// Send a transmission *TO* the AIEntity.
// FIXME int code is a hack - eventually this will receive Alexander's coded messages.
virtual void RegisterTransmission(int code);
+
+ inline Point3D GetPos() { return(pos); }
protected:
double pitch; //degrees
char* model_path; //Path to the 3D model
- FGModelPlacement aip;
+ SGModelPlacement aip;
void Transform();
};