void FGAIEntity::Transform() {
// Translate moving object w.r.t eye
- Point3D sc = scenery.get_center();
+ Point3D sc = globals->get_scenery()->get_center();
//cout << "sc0 = " << sc.x() << " sc1 = " << sc.y() << " sc2 = " << sc.z() << '\n';
//cout << "op0 = " << obj_pos.x() << " op1 = " << obj_pos.y() << " op2 = " << obj_pos.z() << '\n';
sgCoord shippos;
FastWorldCoordinate(&shippos, sc);
position->setTransform( &shippos );
- globals->get_scene_graph()->addKid(position);
+ globals->get_scenery()->get_scene_graph()->addKid(position);
//cout << "Transform called\n";
}