double delay; // average time (sec) between lightning flashes
int subflashes; // number of subflashes per flash
double random_delay; // delay +/- random number
- double timer;
- SGPropertyNode* flash_node;
+ double timer;
+ SGPropertyNode_ptr flash_node;
int flashed; // number of subflashes already done this flash
bool flashing; // true if currently flashing;
int subflash_array[8];
int subflash_index;
// turbulence stuff
- SGPropertyNode* turb_mag_node;
- SGPropertyNode* turb_rate_node;
+ SGPropertyNode_ptr turb_mag_node;
+ SGPropertyNode_ptr turb_rate_node;
};