virtual ~FGAIWingman();
virtual void readFromScenario(SGPropertyNode* scFileNode);
+
+ bool init(bool search_in_AI_path=false);
virtual void bind();
virtual void unbind();
- virtual const char* getTypeString(void) const { return "wingman"; }
+ virtual void reinit();
+ virtual void update (double dt);
- bool init(bool search_in_AI_path=false);
+ virtual const char* getTypeString(void) const { return "wingman"; }
private:
-
- virtual void reinit() { init(); }
- virtual void update (double dt);
-
void formateToAC(double dt);
void Break(double dt);
void Join(double dt);