FGAIMultiplayer();
virtual ~FGAIMultiplayer();
- virtual bool init();
+ virtual bool init(bool search_in_AI_path=false);
virtual void bind();
virtual void unbind();
virtual void update(double dt);
void addMotionInfo(const FGExternalMotionData& motionInfo, long stamp);
void setDoubleProperty(const std::string& prop, double val);
- void setCallSign(const string& callSign)
- { mCallSign = callSign; }
- const char* getCallSign(void) const
- { return mCallSign.c_str(); }
-
long getLastTimestamp(void) const
{ return mLastTimestamp; }
typedef std::map<unsigned, SGSharedPtr<SGPropertyNode> > PropertyMap;
PropertyMap mPropertyMap;
- std::string mCallSign;
-
double mTimeOffset;
bool mTimeOffsetSet;