//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
-// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifndef _FG_AIStorm_HXX
#define _FG_AIStorm_HXX
#include "AIBase.hxx"
#include <string>
-SG_USING_STD(string);
+using std::string;
class FGAIStorm : public FGAIBase {
void readFromScenario(SGPropertyNode* scFileNode);
- virtual bool init();
+ virtual bool init(bool search_in_AI_path=false);
virtual void bind();
virtual void unbind();
virtual void update(double dt);
double delay; // average time (sec) between lightning flashes
int subflashes; // number of subflashes per flash
double random_delay; // delay +/- random number
- double timer;
- SGPropertyNode* flash_node;
+ double timer;
+ SGPropertyNode_ptr flash_node;
int flashed; // number of subflashes already done this flash
bool flashing; // true if currently flashing;
int subflash_array[8];
int subflash_index;
// turbulence stuff
- SGPropertyNode* turb_mag_node;
- SGPropertyNode* turb_rate_node;
+ SGPropertyNode_ptr turb_mag_node;
+ SGPropertyNode_ptr turb_rate_node;
};