#include "AIBase.hxx"
#include "AIFlightPlan.hxx"
+#include <simgear/scene/material/mat.hxx>
class FGAIManager;
virtual void unbind();
virtual void update(double dt);
void setFlightPlan(FGAIFlightPlan* f);
- void setName(const string&);
+// void setName(const string&);
void setRudder(float r);
void setRoll(double rl);
void ProcessFlightPlan( double dt);
void setCurrName(const string&);
void setNextName(const string&);
void setPrevName(const string&);
+ void setLeadAngleGain(double g);
+ void setLeadAngleLimit(double l);
+ void setLeadAngleProp(double p);
+ void setRudderConstant(double rc);
+ void setSpeedConstant(double sc);
+ void setFixedTurnRadius(double ft);
+ void setTunnel(bool t);
+ void setInitialTunnel(bool t);
+
+ void setWPNames();
+ void setWPPos();
+ double sign(double x);
bool _hdg_lock;
bool _serviceable;
+ bool _waiting;
+ bool _new_waypoint;
+ bool _tunnel, _initial_tunnel;
+ bool _restart;
virtual const char* getTypeString(void) const { return "ship"; }
+ double _rudder_constant, _speed_constant, _hdg_constant, _limit ;
+ double _elevation_m, _elevation_ft;
+ double _missed_range, _tow_angle, _wait_count, _missed_count,_wp_range;
+ double _dt_count, _next_run;
+
+ FGAIFlightPlan::waypoint* prev; // the one behind you
+ FGAIFlightPlan::waypoint* curr; // the one ahead
+ FGAIFlightPlan::waypoint* next; // the next plus 1
protected:
- string _name; // The name of this ship.
+// string _name; // The name of this ship.
private:
- FGAIFlightPlan::waypoint* prev; // the one behind you
- FGAIFlightPlan::waypoint* curr; // the one ahead
- FGAIFlightPlan::waypoint* next; // the next plus 1
+
virtual void reinit() { init(); }
void setRepeat(bool r);
+ void setRestart(bool r);
void setMissed(bool m);
- void setWPNames();
+
void setServiceable(bool s);
void Run(double dt);
void setStartTime(const string&);
void setUntilTime(const string&);
+ //void setWPPos();
+ void setWPAlt();
+ void setXTrackError();
+
+ SGGeod wppos;
+ const SGMaterial* _material;
double getRange(double lat, double lon, double lat2, double lon2) const;
double getCourse(double lat, double lon, double lat2, double lon2) const;
- double sign(double x);
double getDaySeconds();
double processTimeString(const string& time);
float _rudder, _tgt_rudder;
- double _rudder_constant, _roll_constant, _speed_constant, _hdg_constant, _roll_factor;
- double _sp_turn_radius_ft, _rd_turn_radius_ft;
- double _wp_range, _old_range, _range_rate;
- double _dt_count, _missed_count, _wait_count;
- double _next_run;
+ double _roll_constant, _roll_factor;
+ double _sp_turn_radius_ft, _rd_turn_radius_ft, _fixed_turn_radius;
+ double _old_range, _range_rate;
double _missed_time_sec;
double _start_sec;
double _day;
+ double _lead_angle;
+ double _lead_angle_gain, _lead_angle_limit, _proportion;
+ double _course;
+ double _xtrack_error;
+ double _curr_alt, _prev_alt;
string _prev_name, _curr_name, _next_name;
string _path;
bool _repeat;
bool _fp_init;
- bool _new_waypoint;
- bool _missed, _waiting;
+ bool _missed;
+
};