}
-FGAIModelEntity*
+FGAIModelEntity* const
FGAIScenario::getNextEntry( void )
{
if (entries.size() == 0) return 0;
{
list<ParkPosition> retval;
- vector<SGPropertyNode_ptr>::iterator it;
+ vector<SGPropertyNode_ptr>::const_iterator it;
vector<SGPropertyNode_ptr> children = entry_node->getChildren(name);
for (it = children.begin(); it != children.end(); ++it) {
string name = (*it)->getStringValue("name", "unnamed");