#include "AIMultiplayer.hxx"
+#include <simgear/scene/util/SGNodeMasks.hxx>
+
// #define SG_DEBUG SG_ALERT
FGAIMultiplayer::FGAIMultiplayer() : FGAIBase(otMultiplayer) {
mTimeOffsetSet = false;
mAllowExtrapolation = true;
mLagAdjustSystemSpeed = 10;
+
+ aip.getSceneGraph()->setNodeMask(~SG_NODEMASK_TERRAIN_BIT);
+
}
FGAIMultiplayer::~FGAIMultiplayer() {
}
-bool FGAIMultiplayer::init() {
+bool FGAIMultiplayer::init(bool search_in_AI_path) {
+ props->setStringValue("sim/model/path", model_path.c_str());
//refuel_node = fgGetNode("systems/refuel/contact", true);
isTanker = false; // do this until this property is
// passed over the net
- string str1 = mCallSign;
+ string str1 = _getCallsign();
string str2 = "MOBIL";
- unsigned int loc1= str1.find( str2, 0 );
+ string::size_type loc1= str1.find( str2, 0 );
if ( (loc1 != string::npos && str2 != "") ){
// cout << " string found " << str2 << " in " << str1 << endl;
isTanker = true;
// cout << "isTanker " << isTanker << " " << mCallSign <<endl;
}
- return FGAIBase::init();
+ return FGAIBase::init(search_in_AI_path);
}
void FGAIMultiplayer::bind() {
SGRawValueMethods<FGAIMultiplayer, type>(*this, \
&FGAIMultiplayer::get##name, &FGAIMultiplayer::set##name)
- props->tie("callsign", AIMPROProp(const char *, CallSign));
+ //props->tie("callsign", AIMPROProp(const char *, CallSign));
props->tie("controls/allow-extrapolation",
AIMPRWProp(bool, AllowExtrapolation));
void FGAIMultiplayer::unbind() {
FGAIBase::unbind();
- props->untie("callsign");
+ //props->untie("callsign");
props->untie("controls/allow-extrapolation");
props->untie("controls/lag-adjust-system-speed");
props->untie("refuel/contact");
void FGAIMultiplayer::update(double dt)
{
+ using namespace simgear;
+
if (dt <= 0)
return;
mTimeOffset = curentPkgTime - curtime - lag;
} else {
double offset = curentPkgTime - curtime - lag;
- if (!mAllowExtrapolation && offset + lag < mTimeOffset) {
+ if ((!mAllowExtrapolation && offset + lag < mTimeOffset)
+ || (offset - 10 > mTimeOffset)) {
mTimeOffset = offset;
SG_LOG(SG_GENERAL, SG_DEBUG, "Resetting time offset adjust system to "
"avoid extrapolation: time offset = " << mTimeOffset);
{
//cout << "Found " << pIt->second->getPath() << ":";
switch ((*firstPropIt)->type) {
- case SGPropertyNode::INT:
- case SGPropertyNode::BOOL:
- case SGPropertyNode::LONG:
+ case props::INT:
+ case props::BOOL:
+ case props::LONG:
pIt->second->setIntValue((*firstPropIt)->int_value);
//cout << "Int: " << (*firstPropIt)->int_value << "\n";
break;
- case SGPropertyNode::FLOAT:
- case SGPropertyNode::DOUBLE:
+ case props::FLOAT:
+ case props::DOUBLE:
pIt->second->setFloatValue((*firstPropIt)->float_value);
//cout << "Flo: " << (*firstPropIt)->float_value << "\n";
break;
- case SGPropertyNode::STRING:
- case SGPropertyNode::UNSPECIFIED:
+ case props::STRING:
+ case props::UNSPECIFIED:
pIt->second->setStringValue((*firstPropIt)->string_value);
//cout << "Str: " << (*firstPropIt)->string_value << "\n";
break;
int ival;
float val;
switch ((*prevPropIt)->type) {
- case SGPropertyNode::INT:
- case SGPropertyNode::BOOL:
- case SGPropertyNode::LONG:
- ival = (int) (1-tau)*((double) (*prevPropIt)->int_value) +
- tau*((double) (*nextPropIt)->int_value);
+ case props::INT:
+ case props::BOOL:
+ case props::LONG:
+ ival = (int) (0.5+(1-tau)*((double) (*prevPropIt)->int_value) +
+ tau*((double) (*nextPropIt)->int_value));
pIt->second->setIntValue(ival);
//cout << "Int: " << ival << "\n";
break;
- case SGPropertyNode::FLOAT:
- case SGPropertyNode::DOUBLE:
+ case props::FLOAT:
+ case props::DOUBLE:
val = (1-tau)*(*prevPropIt)->float_value +
tau*(*nextPropIt)->float_value;
//cout << "Flo: " << val << "\n";
pIt->second->setFloatValue(val);
break;
- case SGPropertyNode::STRING:
- case SGPropertyNode::UNSPECIFIED:
+ case props::STRING:
+ case props::UNSPECIFIED:
//cout << "Str: " << (*nextPropIt)->string_value << "\n";
pIt->second->setStringValue((*nextPropIt)->string_value);
break;
if (pIt != mPropertyMap.end())
{
switch ((*firstPropIt)->type) {
- case SGPropertyNode::INT:
- case SGPropertyNode::BOOL:
- case SGPropertyNode::LONG:
+ case props::INT:
+ case props::BOOL:
+ case props::LONG:
pIt->second->setIntValue((*firstPropIt)->int_value);
//cout << "Int: " << (*firstPropIt)->int_value << "\n";
break;
- case SGPropertyNode::FLOAT:
- case SGPropertyNode::DOUBLE:
+ case props::FLOAT:
+ case props::DOUBLE:
pIt->second->setFloatValue((*firstPropIt)->float_value);
//cout << "Flo: " << (*firstPropIt)->float_value << "\n";
break;
- case SGPropertyNode::STRING:
- case SGPropertyNode::UNSPECIFIED:
+ case props::STRING:
+ case props::UNSPECIFIED:
pIt->second->setStringValue((*firstPropIt)->string_value);
//cout << "Str: " << (*firstPropIt)->string_value << "\n";
break;
long stamp)
{
mLastTimestamp = stamp;
- // Drop packets arriving out of order
- if (!mMotionInfo.empty() && motionInfo.time < mMotionInfo.rbegin()->first)
- return;
+
+ if (!mMotionInfo.empty()) {
+ double diff = motionInfo.time - mMotionInfo.rbegin()->first;
+
+ // packet is very old -- MP has probably reset (incl. his timebase)
+ if (diff < -10.0)
+ mMotionInfo.clear();
+
+ // drop packets arriving out of order
+ else if (diff < 0.0)
+ return;
+ }
mMotionInfo[motionInfo.time] = motionInfo;
}