#include <simgear/props/props.hxx>
#include <simgear/structure/subsystem_mgr.hxx>
-#include <AIModel/AIBase.hxx>
+#include <simgear/math/SGMath.hxx>
+
#include <vector>
#include <string>
-SG_USING_STD(vector);
-SG_USING_STD(string);
class FGAIBase;
+class FGAIManager;
-class FGSubmodelMgr : public SGSubsystem
+class FGSubmodelMgr : public SGSubsystem, public SGPropertyChangeListener
{
public:
- typedef struct
- {
+ typedef struct {
SGPropertyNode_ptr trigger_node;
SGPropertyNode_ptr prop;
SGPropertyNode_ptr contents_node;
SGPropertyNode_ptr submodel_node;
SGPropertyNode_ptr speed_node;
- string name;
- string model;
+ std::string name;
+ std::string model;
double speed;
bool slaved;
bool repeat;
double drag_area;
double life;
double buoyancy;
+ double randomness;
bool wind;
bool first_time;
double cd;
double weight;
+ double mass;
double contents;
bool aero_stabilised;
int id;
bool no_roll;
bool serviceable;
- }
- submodel;
-
- typedef struct
- {
+ bool random;
+ bool collision;
+ bool expiry;
+ bool impact;
+ std::string impact_report;
+ double fuse_range;
+ std::string submodel;
+ int sub_id;
+ bool force_stabilised;
+ bool ext_force;
+ std::string force_path;
+ } submodel;
+
+ typedef struct {
double lat;
double lon;
double alt;
double mass;
int id;
bool no_roll;
- }
- IC_struct;
+ int parent_id;
+ } IC_struct;
FGSubmodelMgr();
~FGSubmodelMgr();
void load();
void init();
+ void postinit();
void bind();
void unbind();
void update(double dt);
- bool release(submodel* sm, double dt);
- void transform(submodel* sm);
void updatelat(double lat);
private:
- typedef vector <submodel*> submodel_vector_type;
- typedef submodel_vector_type::const_iterator submodel_vector_iterator;
+ typedef std::vector <submodel*> submodel_vector_type;
+ typedef submodel_vector_type::iterator submodel_vector_iterator;
submodel_vector_type submodels;
- submodel_vector_iterator submodel_iterator;
-
- float trans[3][3];
- float in[3];
- float out[3];
+ submodel_vector_type subsubmodels;
+ submodel_vector_iterator submodel_iterator, subsubmodel_iterator;
- double Rx, Ry, Rz;
- double Sx, Sy, Sz;
- double Tx, Ty, Tz;
+ //double Rx, Ry, Rz;
+ //double Sx, Sy, Sz;
+ //double Tx, Ty, Tz;
float cosRx, sinRx;
float cosRy, sinRy;
double x_offset, y_offset, z_offset;
double pitch_offset, yaw_offset;
+ double _parent_lat;
+ double _parent_lon;
+ double _parent_elev;
+ double _parent_hdg;
+ double _parent_pitch;
+ double _parent_roll;
+ double _parent_speed;
+ //double _parent_ID;
+
+ double _x_offset;
+ double _y_offset;
+ double _z_offset;
+
+
static const double lbs_to_slugs; //conversion factor
double contrail_altitude;
+ bool _impact;
+ bool _hit;
+ bool _expiry;
+ bool _found_sub;
+
SGPropertyNode_ptr _serviceable_node;
SGPropertyNode_ptr _user_lat_node;
SGPropertyNode_ptr _user_lon_node;
SGPropertyNode_ptr _user_speed_north_fps_node;
SGPropertyNode_ptr _contrail_altitude_node;
SGPropertyNode_ptr _contrail_trigger;
+ SGPropertyNode_ptr _count_node;
+ SGPropertyNode_ptr _trigger_node;
+ SGPropertyNode_ptr props;
+ SGPropertyNode_ptr _model_added_node;
+ SGPropertyNode_ptr _path_node;
+ SGPropertyNode_ptr _selected_ac;
- FGAIManager* ai;
IC_struct IC;
+
+ /**
+ * Helper to retrieve the AI manager, if it currently exists
+ */
+ FGAIManager* aiManager();
+
+ void loadAI();
+ void loadSubmodels();
+ void setData(int id, const std::string& path, bool serviceable);
+ void setSubData(int id, const std::string& path, bool serviceable);
+ void valueChanged (SGPropertyNode *);
+ void transform(submodel *);
+ void setParentNode(int parent_id);
- // A list of pointers to AI objects
- typedef list <SGSharedPtr<FGAIBase> > sm_list_type;
- typedef sm_list_type::iterator sm_list_iterator;
- typedef sm_list_type::const_iterator sm_list_const_iterator;
+ bool release(submodel *, double dt);
- sm_list_type sm_list;
- void loadAI();
- void loadSubmodels();
- double getRange(double lat, double lon, double lat2, double lon2) const;
+ int _count;
+
+ SGGeod userpos;
+ SGGeod offsetpos;
+ SGVec3d getCartOffsetPos() const;
+ void setOffsetPos();
};