isTanker = true;
// cout << "isTanker " << isTanker << " " << mCallSign <<endl;
}
- return FGAIBase::init(search_in_AI_path);
+
+ // load model
+ bool result = FGAIBase::init(search_in_AI_path);
+ // propagate installation state (used by MP pilot list)
+ props->setBoolValue("model-installed", _installed);
+ return result;
}
void FGAIMultiplayer::bind() {
props->untie("controls/lag-adjust-system-speed");
props->untie("controls/invisible");
props->untie("refuel/contact");
+ props->untie("tanker");
+
}
void FGAIMultiplayer::update(double dt)