/*****************************************************************
*
* WARNING - Curt has some ideas about AI traffic so anything in here
-* may get rewritten or scrapped. Contact Curt curt@flightgear.org
+* may get rewritten or scrapped. Contact Curt http://www.flightgear.org/~curt
* before spending any time or effort on this code!!!
*
******************************************************************/
#include <Main/globals.hxx>
#include <Scenery/scenery.hxx>
-//#include <simgear/constants.h>
+#include <simgear/constants.h>
#include <simgear/math/point3d.hxx>
#include <simgear/math/sg_geodesy.hxx>
#include <simgear/misc/sg_path.hxx>
#include "AIEntity.hxx"
-FGAIEntity::~FGAIEntity() {
+FGAIEntity::FGAIEntity() {
}
-void FGAIEntity::Update(double dt) {
-}
+FGAIEntity::~FGAIEntity() {
+ //cout << "FGAIEntity dtor called..." << endl;
+ //cout << "Removing model from scene graph..." << endl;
+ globals->get_scenery()->get_scene_graph()->removeKid(_aip.getSceneGraph());
+ // Unregister that one at the scenery manager
+ globals->get_scenery()->unregister_placement_transform(_aip.getTransform());
-// Run the internal calculations
-//void FGAIEntity::Update() {
-void FGAIEntity::Transform() {
- aip.setPosition(pos.lon(), pos.lat(), pos.elev() * SG_METER_TO_FEET);
- aip.setOrientation(roll, pitch, hdg);
- aip.update();
+ //cout << "Done!" << endl;
}
-/*
-void FGAIEntity::Transform() {
-
- // Translate moving object w.r.t eye
- Point3D sc = globals->get_scenery()->get_center();
- //cout << "sc0 = " << sc.x() << " sc1 = " << sc.y() << " sc2 = " << sc.z() << '\n';
- //cout << "op0 = " << obj_pos.x() << " op1 = " << obj_pos.y() << " op2 = " << obj_pos.z() << '\n';
+void FGAIEntity::SetModel(ssgBranch* model) {
+ _model = model;
+ _aip.init(_model);
+ _aip.setVisible(false);
+ globals->get_scenery()->get_scene_graph()->addKid(_aip.getSceneGraph());
+ // Register that one at the scenery manager
+ globals->get_scenery()->register_placement_transform(_aip.getTransform());
- sgCoord shippos;
- FastWorldCoordinate(&shippos, sc);
- position->setTransform( &shippos );
- //cout << "Transform called\n";
}
-*/
-
-#if 0
-// Taken from tileentry.cxx
-void FGAIEntity::WorldCoordinate(sgCoord *obj_pos, Point3D center) {
- // setup transforms
- Point3D geod( pos.lon() * SGD_DEGREES_TO_RADIANS,
- pos.lat() * SGD_DEGREES_TO_RADIANS,
- pos.elev() );
-
- Point3D world_pos = sgGeodToCart( geod );
- Point3D offset = world_pos - center;
-
- sgMat4 POS;
- sgMakeTransMat4( POS, offset.x(), offset.y(), offset.z() );
-
- sgVec3 obj_rt, obj_up;
- sgSetVec3( obj_rt, 0.0, 1.0, 0.0); // Y axis
- sgSetVec3( obj_up, 0.0, 0.0, 1.0); // Z axis
-
- sgMat4 ROT_lon, ROT_lat, ROT_hdg;
- sgMakeRotMat4( ROT_lon, lon, obj_up );
- sgMakeRotMat4( ROT_lat, 90 - lat, obj_rt );
- sgMakeRotMat4( ROT_hdg, hdg, obj_up );
-
- sgMat4 TUX;
- sgCopyMat4( TUX, ROT_hdg );
- sgPostMultMat4( TUX, ROT_lat );
- sgPostMultMat4( TUX, ROT_lon );
- sgPostMultMat4( TUX, POS );
- sgSetCoord( obj_pos, TUX );
+void FGAIEntity::Update(double dt) {
}
-#endif
-/*
-// Norman's 'fast hack' for above
-void FGAIEntity::FastWorldCoordinate(sgCoord *obj_pos, Point3D center) {
- double lon_rad = pos.lon() * SGD_DEGREES_TO_RADIANS;
- double lat_rad = pos.lat() * SGD_DEGREES_TO_RADIANS;
- double hdg_rad = hdg * SGD_DEGREES_TO_RADIANS;
-
- // setup transforms
- Point3D geod( lon_rad, lat_rad, pos.elev() );
-
- Point3D world_pos = sgGeodToCart( geod );
- Point3D offset = world_pos - center;
-
- sgMat4 mat;
-
- SGfloat sin_lat = (SGfloat)sin( lat_rad );
- SGfloat cos_lat = (SGfloat)cos( lat_rad );
- SGfloat cos_lon = (SGfloat)cos( lon_rad );
- SGfloat sin_lon = (SGfloat)sin( lon_rad );
- SGfloat sin_hdg = (SGfloat)sin( hdg_rad ) ;
- SGfloat cos_hdg = (SGfloat)cos( hdg_rad ) ;
-
- mat[0][0] = cos_hdg * (SGfloat)sin_lat * (SGfloat)cos_lon - sin_hdg * (SGfloat)sin_lon;
- mat[0][1] = cos_hdg * (SGfloat)sin_lat * (SGfloat)sin_lon + sin_hdg * (SGfloat)cos_lon;
- mat[0][2] = -cos_hdg * (SGfloat)cos_lat;
- mat[0][3] = SG_ZERO;
- mat[1][0] = -sin_hdg * (SGfloat)sin_lat * (SGfloat)cos_lon - cos_hdg * (SGfloat)sin_lon;
- mat[1][1] = -sin_hdg * (SGfloat)sin_lat * (SGfloat)sin_lon + cos_hdg * (SGfloat)cos_lon;
- mat[1][2] = sin_hdg * (SGfloat)cos_lat;
- mat[1][3] = SG_ZERO;
-
- mat[2][0] = (SGfloat)cos_lat * (SGfloat)cos_lon;
- mat[2][1] = (SGfloat)cos_lat * (SGfloat)sin_lon;
- mat[2][2] = (SGfloat)sin_lat;
- mat[2][3] = SG_ZERO;
+const string &FGAIEntity::GetCallsign() {
+ static string s = "";
+ return(s);
+}
- mat[3][0] = offset.x();
- mat[3][1] = offset.y();
- mat[3][2] = offset.z();
- mat[3][3] = SG_ONE ;
+void FGAIEntity::RegisterTransmission(int code) {
+}
- sgSetCoord( obj_pos, mat );
+// Run the internal calculations
+//void FGAIEntity::Update() {
+void FGAIEntity::Transform() {
+ _aip.setPosition(_pos.lon(), _pos.lat(), _pos.elev() * SG_METER_TO_FEET);
+ _aip.setOrientation(_roll, _pitch, _hdg);
+ _aip.update();
}
-*/