virtual bool init(bool search_in_AI_path=false);
virtual void bind();
- virtual void unbind();
virtual void update(double dt);
void addMotionInfo(FGExternalMotionData& motionInfo, long stamp);
long mLastTimestamp;
- // Propertiies for tankers
+ // Properties for tankers
SGPropertyNode_ptr refuel_node;
bool isTanker;
bool contact; // set if this tanker is within fuelling range
+
+ // velocities/u,v,wbody-fps
+ SGPropertyNode_ptr _uBodyNode;
+ SGPropertyNode_ptr _vBodyNode;
+ SGPropertyNode_ptr _wBodyNode;
};
#endif // _FG_AIMultiplayer_HXX