#include <string>
#include <stdio.h>
+#include <Main/globals.hxx>
+#include <Main/fg_props.hxx>
+
#include "AIMultiplayer.hxx"
using std::string;
} else if (compensateLag == 1) { offset = curentPkgTime - curtime - lag;
// using the prediction mode to display the mpaircraft in the futur/past with given playerlag value
+ //currently compensatelag = 2
} else { offset = curentPkgTime - curtime + 0.48*lag + playerLag;
}
if ((!mAllowExtrapolation && offset + lag < mTimeOffset)