#define PERFORMANCEDB_HXX
#include <string>
+#include <vector>
#include <map>
#include "performancedata.hxx"
* Allows to store performance data for later reuse/retrieval. Just
* a simple map for now.
*
- * @author Thomas Förster <t.foerster@biologie.hu-berlin.de>
+ * @author Thomas F�rster <t.foerster@biologie.hu-berlin.de>
*/
//TODO provide std::map interface?
class PerformanceDB
void registerPerformanceData(const std::string& id, const std::string& filename);
PerformanceData* getDataFor(const std::string& id);
+ void load(SGPath path);
private:
std::map<std::string, PerformanceData*> _db;