void FGAIEntity::Update(double dt) {
}
+void FGAIEntity::RegisterTransmission(int code) {
+}
+
// Run the internal calculations
//void FGAIEntity::Update() {
void FGAIEntity::Transform() {
aip.setPosition(pos.lon(), pos.lat(), pos.elev() * SG_METER_TO_FEET);
aip.setOrientation(roll, pitch, hdg);
- aip.update();
+ aip.update( globals->get_scenery()->get_center() );
}