simgear/structure/subsystem_mgr.hxx>
+
 #include <Main/fg_props.hxx>
-#include <list>
-#include "AIBase.hxx"
 
-SG_USING_STD(list);
+#include <AIModel/AIBase.hxx>
+#include <AIModel/AIScenario.hxx>
+#include <AIModel/AIFlightPlan.hxx>
 
- struct PERF_STRUCT {
-   double accel;
-   double decel;
-   double climb_rate;
-   double descent_rate;
-   double takeoff_speed;
-   double climb_speed;
-   double cruise_speed;
-   double descent_speed;
-   double land_speed;
-  };
+SG_USING_STD(list);
+class FGAIThermal;
 
 
 class FGAIManager : public SGSubsystem
@@ -60,8 +54,6 @@ private:
 
 public:
 
-    enum object_type { otAircraft, otShip, otBallistic, otRocket };
-
     FGAIManager();
     ~FGAIManager();
 
@@ -70,10 +62,50 @@ public:
     void unbind();
     void update(double dt);
 
+    void* createBallistic( FGAIModelEntity *entity );
+    void* createAircraft( FGAIModelEntity *entity );
+    void* createThermal( FGAIModelEntity *entity );
+    void* createStorm( FGAIModelEntity *entity );
+    void* createShip( FGAIModelEntity *entity );
+
+    void destroyObject( void* ID );
+
+    inline double get_user_latitude() { return user_latitude; }
+    inline double get_user_longitude() { return user_longitude; }
+    inline double get_user_altitude() { return user_altitude; }
+    inline double get_user_heading() { return user_heading; }
+    inline double get_user_pitch() { return user_pitch; }
+    inline double get_user_yaw() { return user_yaw; }
+    inline double get_user_speed() {return user_speed; }
+
+    inline int getNum( FGAIBase::object_type ot ) { return numObjects[ot]; }
+
+    void processScenario( string filename );
 
 private:
 
     bool initDone;
+    bool enabled;
+    int numObjects[FGAIBase::MAX_OBJECTS];
+    SGPropertyNode* root;
+    SGPropertyNode* wind_from_down_node;
+    string scenario_filename;
+
+    double user_latitude;
+    double user_longitude;
+    double user_altitude;
+    double user_heading;
+    double user_pitch;
+    double user_yaw;
+    double user_speed;
+    double _dt;
+    int dt_count;
+    void fetchUserState( void );
+
+    // used by thermals
+    double range_nearest;
+    double strength;
+    void processThermal( FGAIThermal* thermal ); 
 
 };