SGPropertyNode_ptr refuel_node;
bool isTanker;
bool contact; // set if this tanker is within fuelling range
+
+ // velocities/u,v,wbody-fps
+ SGPropertyNode_ptr _uBodyNode;
+ SGPropertyNode_ptr _vBodyNode;
+ SGPropertyNode_ptr _wBodyNode;
};
#endif // _FG_AIMultiplayer_HXX