#include "AIBase.hxx"
#include <simgear/sg_inlines.h>
-#include <simgear/math/SGMath.hxx>
class FGAIWingman : public FGAIBallistic {
virtual ~FGAIWingman();
virtual void readFromScenario(SGPropertyNode* scFileNode);
- virtual void bind();
- virtual void unbind();
- virtual const char* getTypeString(void) const { return "wingman"; }
bool init(bool search_in_AI_path=false);
-
-private:
-
- virtual void reinit() { init(); }
+ virtual void bind();
+ virtual void reinit();
virtual void update (double dt);
+ virtual const char* getTypeString(void) const { return "wingman"; }
+
+private:
void formateToAC(double dt);
void Break(double dt);
void Join(double dt);
double _coeff_bnk; //dimensionless coefficient
double _coeff_spd; //dimensionless coefficient
-
+ SGPropertyNode_ptr user_WoW_node;
inline void setFormate(bool f);
inline void setTgtHdg(double hdg);