#include "AIMultiplayer.hxx"
-#include <simgear/scene/util/SGNodeMasks.hxx>
// #define SG_DEBUG SG_ALERT
-FGAIMultiplayer::FGAIMultiplayer() : FGAIBase(otMultiplayer) {
+FGAIMultiplayer::FGAIMultiplayer() :
+ FGAIBase(otMultiplayer, false)
+{
no_roll = false;
mTimeOffsetSet = false;
mAllowExtrapolation = true;
mLagAdjustSystemSpeed = 10;
mLastTimestamp = 0;
- aip.getSceneGraph()->setNodeMask(~SG_NODEMASK_TERRAIN_BIT);
lastUpdateTime = 0;
}