//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
-// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+
+/*==========================================================
+
+TODO list.
+
+Should get pattern direction from tower.
+
+Need to continually monitor and adjust deviation from glideslope
+during descent to avoid occasionally landing short or long.
+
+============================================================*/
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
+#include <simgear/scene/model/location.hxx>
+
+#include <Airports/runways.hxx>
#include <Main/globals.hxx>
-#include <Main/location.hxx>
+#include <Main/viewer.hxx>
#include <Scenery/scenery.hxx>
+#include <Scenery/tilemgr.hxx>
#include <simgear/math/point3d.hxx>
#include <simgear/math/sg_geodesy.hxx>
#include <simgear/misc/sg_path.hxx>
#include "ATCmgr.hxx"
#include "AILocalTraffic.hxx"
#include "ATCutils.hxx"
+#include "AIMgr.hxx"
FGAILocalTraffic::FGAILocalTraffic() {
+ /*ssgBranch *model = sgLoad3DModel( globals->get_fg_root(),
+ planepath.c_str(),
+ globals->get_props(),
+ globals->get_sim_time_sec() );
+ *//*
+ _model = model;
+ _aip.init(_model);
+ */
+ //SetModel(model);
+
+ ATC = globals->get_ATC_mgr();
+
+ // TODO - unhardwire this
+ plane.type = GA_SINGLE;
+
+ _roll = 0.0;
+ _pitch = 0.0;
+ _hdg = 270.0;
+
//Hardwire initialisation for now - a lot of this should be read in from config eventually
Vr = 70.0;
best_rate_of_climb_speed = 70.0;
nominal_final_speed = 65.0;
//nominal_approach_speed;
//stall_speed_landing_config;
- nominalTaxiSpeed = 8.0;
+ nominalTaxiSpeed = 7.5;
taxiTurnRadius = 8.0;
+ wheelOffset = 1.45; // Warning - hardwired to the C172 - we need to read this in from file.
+ elevInitGood = false;
// Init the property nodes
wind_from_hdg = fgGetNode("/environment/wind-from-heading-deg", true);
- wind_speed_knots = fgGetNode("/environment/wind-speed-kts", true);
+ wind_speed_knots = fgGetNode("/environment/wind-speed-kt", true);
circuitsToFly = 0;
+ liningUp = false;
+ taxiRequestPending = false;
+ taxiRequestCleared = false;
+ holdingShort = false;
+ clearedToLineUp = false;
+ clearedToTakeOff = false;
+ _clearedToLand = false;
+ reportReadyForDeparture = false;
+ contactTower = false;
+ contactGround = false;
+ _taxiToGA = false;
+ _removeSelf = false;
+
+ descending = false;
+ targetDescentRate = 0.0;
+ goAround = false;
+ goAroundCalled = false;
+
+ transmitted = false;
+
+ freeTaxi = false;
+ _savedSlope = 0.0;
+
+ _controlled = false;
+
+ _invisible = false;
}
FGAILocalTraffic::~FGAILocalTraffic() {
}
-void FGAILocalTraffic::Init() {
- // Hack alert - Hardwired path!!
- string planepath = "Aircraft/c172/Models/c172-dpm.ac";
- SGPath path = globals->get_fg_root();
- path.append(planepath);
- aip.init(planepath.c_str());
- aip.setVisible(true);
- globals->get_scenery()->get_scene_graph()->addKid(aip.getSceneGraph());
- // is it OK to leave it like this until the first time transform is called?
- // Really ought to be started in a parking space unless otherwise specified?
-
- // Find the tower frequency - this is dependent on the ATC system being initialised before the AI system
- // FIXME - ATM this is hardwired.
- airportID = "KEMT";
+void FGAILocalTraffic::GetAirportDetails(const string& id) {
AirportATC a;
- if(globals->get_ATC_mgr()->GetAirportATCDetails((string)airportID, &a)) {
- if(a.tower_freq) { // Has a tower
- tower = (FGTower*)globals->get_ATC_mgr()->GetATCPointer((string)airportID, TOWER); // Maybe need some error checking here
- freq = (double)tower->get_freq() / 100.0;
- //cout << "***********************************AILocalTraffic freq = " << freq << '\n';
+ if(ATC->GetAirportATCDetails(airportID, &a)) {
+ if(a.tower_freq) { // Has a tower - TODO - check the opening hours!!!
+ tower = (FGTower*)ATC->GetATCPointer(airportID, TOWER);
+ if(tower == NULL) {
+ // Something has gone wrong - abort or carry on with un-towered operation?
+ SG_LOG(SG_ATC, SG_ALERT, "ERROR - can't get a tower pointer from tower control for " << airportID << " in FGAILocalTraffic::GetAirportDetails() :-(");
+ _controlled = false;
+ } else {
+ _controlled = true;
+ }
+ if(tower) {
+ ground = tower->GetGroundPtr();
+ if(ground == NULL) {
+ // Something has gone wrong :-(
+ SG_LOG(SG_ATC, SG_ALERT, "ERROR - can't get a ground pointer from tower control in FGAILocalTraffic::GetAirportDetails() :-(");
+ }
+ }
} else {
- // Check CTAF, unicom etc
+ _controlled = false;
+ // TODO - Check CTAF, unicom etc
}
} else {
- //cout << "Unable to find airport details in FGAILocalTraffic::Init()\n";
+ SG_LOG(SG_ATC, SG_ALERT, "Unable to find airport details in for " << airportID << " in FGAILocalTraffic::GetAirportDetails() :-(");
+ _controlled = false;
}
+ // Get the airport elevation
+ aptElev = fgGetAirportElev(airportID.c_str());
+ //cout << "Airport elev in AILocalTraffic = " << aptElev << '\n';
+ // WARNING - we use this elev for the whole airport - some assumptions in the code
+ // might fall down with very slopey airports.
+}
- // Initiallise the FGAirportData structure
- // This needs a complete overhaul soon - what happens if we have 2 AI planes at same airport - they don't both need a structure
- // This needs to be handled by the ATC manager or similar so only one set of physical data per airport is instantiated
- // ie. TODO TODO FIXME FIXME
- airport.Init();
+// Get details of the active runway
+// It is assumed that by the time this is called the tower control and airport code will have been set up.
+void FGAILocalTraffic::GetRwyDetails(const string& id) {
+ //cout << "GetRwyDetails called" << endl;
+
+ if(_controlled) {
+ rwy.rwyID = tower->GetActiveRunway();
+ } else {
+ // TODO - get a proper runway ID from uncontrolled airports
+ rwy.rwyID = "00";
+ }
+
+ // Now we need to get the threshold position and rwy heading
+ FGRunway runway;
+ bool rwyGood = globals->get_runways()->search(id, rwy.rwyID, &runway);
+ if(rwyGood) {
+ double hdg = runway._heading;
+ double other_way = hdg - 180.0;
+ while(other_way <= 0.0) {
+ other_way += 360.0;
+ }
+
+ // move to the +l end/center of the runway
+ //cout << "Runway center is at " << runway._lon << ", " << runway._lat << '\n';
+ Point3D origin = Point3D(runway._lon, runway._lat, aptElev);
+ Point3D ref = origin;
+ double tshlon, tshlat, tshr;
+ double tolon, tolat, tor;
+ rwy.length = runway._length * SG_FEET_TO_METER;
+ rwy.width = runway._width * SG_FEET_TO_METER;
+ geo_direct_wgs_84 ( aptElev, ref.lat(), ref.lon(), other_way,
+ rwy.length / 2.0 - 25.0, &tshlat, &tshlon, &tshr );
+ geo_direct_wgs_84 ( aptElev, ref.lat(), ref.lon(), hdg,
+ rwy.length / 2.0 - 25.0, &tolat, &tolon, &tor );
+ // Note - 25 meters in from the runway end is a bit of a hack to put the plane ahead of the user.
+ // now copy what we need out of runway into rwy
+ rwy.threshold_pos = Point3D(tshlon, tshlat, aptElev);
+ Point3D takeoff_end = Point3D(tolon, tolat, aptElev);
+ //cout << "Threshold position = " << tshlon << ", " << tshlat << ", " << aptElev << '\n';
+ //cout << "Takeoff position = " << tolon << ", " << tolat << ", " << aptElev << '\n';
+ rwy.hdg = hdg;
+ // Set the projection for the local area
+ //cout << "Initing ortho for airport " << id << '\n';
+ ortho.Init(rwy.threshold_pos, rwy.hdg);
+ rwy.end1ortho = ortho.ConvertToLocal(rwy.threshold_pos); // should come out as zero
+ rwy.end2ortho = ortho.ConvertToLocal(takeoff_end);
+ } else {
+ SG_LOG(SG_ATC, SG_ALERT, "Help - can't get good runway at airport " << id << " in FGAILocalTraffic!!");
+ }
}
-// Commands to do something from higher level logic
-void FGAILocalTraffic::FlyCircuits(int numCircuits, bool tag) {
- circuitsToFly += numCircuits - 1; // Hack (-1) because we only test and decrement circuitsToFly after landing
- // thus flying one to many circuits. TODO - Need to sort this out better!
- touchAndGo = tag;
+
+/*
+There are two possible scenarios during initialisation:
+The first is that the user is flying towards the airport, and hence the traffic
+could be initialised anywhere, as long as the AI planes are consistent with
+each other.
+The second is that the user has started the sim at or close to the airport, and
+hence the traffic must be initialised with respect to the user as well as each other.
+To a certain extent it's FGAIMgr that has to worry about this, but we need to provide
+sufficient initialisation functionality within the plane classes to allow the manager
+to initially position them where and how required.
+*/
+bool FGAILocalTraffic::Init(const string& callsign, const string& ICAO, OperatingState initialState, PatternLeg initialLeg) {
+ //cout << "FGAILocalTraffic.Init(...) called" << endl;
+ airportID = ICAO;
+
+ plane.callsign = callsign;
- //At the moment we'll assume that we are always finished previous circuits when called,
- //And just teleport to the threshold to start.
- //This is a hack though, we need to check where we are and taxi out if appropriate.
+ if(initialState == EN_ROUTE) return(true);
+
+ // Get the ATC pointers and airport elev
+ GetAirportDetails(airportID);
+
+ // Get the active runway details (and copy them into rwy)
+ GetRwyDetails(airportID);
+ //cout << "Runway is " << rwy.rwyID << '\n';
+
+ // FIXME TODO - pattern direction is still hardwired
+ patternDirection = -1; // Left
+ // At the bare minimum we ought to make sure it goes the right way at dual parallel rwy airports!
+ if(rwy.rwyID.size() == 3) {
+ patternDirection = (rwy.rwyID.substr(2,1) == "R" ? 1 : -1);
+ }
+
+ if(_controlled) {
+ if((initialState == PARKED) || (initialState == TAXIING)) {
+ freq = (double)ground->get_freq() / 100.0;
+ } else {
+ freq = (double)tower->get_freq() / 100.0;
+ }
+ } else {
+ freq = 122.8;
+ // TODO - find the proper freq if CTAF or unicom or after-hours.
+ }
+
+ //cout << "In Init(), initialState = " << initialState << endl;
+ operatingState = initialState;
+ Point3D orthopos;
+ switch(operatingState) {
+ case PARKED:
+ tuned_station = ground;
+ ourGate = ground->GetGateNode();
+ if(ourGate == NULL) {
+ // Implies no available gates - what shall we do?
+ // For now just vanish the plane - possibly we can make this more elegant in the future
+ SG_LOG(SG_ATC, SG_ALERT, "No gate found by FGAILocalTraffic whilst attempting Init at " << airportID << '\n');
+ return(false);
+ }
+ _pitch = 0.0;
+ _roll = 0.0;
+ vel = 0.0;
+ slope = 0.0;
+ _pos = ourGate->pos;
+ _pos.setelev(aptElev);
+ _hdg = ourGate->heading;
+ Transform();
+
+ // Now we've set the position we can do the ground elev
+ elevInitGood = false;
+ inAir = false;
+ DoGroundElev();
+
+ break;
+ case TAXIING:
+ //tuned_station = ground;
+ // FIXME - implement this case properly
+ // For now we'll assume that the plane should start at the hold short in this case
+ // and that we're working without ground network elements. Ie. an airport with no facility file.
+ if(_controlled) {
+ tuned_station = tower;
+ } else {
+ tuned_station = NULL;
+ }
+ freeTaxi = true;
+ // Set a position and orientation in an approximate place for hold short.
+ //cout << "rwy.width = " << rwy.width << '\n';
+ orthopos = Point3D((rwy.width / 2.0 + 10.0) * -1.0, 0.0, 0.0);
+ // TODO - set the x pos to be +ve if a RH parallel rwy.
+ _pos = ortho.ConvertFromLocal(orthopos);
+ _pos.setelev(aptElev);
+ _hdg = rwy.hdg + 90.0;
+ // TODO - reset the heading if RH rwy.
+ _pitch = 0.0;
+ _roll = 0.0;
+ vel = 0.0;
+ slope = 0.0;
+ elevInitGood = false;
+ inAir = false;
+ Transform();
+ DoGroundElev();
+ //Transform();
+
+ responseCounter = 0.0;
+ contactTower = false;
+ changeFreq = true;
+ holdingShort = true;
+ clearedToLineUp = false;
+ changeFreqType = TOWER;
+
+ break;
+ case IN_PATTERN:
+ // For now we'll always start the in_pattern case on the threshold ready to take-off
+ // since we've got the implementation for this case already.
+ // TODO - implement proper generic in_pattern startup.
+
+ // 18/10/03 - adding the ability to start on downwind (mainly to speed testing of the go-around code!!)
+
+ //cout << "Starting in pattern...\n";
+
+ if(_controlled) {
+ tuned_station = tower;
+ } else {
+ tuned_station = NULL;
+ }
+
+ circuitsToFly = 0; // ie just fly this circuit and then stop
+ touchAndGo = false;
+
+ if(initialLeg == DOWNWIND) {
+ _pos = ortho.ConvertFromLocal(Point3D(1000*patternDirection, 800, 0.0));
+ _pos.setelev(rwy.threshold_pos.elev() + 1000 * SG_FEET_TO_METER);
+ _hdg = rwy.hdg + 180.0;
+ leg = DOWNWIND;
+ elevInitGood = false;
+ inAir = true;
+ SetTrack(rwy.hdg - (180 * patternDirection));
+ slope = 0.0;
+ _pitch = 0.0;
+ _roll = 0.0;
+ IAS = 90.0;
+ descending = false;
+ _aip.setVisible(true);
+ if(_controlled) {
+ tower->RegisterAIPlane(plane, this, CIRCUIT, DOWNWIND);
+ }
+ Transform();
+ } else {
+ // Default to initial position on threshold for now
+ _pos.setlat(rwy.threshold_pos.lat());
+ _pos.setlon(rwy.threshold_pos.lon());
+ _pos.setelev(rwy.threshold_pos.elev());
+ _hdg = rwy.hdg;
+
+ // Now we've set the position we can do the ground elev
+ // This might not always be necessary if we implement in-air start
+ elevInitGood = false;
+ inAir = false;
+
+ _pitch = 0.0;
+ _roll = 0.0;
+ leg = TAKEOFF_ROLL;
+ vel = 0.0;
+ slope = 0.0;
+
+ Transform();
+ DoGroundElev();
+ }
+
+ operatingState = IN_PATTERN;
+
+ break;
+ case EN_ROUTE:
+ // This implies we're being init'd by AIGAVFRTraffic - simple return now
+ return(true);
+ default:
+ SG_LOG(SG_ATC, SG_ALERT, "Attempt to set unknown operating state in FGAILocalTraffic.Init(...)\n");
+ return(false);
+ }
+
+
+ return(true);
+}
+
+
+// Set up downwind state - this is designed to be called from derived classes who are already tuned to tower
+void FGAILocalTraffic::DownwindEntry() {
+ circuitsToFly = 0; // ie just fly this circuit and then stop
+ touchAndGo = false;
+ operatingState = IN_PATTERN;
+ leg = DOWNWIND;
+ elevInitGood = false;
+ inAir = true;
+ SetTrack(rwy.hdg - (180 * patternDirection));
+ slope = 0.0;
+ _pitch = 0.0;
+ _roll = 0.0;
+ IAS = 90.0;
+ descending = false;
+}
+
+void FGAILocalTraffic::StraightInEntry(bool des) {
+ //cout << "************ STRAIGHT-IN ********************\n";
+ circuitsToFly = 0; // ie just fly this circuit and then stop
+ touchAndGo = false;
operatingState = IN_PATTERN;
+ leg = FINAL;
+ elevInitGood = false;
+ inAir = true;
+ SetTrack(rwy.hdg);
+ transmitted = true; // TODO - fix this hack.
+ // TODO - set up the next 5 properly for a descent!
+ slope = -5.5;
+ _pitch = 0.0;
+ _roll = 0.0;
+ IAS = 90.0;
+ descending = des;
+}
+
- // Hardwire to KEMT for now
- // Hardwired points at each end of KEMT runway
- Point3D P010(-118.037483, 34.081358, 296 * SG_FEET_TO_METER);
- Point3D P190(-118.032308, 34.090456, 299.395263 * SG_FEET_TO_METER);
- Point3D takeoff_end;
- bool d010 = true; // use this to change the hardwired runway direction
- if(d010) {
- rwy.threshold_pos = P010;
- takeoff_end = P190;
- rwy.hdg = 25.32; //from default.apt
- rwy.ID = 1;
- patternDirection = -1; // Left
- pos.setelev(rwy.threshold_pos.elev() + (-8.5 * SG_FEET_TO_METER)); // This is a complete hack - the rendered runway takes the underlying scenery elev rather than the published runway elev so I should use height above terrain or something.
+// Return what type of landing we're doing on this circuit
+LandingType FGAILocalTraffic::GetLandingOption() {
+ //cout << "circuitsToFly = " << circuitsToFly << '\n';
+ if(circuitsToFly) {
+ return(touchAndGo ? TOUCH_AND_GO : STOP_AND_GO);
} else {
- rwy.threshold_pos = P190;
- takeoff_end = P010;
- rwy.hdg = 205.32;
- rwy.ID = 19;
- patternDirection = 1; // Right
- pos.setelev(rwy.threshold_pos.elev() + (-0.0 * SG_FEET_TO_METER)); // This is a complete hack - the rendered runway takes the underlying scenery elev rather than the published runway elev so I should use height above terrain or something.
+ return(FULL_STOP);
}
+}
- //rwy.threshold_pos.setlat(34.081358);
- //rwy.threshold_pos.setlon(-118.037483);
- //rwy.mag_hdg = 12.0;
- //rwy.mag_var = 14.0;
- //rwy.hdg = rwy.mag_hdg + rwy.mag_var;
- //rwy.threshold_pos.setelev(296 * SG_FEET_TO_METER);
-
- // Initial position on threshold for now
- // TODO - check wind / default runway
- pos.setlat(rwy.threshold_pos.lat());
- pos.setlon(rwy.threshold_pos.lon());
- hdg = rwy.hdg;
-
- pitch = 0.0;
- roll = 0.0;
- leg = TAKEOFF_ROLL;
- vel = 0.0;
- slope = 0.0;
+
+// Commands to do something from higher level logic
+void FGAILocalTraffic::FlyCircuits(int numCircuits, bool tag) {
+ //cout << "FlyCircuits called" << endl;
- // Now set the position of the plane and then re-get the elevation!! (Didn't work - elev always returned as zero) :-(
- //aip.setPosition(pos.lon(), pos.lat(), pos.elev() * SG_METER_TO_FEET);
- //cout << "*********************** elev in FGAILocalTraffic = " << aip.getFGLocation()->get_cur_elev_m() << '\n';
-
- // Set the projection for the local area
- ortho.Init(rwy.threshold_pos, rwy.hdg);
- rwy.end1ortho = ortho.ConvertToLocal(rwy.threshold_pos); // should come out as zero
- // Hardwire to KEMT for now
- rwy.end2ortho = ortho.ConvertToLocal(takeoff_end);
- //cout << "*********************************************************************************\n";
- //cout << "*********************************************************************************\n";
- //cout << "*********************************************************************************\n";
- //cout << "end1ortho = " << rwy.end1ortho << '\n';
- //cout << "end2ortho = " << rwy.end2ortho << '\n'; // end2ortho.x() should be zero or thereabouts
-
- Transform();
+ switch(operatingState) {
+ case IN_PATTERN:
+ circuitsToFly += numCircuits;
+ return;
+ break;
+ case TAXIING:
+ // HACK - assume that we're taxiing out for now
+ circuitsToFly += numCircuits;
+ touchAndGo = tag;
+ break;
+ case PARKED:
+ circuitsToFly = numCircuits; // Note that one too many circuits gets flown because we only test and decrement circuitsToFly after landing
+ // thus flying one too many circuits. TODO - Need to sort this out better!
+ touchAndGo = tag;
+ break;
+ case EN_ROUTE:
+ break;
+ }
}
// Run the internal calculations
void FGAILocalTraffic::Update(double dt) {
- //std::cout << "In FGAILocalTraffic::Update\n";
- // Hardwire flying traffic pattern for now - eventually also needs to be able to taxi to and from runway and GA parking area.
+ //cout << "U" << flush;
+
+ // we shouldn't really need this since there's a LOD of 10K on the whole plane anyway I think.
+ // At the moment though I need to to avoid DList overflows - the whole plane LOD obviously isn't getting picked up.
+ if(!_invisible) {
+ if(dclGetHorizontalSeparation(_pos, Point3D(fgGetDouble("/position/longitude-deg"), fgGetDouble("/position/latitude-deg"), 0.0)) > 8000) _aip.setVisible(false);
+ else _aip.setVisible(true);
+ } else {
+ _aip.setVisible(false);
+ }
+
+ //double responseTime = 10.0; // seconds - this should get more sophisticated at some point
+ responseCounter += dt;
+ if((contactTower) && (responseCounter >= 8.0)) {
+ // Acknowledge request before changing frequency so it gets rendered if the user is on the same freq
+ string trns = "Tower ";
+ double f = globals->get_ATC_mgr()->GetFrequency(airportID, TOWER) / 100.0;
+ char buf[10];
+ sprintf(buf, "%.2f", f);
+ trns += buf;
+ trns += " ";
+ trns += plane.callsign;
+ pending_transmission = trns;
+ ConditionalTransmit(30.0);
+ responseCounter = 0.0;
+ contactTower = false;
+ changeFreq = true;
+ changeFreqType = TOWER;
+ }
+
+ if((contactGround) && (responseCounter >= 8.0)) {
+ // Acknowledge request before changing frequency so it gets rendered if the user is on the same freq
+ string trns = "Ground ";
+ double f = globals->get_ATC_mgr()->GetFrequency(airportID, GROUND) / 100.0;
+ char buf[10];
+ sprintf(buf, "%.2f", f);
+ trns += buf;
+ trns += " ";
+ trns += "Good Day";
+ pending_transmission = trns;
+ ConditionalTransmit(5.0);
+ responseCounter = 0.0;
+ contactGround = false;
+ changeFreq = true;
+ changeFreqType = GROUND;
+ }
+
+ if((_taxiToGA) && (responseCounter >= 8.0)) {
+ // Acknowledge request before changing frequency so it gets rendered if the user is on the same freq
+ string trns = "GA Parking, Thank you and Good Day";
+ //double f = globals->get_ATC_mgr()->GetFrequency(airportID, GROUND) / 100.0;
+ pending_transmission = trns;
+ ConditionalTransmit(5.0, 99);
+ _taxiToGA = false;
+ if(_controlled) {
+ tower->DeregisterAIPlane(plane.callsign);
+ }
+ // NOTE - we can't delete this instance yet since then the frequency won't get release when the message display finishes.
+ }
+
+ if((_removeSelf) && (responseCounter >= 8.0)) {
+ _removeSelf = false;
+ // MEGA HACK - check if we are at a simple airport or not first instead of simply hardwiring KEMT as the only non-simple airport.
+ // TODO FIXME TODO FIXME !!!!!!!
+ if(airportID != "KEMT") globals->get_AI_mgr()->ScheduleRemoval(plane.callsign);
+ }
+
+ if((changeFreq) && (responseCounter > 8.0)) {
+ switch(changeFreqType) {
+ case TOWER:
+ if(!tower) {
+ SG_LOG(SG_ATC, SG_ALERT, "ERROR: Trying to change frequency to tower in FGAILocalTraffic, but tower is NULL!!!");
+ break;
+ }
+ tuned_station = tower;
+ freq = (double)tower->get_freq() / 100.0;
+ //Transmit("DING!");
+ // Contact the tower, even if only virtually
+ pending_transmission = plane.callsign;
+ pending_transmission += " at hold short for runway ";
+ pending_transmission += ConvertRwyNumToSpokenString(rwy.rwyID);
+ pending_transmission += " traffic pattern ";
+ if(circuitsToFly) {
+ pending_transmission += ConvertNumToSpokenDigits(circuitsToFly + 1);
+ pending_transmission += " circuits touch and go";
+ } else {
+ pending_transmission += " one circuit to full stop";
+ }
+ Transmit(2);
+ break;
+ case GROUND:
+ if(!tower) {
+ SG_LOG(SG_ATC, SG_ALERT, "ERROR: Trying to change frequency to ground in FGAILocalTraffic, but tower is NULL!!!");
+ break;
+ }
+ if(!ground) {
+ SG_LOG(SG_ATC, SG_ALERT, "ERROR: Trying to change frequency to ground in FGAILocalTraffic, but ground is NULL!!!");
+ break;
+ }
+ tower->DeregisterAIPlane(plane.callsign);
+ tuned_station = ground;
+ freq = (double)ground->get_freq() / 100.0;
+ break;
+ // And to avoid compiler warnings...
+ case APPROACH: break;
+ case ATIS: break;
+ case ENROUTE: break;
+ case DEPARTURE: break;
+ case INVALID: break;
+ }
+ changeFreq = false;
+ }
+
+ //cout << "," << flush;
+
switch(operatingState) {
case IN_PATTERN:
+ //cout << "In IN_PATTERN\n";
+ if(!inAir) {
+ DoGroundElev();
+ if(!elevInitGood) {
+ if(_aip.getSGLocation()->get_cur_elev_m() > -9990.0) {
+ _pos.setelev(_aip.getSGLocation()->get_cur_elev_m() + wheelOffset);
+ //cout << "TAKEOFF_ROLL, POS = " << pos.lon() << ", " << pos.lat() << ", " << pos.elev() << '\n';
+ //Transform();
+ _aip.setVisible(true);
+ //cout << "Making plane visible!\n";
+ elevInitGood = true;
+ }
+ }
+ }
FlyTrafficPattern(dt);
Transform();
break;
case TAXIING:
- Taxi(dt);
+ //cout << "In TAXIING\n";
+ //cout << "*" << flush;
+ if(!elevInitGood) {
+ //DoGroundElev();
+ if(_aip.getSGLocation()->get_cur_elev_m() > -9990.0) {
+ _pos.setelev(_aip.getSGLocation()->get_cur_elev_m() + wheelOffset);
+ //Transform();
+ _aip.setVisible(true);
+ //Transform();
+ //cout << "Making plane visible!\n";
+ elevInitGood = true;
+ }
+ }
+ DoGroundElev();
+ //cout << "~" << flush;
+ if(!((holdingShort) && (!clearedToLineUp))) {
+ //cout << "|" << flush;
+ Taxi(dt);
+ }
+ //cout << ";" << flush;
+ if((clearedToTakeOff) && (responseCounter >= 8.0)) {
+ // possible assumption that we're at the hold short here - may not always hold
+ // TODO - sort out the case where we're cleared to line-up first and then cleared to take-off on the rwy.
+ taxiState = TD_LINING_UP;
+ //cout << "A" << endl;
+ path = ground->GetPath(holdShortNode, rwy.rwyID);
+ //cout << "B" << endl;
+ if(!path.size()) { // Assume no facility file so we'll just taxi to a point on the runway near the threshold
+ //cout << "C" << endl;
+ node* np = new node;
+ np->struct_type = NODE;
+ np->pos = ortho.ConvertFromLocal(Point3D(0.0, 10.0, 0.0));
+ path.push_back(np);
+ } else {
+ //cout << "D" << endl;
+ }
+ /*
+ cout << "path returned was:" << endl;
+ for(unsigned int i=0; i<path.size(); ++i) {
+ switch(path[i]->struct_type) {
+ case NODE:
+ cout << "NODE " << ((node*)(path[i]))->nodeID << endl;
+ break;
+ case ARC:
+ cout << "ARC\n";
+ break;
+ }
+ }
+ */
+ clearedToTakeOff = false; // We *are* still cleared - this simply stops the response recurring!!
+ holdingShort = false;
+ string trns = "Cleared for take-off ";
+ trns += plane.callsign;
+ pending_transmission = trns;
+ Transmit();
+ StartTaxi();
+ }
+ //cout << "^" << flush;
Transform();
break;
case PARKED:
+ //cout << "In PARKED\n";
+ if(!elevInitGood) {
+ DoGroundElev();
+ if(_aip.getSGLocation()->get_cur_elev_m() > -9990.0) {
+ _pos.setelev(_aip.getSGLocation()->get_cur_elev_m() + wheelOffset);
+ //Transform();
+ _aip.setVisible(true);
+ //Transform();
+ //cout << "Making plane visible!\n";
+ elevInitGood = true;
+ }
+ }
+
+ if(circuitsToFly) {
+ if((taxiRequestPending) && (taxiRequestCleared)) {
+ //cout << "&" << flush;
+ // Get the active runway details (in case they've changed since init)
+ GetRwyDetails(airportID);
+
+ // Get the takeoff node for the active runway, get a path to it and start taxiing
+ path = ground->GetPathToHoldShort(ourGate, rwy.rwyID);
+ if(path.size() < 2) {
+ // something has gone wrong
+ SG_LOG(SG_ATC, SG_ALERT, "Invalid path from gate to theshold in FGAILocalTraffic::FlyCircuits\n");
+ return;
+ }
+ /*
+ cout << "path returned was:\n";
+ for(unsigned int i=0; i<path.size(); ++i) {
+ switch(path[i]->struct_type) {
+ case NODE:
+ cout << "NODE " << ((node*)(path[i]))->nodeID << endl;
+ break;
+ case ARC:
+ cout << "ARC\n";
+ break;
+ }
+ }
+ */
+ path.erase(path.begin()); // pop the gate - we're here already!
+ taxiState = TD_OUTBOUND;
+ taxiRequestPending = false;
+ holdShortNode = (node*)(*(path.begin() + path.size()));
+ StartTaxi();
+ } else if(!taxiRequestPending) {
+ //cout << "(" << flush;
+ // Do some communication
+ // airport name + tower + airplane callsign + location + request taxi for + operation type + ?
+ string trns = "";
+ if(_controlled) {
+ trns += tower->get_name();
+ trns += " tower ";
+ } else {
+ trns += "Traffic ";
+ // TODO - get the airport name somehow if uncontrolled
+ }
+ trns += plane.callsign;
+ trns += " on apron parking request taxi for traffic pattern";
+ //cout << "trns = " << trns << endl;
+ pending_transmission = trns;
+ Transmit(1);
+ taxiRequestCleared = false;
+ taxiRequestPending = true;
+ }
+ }
+
+ //cout << "!" << flush;
+
+ // Maybe the below should be set when we get to the threshold and prepare for TO?
+ // FIXME TODO - pattern direction is still hardwired
+ patternDirection = -1; // Left
+ // At the bare minimum we ought to make sure it goes the right way at dual parallel rwy airports!
+ if(rwy.rwyID.size() == 3) {
+ patternDirection = (rwy.rwyID.substr(2,1) == "R" ? 1 : -1);
+ }
// Do nothing
+ Transform();
+ //cout << ")" << flush;
+ break;
+ default:
+ break;
+ }
+ //cout << "I " << flush;
+
+ //cout << "Update _pos = " << _pos << ", vis = " << _aip.getVisible() << '\n';
+
+ // Convienience output for AI debugging using the property logger
+ //fgSetDouble("/AI/Local1/ortho-x", (ortho.ConvertToLocal(_pos)).x());
+ //fgSetDouble("/AI/Local1/ortho-y", (ortho.ConvertToLocal(_pos)).y());
+ //fgSetDouble("/AI/Local1/elev", _pos.elev() * SG_METER_TO_FEET);
+
+ // And finally, call parent.
+ FGAIPlane::Update(dt);
+}
+
+void FGAILocalTraffic::RegisterTransmission(int code) {
+ switch(code) {
+ case 1: // taxi request cleared
+ taxiRequestCleared = true;
+ SG_LOG(SG_ATC, SG_INFO, "AI local traffic " << plane.callsign << " cleared to taxi...");
+ break;
+ case 2: // contact tower
+ responseCounter = 0;
+ contactTower = true;
+ SG_LOG(SG_ATC, SG_INFO, "AI local traffic " << plane.callsign << " told to contact tower...");
+ break;
+ case 3: // Cleared to line up
+ responseCounter = 0;
+ clearedToLineUp = true;
+ SG_LOG(SG_ATC, SG_INFO, "AI local traffic " << plane.callsign << " cleared to line-up...");
+ break;
+ case 4: // cleared to take-off
+ responseCounter = 0;
+ clearedToTakeOff = true;
+ SG_LOG(SG_ATC, SG_INFO, "AI local traffic " << plane.callsign << " cleared to take-off...");
+ break;
+ case 5: // contact ground
+ responseCounter = 0;
+ contactGround = true;
+ SG_LOG(SG_ATC, SG_INFO, "AI local traffic " << plane.callsign << " told to contact ground...");
+ break;
+ // case 6 is a temporary mega-hack for controlled airports without separate ground control
+ case 6: // taxi to the GA parking
+ responseCounter = 0;
+ _taxiToGA = true;
+ SG_LOG(SG_ATC, SG_INFO, "AI local traffic " << plane.callsign << " told to taxi to the GA parking...");
+ break;
+ case 7: // Cleared to land (also implies cleared for the option
+ _clearedToLand = true;
+ SG_LOG(SG_ATC, SG_INFO, "AI local traffic " << plane.callsign << " cleared to land...");
+ break;
+ case 13: // Go around!
+ responseCounter = 0;
+ goAround = true;
+ _clearedToLand = false;
+ SG_LOG(SG_ATC, SG_INFO, "AI local traffic " << plane.callsign << " told to go-around!!");
break;
default:
break;
}
- //cout << "elev in FGAILocalTraffic = " << aip.getFGLocation()->get_cur_elev_m() << '\n';
- // This should become if(the plane has moved) then Transform()
}
// Fly a traffic pattern
void FGAILocalTraffic::FlyTrafficPattern(double dt) {
// Need to differentiate between in-air (IAS governed) and on-ground (vel governed)
// Take-off is an interesting case - we are on the ground but takeoff speed is IAS governed.
- bool inAir = true; // FIXME - possibly make into a class variable
- static bool transmitted = false; // FIXME - this is a hack
-
// WIND
// Wind has two effects - a mechanical one in that IAS translates to a different vel, and the hdg != track,
// but also a piloting effect, in that the AI must be able to descend at a different rate in order to hit the threshold.
double turn_time = 60.0; // seconds - TODO - check this guess
double turn_circumference;
double turn_radius;
- Point3D orthopos = ortho.ConvertToLocal(pos); // ortho position of the plane
+ Point3D orthopos = ortho.ConvertToLocal(_pos); // ortho position of the plane
//cout << "runway elev = " << rwy.threshold_pos.elev() << ' ' << rwy.threshold_pos.elev() * SG_METER_TO_FEET << '\n';
- //cout << "elev = " << pos.elev() << ' ' << pos.elev() * SG_METER_TO_FEET << '\n';
+ //cout << "elev = " << _pos.elev() << ' ' << _pos.elev() * SG_METER_TO_FEET << '\n';
// HACK FOR TESTING - REMOVE
//cout << "Calling ExitRunway..." << endl;
double wind_from = wind_from_hdg->getDoubleValue();
double wind_speed = wind_speed_knots->getDoubleValue();
+ double dveldt;
+
switch(leg) {
case TAKEOFF_ROLL:
- inAir = false;
+ //inAir = false;
track = rwy.hdg;
if(vel < 80.0) {
double dveldt = 5.0;
vel += dveldt * dt;
}
- IAS = vel + (cos((hdg - wind_from) * DCL_DEGREES_TO_RADIANS) * wind_speed);
+ if(_aip.getSGLocation()->get_cur_elev_m() > -9990.0) {
+ _pos.setelev(_aip.getSGLocation()->get_cur_elev_m() + wheelOffset);
+ }
+ IAS = vel + (cos((_hdg - wind_from) * DCL_DEGREES_TO_RADIANS) * wind_speed);
if(IAS >= 70) {
leg = CLIMBOUT;
- pitch = 10.0;
+ SetTrack(rwy.hdg); // Hands over control of turning to AIPlane
+ _pitch = 10.0;
IAS = best_rate_of_climb_speed;
- slope = 7.0;
+ //slope = 7.0;
+ slope = 6.0; // Reduced it slightly since it's climbing a lot steeper than I can in the JSBSim C172.
+ inAir = true;
}
break;
case CLIMBOUT:
- track = rwy.hdg;
- if((pos.elev() - rwy.threshold_pos.elev()) * SG_METER_TO_FEET > 600) {
- leg = TURN1;
+ // Turn to crosswind if above 700ft AND if other traffic allows
+ // (decided in FGTower and accessed through GetCrosswindConstraint(...)).
+ // According to AIM, traffic should climb to within 300ft of pattern altitude before commencing crosswind turn.
+ // TODO - At hot 'n high airports this may be 500ft AGL though - need to make this a variable.
+ if((_pos.elev() - rwy.threshold_pos.elev()) * SG_METER_TO_FEET > 700) {
+ double cc = 0.0;
+ if(tower->GetCrosswindConstraint(cc)) {
+ if(orthopos.y() > cc) {
+ //cout << "Turning to crosswind, distance from threshold = " << orthopos.y() << '\n';
+ leg = TURN1;
+ }
+ } else if(orthopos.y() > 1500.0) { // Added this constraint as a hack to prevent turning too early when going around.
+ // TODO - We should be doing it as a distance from takeoff end, not theshold end though.
+ //cout << "Turning to crosswind, distance from threshold = " << orthopos.y() << '\n';
+ leg = TURN1;
+ }
+ }
+ // Need to check for levelling off in case we can't turn crosswind as soon
+ // as we would like due to other traffic.
+ if((_pos.elev() - rwy.threshold_pos.elev()) * SG_METER_TO_FEET > 1000) {
+ slope = 0.0;
+ _pitch = 0.0;
+ IAS = 80.0; // FIXME - use smooth transistion to new speed and attitude.
}
+ if(goAround && !goAroundCalled) {
+ if(responseCounter > 5.5) {
+ pending_transmission = plane.callsign;
+ pending_transmission += " going around";
+ Transmit();
+ goAroundCalled = true;
+ }
+ }
break;
case TURN1:
- track += (360.0 / turn_time) * dt * patternDirection;
- Bank(25.0 * patternDirection);
+ SetTrack(rwy.hdg + (90.0 * patternDirection));
if((track < (rwy.hdg - 89.0)) || (track > (rwy.hdg + 89.0))) {
leg = CROSSWIND;
}
break;
case CROSSWIND:
- LevelWings();
- track = rwy.hdg + (90.0 * patternDirection);
- if((pos.elev() - rwy.threshold_pos.elev()) * SG_METER_TO_FEET > 1000) {
+ goAround = false;
+ if((_pos.elev() - rwy.threshold_pos.elev()) * SG_METER_TO_FEET > 1000) {
slope = 0.0;
- pitch = 0.0;
+ _pitch = 0.0;
IAS = 80.0; // FIXME - use smooth transistion to new speed
}
- // turn 1000m out for now
- if(fabs(orthopos.x()) > 980) {
- leg = TURN2;
+ // turn 1000m out for now, taking other traffic into accout
+ if(fabs(orthopos.x()) > 900) {
+ double dd = 0.0;
+ if(tower->GetDownwindConstraint(dd)) {
+ if(fabs(orthopos.x()) > fabs(dd)) {
+ //cout << "Turning to downwind, distance from centerline = " << fabs(orthopos.x()) << '\n';
+ leg = TURN2;
+ }
+ } else {
+ //cout << "Turning to downwind, distance from centerline = " << fabs(orthopos.x()) << '\n';
+ leg = TURN2;
+ }
}
break;
case TURN2:
- track += (360.0 / turn_time) * dt * patternDirection;
- Bank(25.0 * patternDirection);
+ SetTrack(rwy.hdg - (180 * patternDirection));
// just in case we didn't make height on crosswind
- if((pos.elev() - rwy.threshold_pos.elev()) * SG_METER_TO_FEET > 1000) {
+ if((_pos.elev() - rwy.threshold_pos.elev()) * SG_METER_TO_FEET > 1000) {
slope = 0.0;
- pitch = 0.0;
+ _pitch = 0.0;
IAS = 80.0; // FIXME - use smooth transistion to new speed
}
if((track < (rwy.hdg - 179.0)) || (track > (rwy.hdg + 179.0))) {
leg = DOWNWIND;
transmitted = false;
- //roll = 0.0;
}
break;
case DOWNWIND:
- LevelWings();
- track = rwy.hdg - (180 * patternDirection); //should tend to bring track back into the 0->360 range
// just in case we didn't make height on crosswind
- if((pos.elev() - rwy.threshold_pos.elev()) * SG_METER_TO_FEET > 1000) {
+ if(((_pos.elev() - rwy.threshold_pos.elev()) * SG_METER_TO_FEET > 995) && ((_pos.elev() - rwy.threshold_pos.elev()) * SG_METER_TO_FEET < 1015)) {
slope = 0.0;
- pitch = 0.0;
+ _pitch = 0.0;
+ IAS = 90.0; // FIXME - use smooth transistion to new speed
+ }
+ if((_pos.elev() - rwy.threshold_pos.elev()) * SG_METER_TO_FEET >= 1015) {
+ slope = -1.0;
+ _pitch = -1.0;
IAS = 90.0; // FIXME - use smooth transistion to new speed
}
if((orthopos.y() < 0) && (!transmitted)) {
TransmitPatternPositionReport();
transmitted = true;
}
- if(orthopos.y() < -480) {
- slope = -4.0; // FIXME - calculate to descent at 500fpm and hit the threshold (taking wind into account as well!!)
- pitch = -3.0;
+ if((orthopos.y() < -100) && (!descending)) {
+ //cout << "DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDdddd\n";
+ // Maybe we should think about when to start descending.
+ // For now we're assuming that we aim to follow the same glidepath regardless of wind.
+ double d1;
+ double d2;
+ CalculateSoD((tower->GetBaseConstraint(d1) ? d1 : -1000.0), (tower->GetDownwindConstraint(d2) ? d2 : 1000.0 * patternDirection), (patternDirection ? true : false));
+ if(SoD.leg == DOWNWIND) {
+ descending = (orthopos.y() < SoD.y ? true : false);
+ }
+
+ }
+ if(descending) {
+ slope = -5.5; // FIXME - calculate to descent at 500fpm and hit the desired point on the runway (taking wind into account as well!!)
+ _pitch = -3.0;
IAS = 85.0;
}
- if(orthopos.y() < -980) {
- //roll = -20;
- leg = TURN3;
- transmitted = false;
- IAS = 80.0;
+
+ // Try and arrange to turn nicely onto base
+ turn_circumference = IAS * 0.514444 * turn_time;
+ //Hmmm - this is an interesting one - ground vs airspeed in relation to turn radius
+ //We'll leave it as a hack with IAS for now but it needs revisiting.
+ turn_radius = turn_circumference / (2.0 * DCL_PI);
+ if(orthopos.y() < -1000.0 + turn_radius) {
+ //if(orthopos.y() < -980) {
+ double bb = 0.0;
+ if(tower->GetBaseConstraint(bb)) {
+ if(fabs(orthopos.y()) > fabs(bb)) {
+ //cout << "Turning to base, distance from threshold = " << fabs(orthopos.y()) << '\n';
+ leg = TURN3;
+ transmitted = false;
+ IAS = 80.0;
+ }
+ } else {
+ //cout << "Turning to base, distance from threshold = " << fabs(orthopos.y()) << '\n';
+ leg = TURN3;
+ transmitted = false;
+ IAS = 80.0;
+ }
}
break;
case TURN3:
- track += (360.0 / turn_time) * dt * patternDirection;
- Bank(25.0 * patternDirection);
+ SetTrack(rwy.hdg - (90 * patternDirection));
if(fabs(rwy.hdg - track) < 91.0) {
leg = BASE;
}
break;
case BASE:
- LevelWings();
if(!transmitted) {
- TransmitPatternPositionReport();
+ // Base report should only be transmitted at uncontrolled airport - not towered.
+ if(!_controlled) TransmitPatternPositionReport();
transmitted = true;
}
- track = rwy.hdg - (90 * patternDirection);
- slope = -6.0; // FIXME - calculate to descent at 500fpm and hit the threshold
- pitch = -4.0;
- IAS = 70.0; // FIXME - slowdown gradually
- // Try and arrange to turn nicely onto base
+
+ if(!descending) {
+ double d1;
+ // Make downwind leg position artifically large to avoid any chance of SoD being returned as
+ // on downwind when we are already on base.
+ CalculateSoD((tower->GetBaseConstraint(d1) ? d1 : -1000.0), (10000.0 * patternDirection), (patternDirection ? true : false));
+ if(SoD.leg == BASE) {
+ descending = (fabs(orthopos.y()) < fabs(SoD.y) ? true : false);
+ }
+
+ }
+ if(descending) {
+ slope = -5.5; // FIXME - calculate to descent at 500fpm and hit the threshold (taking wind into account as well!!)
+ _pitch = -4.0;
+ IAS = 70.0;
+ }
+
+ // Try and arrange to turn nicely onto final
turn_circumference = IAS * 0.514444 * turn_time;
//Hmmm - this is an interesting one - ground vs airspeed in relation to turn radius
- //We'll leave it as a hack with IAS for now but it needs revisiting.
-
+ //We'll leave it as a hack with IAS for now but it needs revisiting.
turn_radius = turn_circumference / (2.0 * DCL_PI);
if(fabs(orthopos.x()) < (turn_radius + 50)) {
leg = TURN4;
}
break;
case TURN4:
- track += (360.0 / turn_time) * dt * patternDirection;
- Bank(25.0 * patternDirection);
+ SetTrack(rwy.hdg);
if(fabs(track - rwy.hdg) < 0.6) {
leg = FINAL;
vel = nominal_final_speed;
}
break;
case FINAL:
+ if(goAround && responseCounter > 2.0) {
+ leg = CLIMBOUT;
+ _pitch = 8.0;
+ IAS = best_rate_of_climb_speed;
+ slope = 5.0; // A bit less steep than the initial climbout.
+ inAir = true;
+ goAroundCalled = false;
+ descending = false;
+ break;
+ }
LevelWings();
if(!transmitted) {
- TransmitPatternPositionReport();
+ if((!_controlled) || (!_clearedToLand)) TransmitPatternPositionReport();
transmitted = true;
}
+ if(!descending) {
+ // Make base leg position artifically large to avoid any chance of SoD being returned as
+ // on base or downwind when we are already on final.
+ CalculateSoD(-10000.0, (1000.0 * patternDirection), (patternDirection ? true : false));
+ if(SoD.leg == FINAL) {
+ descending = (fabs(orthopos.y()) < fabs(SoD.y) ? true : false);
+ }
+
+ }
+ if(descending) {
+ if(orthopos.y() < -50.0) {
+ double thesh_offset = 30.0;
+ slope = atan((_pos.elev() - fgGetAirportElev(airportID)) / (orthopos.y() - thesh_offset)) * DCL_RADIANS_TO_DEGREES;
+ //cout << "slope = " << slope << ", elev = " << _pos.elev() << ", apt_elev = " << fgGetAirportElev(airportID) << ", op.y = " << orthopos.y() << '\n';
+ if(slope < -10.0) slope = -10.0;
+ _savedSlope = slope;
+ _pitch = -4.0;
+ IAS = 70.0;
+ } else {
+ if(_pos.elev() < (rwy.threshold_pos.elev()+10.0+wheelOffset)) {
+ if(_aip.getSGLocation()->get_cur_elev_m() > -9990.0) {
+ if(_pos.elev() < (_aip.getSGLocation()->get_cur_elev_m() + wheelOffset + 1.0)) {
+ slope = -2.0;
+ _pitch = 1.0;
+ IAS = 55.0;
+ } else if(_pos.elev() < (_aip.getSGLocation()->get_cur_elev_m() + wheelOffset + 5.0)) {
+ slope = -4.0;
+ _pitch = -2.0;
+ IAS = 60.0;
+ } else {
+ slope = _savedSlope;
+ _pitch = -3.0;
+ IAS = 65.0;
+ }
+ } else {
+ // Elev not determined
+ slope = _savedSlope;
+ _pitch = -3.0;
+ IAS = 65.0;
+ }
+ } else {
+ slope = _savedSlope;
+ _pitch = -3.0;
+ IAS = 65.0;
+ }
+ }
+ }
// Try and track the extended centreline
- track = rwy.hdg - (0.2 * orthopos.x());
+ SetTrack(rwy.hdg - (0.2 * orthopos.x()));
//cout << "orthopos.x() = " << orthopos.x() << " hdg = " << hdg << '\n';
- if(pos.elev() <= rwy.threshold_pos.elev()) {
- pos.setelev(rwy.threshold_pos.elev());// + (-8.5 * SG_FEET_TO_METER)); // This is a complete hack - the rendered runway takes the underlying scenery elev rather than the published runway elev so I should use height above terrain or something.
- slope = 0.0;
- pitch = 0.0;
- leg = LANDING_ROLL;
+ if(_pos.elev() < (rwy.threshold_pos.elev()+20.0+wheelOffset)) {
+ DoGroundElev(); // Need to call it here expicitly on final since it's only called
+ // for us in update(...) when the inAir flag is false.
}
+ if(_pos.elev() < (rwy.threshold_pos.elev()+10.0+wheelOffset)) {
+ //slope = -1.0;
+ //_pitch = 1.0;
+ if(_aip.getSGLocation()->get_cur_elev_m() > -9990.0) {
+ if((_aip.getSGLocation()->get_cur_elev_m() + wheelOffset) > _pos.elev()) {
+ slope = 0.0;
+ _pitch = 0.0;
+ leg = LANDING_ROLL;
+ inAir = false;
+ LevelWings();
+ ClearTrack(); // Take over explicit track handling since AIPlane currently always banks when changing course
+ }
+ } // else need a fallback position based on arpt elev in case ground elev determination fails?
+ } else {
+ // TODO
+ }
break;
case LANDING_ROLL:
- inAir = false;
+ //inAir = false;
+ descending = false;
+ if(_aip.getSGLocation()->get_cur_elev_m() > -9990.0) {
+ _pos.setelev(_aip.getSGLocation()->get_cur_elev_m() + wheelOffset);
+ }
track = rwy.hdg;
- double dveldt = -5.0;
+ dveldt = -5.0;
vel += dveldt * dt;
// FIXME - differentiate between touch and go and full stops
if(vel <= 15.0) {
}
}
break;
+ case LEG_UNKNOWN:
+ break;
}
if(inAir) {
// Does it really matter?
// Apply wind to ground-relative velocity if in the air
- vel = IAS - (cos((hdg - wind_from) * DCL_DEGREES_TO_RADIANS) * wind_speed);
+ vel = IAS - (cos((_hdg - wind_from) * DCL_DEGREES_TO_RADIANS) * wind_speed);
//crab = f(track, wind, vel);
// The vector we need to fly is our desired vector minus the wind vector
// TODO - we probably ought to use plib's built in vector types and operations for this
crab = 0.0;
}
- hdg = track + crab;
+ //cout << "X " << orthopos.x() << " Y " << orthopos.y() << " SLOPE " << slope << " elev " << _pos.elev() * SG_METER_TO_FEET << '\n';
+
+ _hdg = track + crab;
dist = vel * 0.514444 * dt;
- pos = dclUpdatePosition(pos, track, slope, dist);
+ _pos = dclUpdatePosition(_pos, track, slope, dist);
+}
+
+// Pattern direction is true for right, false for left
+void FGAILocalTraffic::CalculateSoD(double base_leg_pos, double downwind_leg_pos, bool pattern_direction) {
+ // For now we'll ignore wind and hardwire the glide angle.
+ double ga = 5.5; //degrees
+ double pa = 1000.0 * SG_FEET_TO_METER; // pattern altitude in meters
+ // FIXME - get glideslope angle and pattern altitude agl from airport details if available
+
+ // For convienience, we'll have +ve versions of the input distances
+ double blp = fabs(base_leg_pos);
+ double dlp = fabs(downwind_leg_pos);
+
+ //double turn_allowance = 150.0; // Approximate distance in meters that a 90deg corner is shortened by turned in a light plane.
+
+ double stod = pa / tan(ga * DCL_DEGREES_TO_RADIANS); // distance in meters from touchdown point to start descent
+ //cout << "Descent to start = " << stod << " meters out\n";
+ if(stod < blp) { // Start descending on final
+ SoD.leg = FINAL;
+ SoD.y = stod * -1.0;
+ SoD.x = 0.0;
+ } else if(stod < (blp + dlp)) { // Start descending on base leg
+ SoD.leg = BASE;
+ SoD.y = blp * -1.0;
+ SoD.x = (pattern_direction ? (stod - dlp) : (stod - dlp) * -1.0);
+ } else { // Start descending on downwind leg
+ SoD.leg = DOWNWIND;
+ SoD.x = (pattern_direction ? dlp : dlp * -1.0);
+ SoD.y = (blp - (stod - (blp + dlp))) * -1.0;
+ }
}
void FGAILocalTraffic::TransmitPatternPositionReport(void) {
// airport name + "traffic" + airplane callsign + pattern direction + pattern leg + rwy + ?
string trns = "";
+ int code = 0;
trns += tower->get_name();
trns += " Traffic ";
- // FIXME - add the callsign to the class variables
- trns += "Trainer-two-five-charlie ";
+ trns += plane.callsign;
if(patternDirection == 1) {
- trns += "right ";
+ trns += " right ";
} else {
- trns += "left ";
+ trns += " left ";
}
// We could probably get rid of this whole switch statement and just pass a string containing the leg from the FlyPattern function.
// Fall through to DOWNWIND
case DOWNWIND:
trns += "downwind ";
+ code = 11;
break;
case TURN3:
// Fall through to BASE
// Fall through to FINAL
case FINAL: // maybe this should include long/short final if appropriate?
trns += "final ";
+ code = 13;
break;
default: // Hopefully this won't be used
trns += "pattern ";
break;
}
- // FIXME - I've hardwired the runway call as well!! (We could work this out from rwy heading and mag deviation)
- trns += ConvertRwyNumToSpokenString(1);
+ trns += ConvertRwyNumToSpokenString(rwy.rwyID);
+
+ trns += " ";
// And add the airport name again
trns += tower->get_name();
- Transmit(trns);
+ pending_transmission = trns;
+ ConditionalTransmit(60.0, code); // Assume a report of this leg will be invalid if we can't transmit within a minute.
}
-void FGAILocalTraffic::ExitRunway(Point3D orthopos) {
+// Callback handler
+// TODO - Really should enumerate these coded values.
+void FGAILocalTraffic::ProcessCallback(int code) {
+ // 1 - Request Departure from ground
+ // 2 - Report at hold short
+ // 3 - Report runway vacated
+ // 10 - report crosswind
+ // 11 - report downwind
+ // 12 - report base
+ // 13 - report final
+ if(code == 1) {
+ ground->RequestDeparture(plane, this);
+ } else if(code == 2) {
+ tower->ContactAtHoldShort(plane, this, CIRCUIT);
+ } else if(code == 3) {
+ tower->ReportRunwayVacated(plane.callsign);
+ } else if(code == 11) {
+ tower->ReportDownwind(plane.callsign);
+ } else if(code == 13) {
+ tower->ReportFinal(plane.callsign);
+ } else if(code == 99) { // Flag this instance for deletion
+ responseCounter = 0;
+ _removeSelf = true;
+ SG_LOG(SG_ATC, SG_INFO, "AI local traffic " << plane.callsign << " delete instance callback called.");
+ }
+}
+
+void FGAILocalTraffic::ExitRunway(const Point3D& orthopos) {
//cout << "In ExitRunway" << endl;
//cout << "Runway ID is " << rwy.ID << endl;
- node_array_type exitNodes = airport.GetExits(rwy.ID); //I suppose we ought to have some fallback for rwy with no defined exits?
+
+ _clearedToLand = false;
+
+ node_array_type exitNodes = ground->GetExits(rwy.rwyID); //I suppose we ought to have some fallback for rwy with no defined exits?
/*
cout << "Node ID's of exits are ";
for(unsigned int i=0; i<exitNodes.size(); ++i) {
node* rwyExit = *(exitNodes.begin());
//int gateID; //This might want to be more persistant at some point
while(nItr != exitNodes.end()) {
- d = ortho.ConvertToLocal((*nItr)->pos).y() - ortho.ConvertToLocal(pos).y(); //FIXME - consider making orthopos a class variable
+ d = ortho.ConvertToLocal((*nItr)->pos).y() - ortho.ConvertToLocal(_pos).y(); //FIXME - consider making orthopos a class variable
if(d > 0.0) {
if(d < dist) {
dist = d;
}
++nItr;
}
- in_dest = airport.GetGateNode();
- // TODO - add a NULL pointer (no available gates) check for in_dest and have a fallback position
- // (possibly taxi off runway and disappear?)
- path = airport.GetPath(rwyExit, in_dest);
- //cout << "path returned was:" << endl;
+ ourGate = ground->GetGateNode();
+ if(ourGate == NULL) {
+ // Implies no available gates - what shall we do?
+ // For now just vanish the plane - possibly we can make this more elegant in the future
+ SG_LOG(SG_ATC, SG_ALERT, "No gate found by FGAILocalTraffic whilst landing at " << airportID << '\n');
+ //_aip.setVisible(false);
+ //cout << "Setting visible false\n";
+ operatingState = PARKED;
+ return;
+ }
+ path = ground->GetPath(rwyExit, ourGate);
/*
+ cout << "path returned was:" << endl;
for(unsigned int i=0; i<path.size(); ++i) {
switch(path[i]->struct_type) {
case NODE:
StartTaxi();
} else {
// Something must have gone wrong with the ground network file - or there is only a rwy here and no exits defined
- SG_LOG(SG_GENERAL, SG_ALERT, "No exits found by FGAILocalTraffic from runway " << rwy.ID << " at " << airportID << '\n');
+ SG_LOG(SG_ATC, SG_INFO, "No exits found by FGAILocalTraffic from runway " << rwy.rwyID << " at " << airportID << '\n');
+ //if(airportID == "KRHV") cout << "No exits found by " << plane.callsign << " from runway " << rwy.rwyID << " at " << airportID << '\n';
// What shall we do - just remove the plane from sight?
- aip.setVisible(false);
+ _aip.setVisible(false);
+ _invisible = true;
+ //cout << "Setting visible false\n";
+ //tower->ReportRunwayVacated(plane.callsign);
+ string trns = "Clear of the runway ";
+ trns += plane.callsign;
+ pending_transmission = trns;
+ Transmit(3);
operatingState = PARKED;
}
}
//cout << "taxiPathPos = " << taxiPathPos << endl;
ground_network_path_iterator pathItr = path.begin() + taxiPathPos;
if(pathItr == path.end()) {
- SG_LOG(SG_GENERAL, SG_ALERT, "ERROR IN AILocalTraffic::GetNextTaxiNode - no more nodes in path\n");
+ SG_LOG(SG_ATC, SG_ALERT, "ERROR IN AILocalTraffic::GetNextTaxiNode - no more nodes in path\n");
} else {
if((*pathItr)->struct_type == NODE) {
//cout << "ITS A NODE" << endl;
pathItr++;
taxiPathPos++;
if(pathItr == path.end()) {
- SG_LOG(SG_GENERAL, SG_ALERT, "ERROR IN AILocalTraffic::GetNextTaxiNode - path ended with an arc\n");
+ SG_LOG(SG_ATC, SG_ALERT, "ERROR IN AILocalTraffic::GetNextTaxiNode - path ended with an arc\n");
} else if((*pathItr)->struct_type == NODE) {
nextTaxiNode = (node*)*pathItr;
++taxiPathPos;
} else {
//OOPS - two non-nodes in a row - that shouldn't happen ATM
- SG_LOG(SG_GENERAL, SG_ALERT, "ERROR IN AILocalTraffic::GetNextTaxiNode - two non-nodes in sequence\n");
+ SG_LOG(SG_ATC, SG_ALERT, "ERROR IN AILocalTraffic::GetNextTaxiNode - two non-nodes in sequence\n");
}
}
}
void FGAILocalTraffic::StartTaxi() {
//cout << "StartTaxi called" << endl;
operatingState = TAXIING;
+
taxiPathPos = 0;
//Set the desired heading
//Eventually we may need to consider the fact that we might start on a curved arc and
//not be able to head directly for the first node.
GetNextTaxiNode(); // sets the class variable nextTaxiNode to the next taxi node!
- desiredTaxiHeading = GetHeadingFromTo(pos, nextTaxiNode->pos);
+ desiredTaxiHeading = GetHeadingFromTo(_pos, nextTaxiNode->pos);
//cout << "First taxi heading is " << desiredTaxiHeading << endl;
}
+// speed in knots, headings in degrees, radius in meters.
+static double TaxiTurnTowardsHeading(double current_hdg, double desired_hdg, double speed, double radius, double dt) {
+ // wrap heading - this prevents a logic bug where the plane would just go round in circles!!
+ while(current_hdg < 0.0) {
+ current_hdg += 360.0;
+ }
+ while(current_hdg > 360.0) {
+ current_hdg -= 360.0;
+ }
+ if(fabs(current_hdg - desired_hdg) > 0.1) {
+ // Which is the quickest direction to turn onto heading?
+ if(desired_hdg > current_hdg) {
+ if((desired_hdg - current_hdg) <= 180) {
+ // turn right
+ current_hdg += ((speed * 0.514444 * dt) / (radius * DCL_PI)) * 180.0;
+ // TODO - check that increments are less than the delta that we check for the right direction
+ // Probably need to reduce convergence speed as convergence is reached
+ } else {
+ current_hdg -= ((speed * 0.514444 * dt) / (radius * DCL_PI)) * 180.0;
+ }
+ } else {
+ if((current_hdg - desired_hdg) <= 180) {
+ // turn left
+ current_hdg -= ((speed * 0.514444 * dt) / (radius * DCL_PI)) * 180.0;
+ // TODO - check that increments are less than the delta that we check for the right direction
+ // Probably need to reduce convergence speed as convergence is reached
+ } else {
+ current_hdg += ((speed * 0.514444 * dt) / (radius * DCL_PI)) * 180.0;
+ }
+ }
+ }
+ return(current_hdg);
+}
+
void FGAILocalTraffic::Taxi(double dt) {
//cout << "Taxi called" << endl;
// Logic - if we are further away from next point than turn radius then head for it
// If we have reached turning point then get next point and turn onto that heading
// Look out for the finish!!
- Point3D orthopos = ortho.ConvertToLocal(pos); // ortho position of the plane
- desiredTaxiHeading = GetHeadingFromTo(pos, nextTaxiNode->pos);
+ //Point3D orthopos = ortho.ConvertToLocal(pos); // ortho position of the plane
+ desiredTaxiHeading = GetHeadingFromTo(_pos, nextTaxiNode->pos);
+
+ bool lastNode = (taxiPathPos == path.size() ? true : false);
+ if(lastNode) {
+ //cout << "LAST NODE\n";
+ }
// HACK ALERT! - for now we will taxi at constant speed for straights and turns
// Remember that hdg is always equal to track when taxiing so we don't have to consider them both
- double dist_to_go = dclGetHorizontalSeparation(pos, nextTaxiNode->pos); // we may be able to do this more cheaply using orthopos
+ double dist_to_go = dclGetHorizontalSeparation(_pos, nextTaxiNode->pos); // we may be able to do this more cheaply using orthopos
//cout << "dist_to_go = " << dist_to_go << endl;
if((nextTaxiNode->type == GATE) && (dist_to_go <= 0.1)) {
+ // This might be more robust to outward paths starting with a gate if we check for either
+ // last node or TD_INBOUND ?
// park up
- //taxiing = false;
- //parked = true;
operatingState = PARKED;
- } else if((dist_to_go > taxiTurnRadius) || (nextTaxiNode->type == GATE)) {
+ } else if(((dist_to_go > taxiTurnRadius) || (nextTaxiNode->type == GATE)) && (!liningUp)){
// if the turn radius is r, and speed is s, then in a time dt we turn through
// ((s.dt)/(PI.r)) x 180 degrees
// or alternatively (s.dt)/r radians
//cout << "hdg = " << hdg << " desired taxi heading = " << desiredTaxiHeading << '\n';
- if(fabs(hdg - desiredTaxiHeading) > 0.1) {
- // Which is the quickest direction to turn onto heading?
- if(desiredTaxiHeading > hdg) {
- if((desiredTaxiHeading - hdg) <= 180) {
- // turn right
- hdg += ((nominalTaxiSpeed * 0.514444 * dt) / (taxiTurnRadius * DCL_PI)) * 180.0;
- // TODO - check that increments are less than the delta that we check for the right direction
- // Probably need to reduce convergence speed as convergence is reached
- } else {
- hdg -= ((nominalTaxiSpeed * 0.514444 * dt) / (taxiTurnRadius * DCL_PI)) * 180.0;
- }
- } else {
- if((hdg - desiredTaxiHeading) <= 180) {
- // turn left
- hdg -= ((nominalTaxiSpeed * 0.514444 * dt) / (taxiTurnRadius * DCL_PI)) * 180.0;
- // TODO - check that increments are less than the delta that we check for the right direction
- // Probably need to reduce convergence speed as convergence is reached
- } else {
- hdg += ((nominalTaxiSpeed * 0.514444 * dt) / (taxiTurnRadius * DCL_PI)) * 180.0;
- }
- }
- }
+ _hdg = TaxiTurnTowardsHeading(_hdg, desiredTaxiHeading, nominalTaxiSpeed, taxiTurnRadius, dt);
double vel = nominalTaxiSpeed;
//cout << "vel = " << vel << endl;
double dist = vel * 0.514444 * dt;
//cout << "dist = " << dist << endl;
- double track = hdg;
+ double track = _hdg;
//cout << "track = " << track << endl;
double slope = 0.0;
- pos = dclUpdatePosition(pos, track, slope, dist);
+ _pos = dclUpdatePosition(_pos, track, slope, dist);
//cout << "Updated position...\n";
- // FIXME - HACK in absense of proper ground elevation determination
- // Linearly interpolate altitude when taxiing between N and S extremes of orthopos
- pos.setelev((287.5 + ((299.3 - 287.5) * fabs(orthopos.y() / 1000.0))) * SG_FEET_TO_METER);
+ if(_aip.getSGLocation()->get_cur_elev_m() > -9990) {
+ _pos.setelev(_aip.getSGLocation()->get_cur_elev_m() + wheelOffset);
+ } // else don't change the elev until we get a valid ground elev again!
+ } else if(lastNode) {
+ if(taxiState == TD_LINING_UP) {
+ if((!liningUp) && (dist_to_go <= taxiTurnRadius)) {
+ liningUp = true;
+ }
+ if(liningUp) {
+ _hdg = TaxiTurnTowardsHeading(_hdg, rwy.hdg, nominalTaxiSpeed, taxiTurnRadius, dt);
+ double vel = nominalTaxiSpeed;
+ //cout << "vel = " << vel << endl;
+ double dist = vel * 0.514444 * dt;
+ //cout << "dist = " << dist << endl;
+ double track = _hdg;
+ //cout << "track = " << track << endl;
+ double slope = 0.0;
+ _pos = dclUpdatePosition(_pos, track, slope, dist);
+ //cout << "Updated position...\n";
+ if(_aip.getSGLocation()->get_cur_elev_m() > -9990) {
+ _pos.setelev(_aip.getSGLocation()->get_cur_elev_m() + wheelOffset);
+ } // else don't change the elev until we get a valid ground elev again!
+ if(fabs(_hdg - rwy.hdg) <= 1.0) {
+ operatingState = IN_PATTERN;
+ leg = TAKEOFF_ROLL;
+ inAir = false;
+ liningUp = false;
+ }
+ }
+ } else if(taxiState == TD_OUTBOUND) {
+ // Pause awaiting further instructions
+ // and for now assume we've reached the hold-short node
+ holdingShort = true;
+ } // else at the moment assume TD_INBOUND always ends in a gate in which case we can ignore it
} else {
// Time to turn (we've already checked it's not the end we're heading for).
// set the target node to be the next node which will prompt automatically turning onto
}
}
+
+// Warning - ground elev determination is CPU intensive
+// Either this function or the logic of how often it is called
+// will almost certainly change.
+void FGAILocalTraffic::DoGroundElev() {
+ // It would be nice if we could set the correct tile center here in order to get a correct
+ // answer with one call to the function, but what I tried in the two commented-out lines
+ // below only intermittently worked, and I haven't quite groked why yet.
+ //SGBucket buck(pos.lon(), pos.lat());
+ //aip.getSGLocation()->set_tile_center(Point3D(buck.get_center_lon(), buck.get_center_lat(), 0.0));
+
+ // Only do the proper hitlist stuff if we are within visible range of the viewer.
+ double visibility_meters = fgGetDouble("/environment/visibility-m");
+ FGViewer* vw = globals->get_current_view();
+ if(dclGetHorizontalSeparation(_pos, Point3D(vw->getLongitude_deg(), vw->getLatitude_deg(), 0.0)) > visibility_meters) {
+ _aip.getSGLocation()->set_cur_elev_m(aptElev);
+ return;
+ }
+
+ // FIXME: make shure the pos.lat/pos.lon values are in degrees ...
+ double range = 500.0;
+ double lat = _aip.getSGLocation()->getLatitude_deg();
+ double lon = _aip.getSGLocation()->getLongitude_deg();
+ if (!globals->get_tile_mgr()->scenery_available(lat, lon, range)) {
+ // Try to shedule tiles for that position.
+ globals->get_tile_mgr()->update( _aip.getSGLocation(), range );
+ }
+
+ // FIXME: make shure the pos.lat/pos.lon values are in degrees ...
+ double alt;
+ if (globals->get_scenery()->get_elevation_m(lat, lon, 20000.0, alt, 0))
+ _aip.getSGLocation()->set_cur_elev_m(alt);
+}
+