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Recent SimGear changes seem to require more additions of config.h to FG in order...
[flightgear.git] / src / ATC / AILocalTraffic.cxx
index d95d929d65c54d9f1c48651da06562076b403c42..43d9b9485318541013fcbe50556bd8a1b59e5fbf 100644 (file)
 //
 // You should have received a copy of the GNU General Public License
 // along with this program; if not, write to the Free Software
-// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
 
-/*****************************************************************
-*
-* WARNING - Curt has some ideas about AI traffic so anything in here
-* may get rewritten or scrapped.  Contact Curt curt@flightgear.org 
-* before spending any time or effort on this code!!!
-*
-******************************************************************/
+/*==========================================================
 
+TODO list.
+
+Should get pattern direction from tower.
+
+Need to continually monitor and adjust deviation from glideslope
+during descent to avoid occasionally landing short or long.
+
+============================================================*/
+
+#ifdef HAVE_CONFIG_H
+#  include <config.h>
+#endif
+
+#include <simgear/scene/model/location.hxx>
+
+#include <Airports/runways.hxx>
 #include <Main/globals.hxx>
-//#include <simgear/constants.h>
+#include <Main/viewer.hxx>
+#include <Scenery/scenery.hxx>
+#include <Scenery/tilemgr.hxx>
 #include <simgear/math/point3d.hxx>
 #include <simgear/math/sg_geodesy.hxx>
 #include <simgear/misc/sg_path.hxx>
 #include <string>
+#include <math.h>
 
 SG_USING_STD(string);
 
 #include "ATCmgr.hxx"
 #include "AILocalTraffic.hxx"
+#include "ATCutils.hxx"
+#include "AIMgr.hxx"
 
 FGAILocalTraffic::FGAILocalTraffic() {
+       /*ssgBranch *model = sgLoad3DModel( globals->get_fg_root(),
+                                         planepath.c_str(),
+                                         globals->get_props(),
+                                         globals->get_sim_time_sec() );
+       *//*
+       _model = model;
+       _aip.init(_model);
+       */
+       //SetModel(model);
+       
+       ATC = globals->get_ATC_mgr();
+       
+       // TODO - unhardwire this
+       plane.type = GA_SINGLE;
+       
+       _roll = 0.0;
+       _pitch = 0.0;
+       _hdg = 270.0;
+       
+       //Hardwire initialisation for now - a lot of this should be read in from config eventually
+       Vr = 70.0;
+       best_rate_of_climb_speed = 70.0;
+       //best_rate_of_climb;
+       //nominal_climb_speed;
+       //nominal_climb_rate;
+       //nominal_circuit_speed;
+       //min_circuit_speed;
+       //max_circuit_speed;
+       nominal_descent_rate = 500.0;
+       nominal_final_speed = 65.0;
+       //nominal_approach_speed;
+       //stall_speed_landing_config;
+       nominalTaxiSpeed = 7.5;
+       taxiTurnRadius = 8.0;
+       wheelOffset = 1.45;     // Warning - hardwired to the C172 - we need to read this in from file.
+       elevInitGood = false;
+       // Init the property nodes
+       wind_from_hdg = fgGetNode("/environment/wind-from-heading-deg", true);
+       wind_speed_knots = fgGetNode("/environment/wind-speed-kt", true);
+       circuitsToFly = 0;
+       liningUp = false;
+       taxiRequestPending = false;
+       taxiRequestCleared = false;
+       holdingShort = false;
+       clearedToLineUp = false;
+       clearedToTakeOff = false;
+       _clearedToLand = false;
+       reportReadyForDeparture = false;
+       contactTower = false;
+       contactGround = false;
+       _taxiToGA = false;
+       _removeSelf = false;
+       
+       descending = false;
+       targetDescentRate = 0.0;
+       goAround = false;
+       goAroundCalled = false;
+       
+       transmitted = false;
+       
+       freeTaxi = false;
+       _savedSlope = 0.0;
+       
+       _controlled = false;
+       
+       _invisible = false;
 }
 
 FGAILocalTraffic::~FGAILocalTraffic() {
 }
 
-void FGAILocalTraffic::Init() {
-    // Hack alert - Hardwired path!!
-    string planepath = "Aircraft/c172/Models/c172-dpm.ac";
-    SGPath path = globals->get_fg_root();
-    path.append(planepath);
-    ssgTexturePath((char*)path.dir().c_str());
-    model = ssgLoad((char*)planepath.c_str());
-    if (model == 0) {
-       model = ssgLoad((char*)"Models/Geometry/glider.ac");
-       if (model == 0)
-           cout << "Failed to load an aircraft model in AILocalTraffic\n";
-    } else {
-       cout << "AILocal Traffic Model loaded successfully\n";
-    }
-    position = new ssgTransform;
-    position->addKid(model);
-
-    // Hardwire to KEMT
-    lat = 34.081358;
-    lon = -118.037483;
-    hdg = 0.0;
-    elev = (287.0 + 0.5) * SG_FEET_TO_METER;  // Ground is 296 so this should be above it
-    mag_hdg = -10.0;
-    pitch = 0.0;
-    roll = 0.0;
-    mag_var = -14.0;
-
-    // Activate the tower - this is dependent on the ATC system being initialised before the AI system
-    AirportATC a;
-    if(globals->get_ATC_mgr()->GetAirportATCDetails((string)"KEMT", &a)) {
-       if(a.tower_freq) {      // Has a tower
-           tower = (FGTower*)globals->get_ATC_mgr()->GetATCPointer((string)"KEMT", TOWER);     // Maybe need some error checking here
+void FGAILocalTraffic::GetAirportDetails(const string& id) {
+       AirportATC a;
+       if(ATC->GetAirportATCDetails(airportID, &a)) {
+               if(a.tower_freq) {      // Has a tower - TODO - check the opening hours!!!
+                       tower = (FGTower*)ATC->GetATCPointer(airportID, TOWER);
+                       if(tower == NULL) {
+                               // Something has gone wrong - abort or carry on with un-towered operation?
+                               SG_LOG(SG_ATC, SG_ALERT, "ERROR - can't get a tower pointer from tower control for " << airportID << " in FGAILocalTraffic::GetAirportDetails() :-(");
+                               _controlled = false;
+                       } else {
+                               _controlled = true;
+                       }
+                       if(tower) {
+                               ground = tower->GetGroundPtr();
+                               if(ground == NULL) {
+                                       // Something has gone wrong :-(
+                                       SG_LOG(SG_ATC, SG_ALERT, "ERROR - can't get a ground pointer from tower control in FGAILocalTraffic::GetAirportDetails() :-(");
+                               }
+                       }
+               } else {
+                       _controlled = false;
+                       // TODO - Check CTAF, unicom etc
+               }
        } else {
-           // Check CTAF, unicom etc
+               SG_LOG(SG_ATC, SG_ALERT, "Unable to find airport details in for " << airportID << " in FGAILocalTraffic::GetAirportDetails() :-(");
+               _controlled = false;
        }
-    } else {
-       cout << "Unable to find airport details in FGAILocalTraffic::Init()\n";
-    }
+       // Get the airport elevation
+       aptElev = fgGetAirportElev(airportID.c_str());
+       //cout << "Airport elev in AILocalTraffic = " << aptElev << '\n';
+       // WARNING - we use this elev for the whole airport - some assumptions in the code 
+       // might fall down with very slopey airports.
+}
+
+// Get details of the active runway
+// It is assumed that by the time this is called the tower control and airport code will have been set up.
+void FGAILocalTraffic::GetRwyDetails(const string& id) {
+       //cout << "GetRwyDetails called" << endl;
+       
+       if(_controlled) {
+               rwy.rwyID = tower->GetActiveRunway();
+       } else {
+               // TODO - get a proper runway ID from uncontrolled airports
+               rwy.rwyID = "00";
+       }
+       
+       // Now we need to get the threshold position and rwy heading
+       
+       FGRunway runway;
+       bool rwyGood = globals->get_runways()->search(id, rwy.rwyID, &runway);
+       if(rwyGood) {
+       double hdg = runway._heading;
+               double other_way = hdg - 180.0;
+               while(other_way <= 0.0) {
+                       other_way += 360.0;
+               }
+
+       // move to the +l end/center of the runway
+               //cout << "Runway center is at " << runway._lon << ", " << runway._lat << '\n';
+       Point3D origin = Point3D(runway._lon, runway._lat, aptElev);
+               Point3D ref = origin;
+       double tshlon, tshlat, tshr;
+               double tolon, tolat, tor;
+               rwy.length = runway._length * SG_FEET_TO_METER;
+               rwy.width = runway._width * SG_FEET_TO_METER;
+       geo_direct_wgs_84 ( aptElev, ref.lat(), ref.lon(), other_way, 
+                               rwy.length / 2.0 - 25.0, &tshlat, &tshlon, &tshr );
+       geo_direct_wgs_84 ( aptElev, ref.lat(), ref.lon(), hdg, 
+                               rwy.length / 2.0 - 25.0, &tolat, &tolon, &tor );
+               // Note - 25 meters in from the runway end is a bit of a hack to put the plane ahead of the user.
+               // now copy what we need out of runway into rwy
+       rwy.threshold_pos = Point3D(tshlon, tshlat, aptElev);
+               Point3D takeoff_end = Point3D(tolon, tolat, aptElev);
+               //cout << "Threshold position = " << tshlon << ", " << tshlat << ", " << aptElev << '\n';
+               //cout << "Takeoff position = " << tolon << ", " << tolat << ", " << aptElev << '\n';
+               rwy.hdg = hdg;
+               // Set the projection for the local area
+               //cout << "Initing ortho for airport " << id << '\n';
+               ortho.Init(rwy.threshold_pos, rwy.hdg); 
+               rwy.end1ortho = ortho.ConvertToLocal(rwy.threshold_pos);        // should come out as zero
+               rwy.end2ortho = ortho.ConvertToLocal(takeoff_end);
+       } else {
+               SG_LOG(SG_ATC, SG_ALERT, "Help  - can't get good runway at airport " << id << " in FGAILocalTraffic!!");
+       }
+}
+
+
+/* 
+There are two possible scenarios during initialisation:
+The first is that the user is flying towards the airport, and hence the traffic
+could be initialised anywhere, as long as the AI planes are consistent with
+each other.
+The second is that the user has started the sim at or close to the airport, and
+hence the traffic must be initialised with respect to the user as well as each other.
+To a certain extent it's FGAIMgr that has to worry about this, but we need to provide
+sufficient initialisation functionality within the plane classes to allow the manager
+to initially position them where and how required.
+*/
+bool FGAILocalTraffic::Init(const string& callsign, const string& ICAO, OperatingState initialState, PatternLeg initialLeg) {
+       //cout << "FGAILocalTraffic.Init(...) called" << endl;
+       airportID = ICAO;
+       
+       plane.callsign = callsign;
+       
+       if(initialState == EN_ROUTE) return(true);
+       
+       // Get the ATC pointers and airport elev
+       GetAirportDetails(airportID);
+       
+       // Get the active runway details (and copy them into rwy)
+       GetRwyDetails(airportID);
+       //cout << "Runway is " << rwy.rwyID << '\n';
+       
+       // FIXME TODO - pattern direction is still hardwired
+       patternDirection = -1;          // Left
+       // At the bare minimum we ought to make sure it goes the right way at dual parallel rwy airports!
+       if(rwy.rwyID.size() == 3) {
+               patternDirection = (rwy.rwyID.substr(2,1) == "R" ? 1 : -1);
+       }
+       
+       if(_controlled) {
+               if((initialState == PARKED) || (initialState == TAXIING)) {
+                       freq = (double)ground->get_freq() / 100.0;
+               } else {
+                       freq = (double)tower->get_freq() / 100.0;
+               }
+       } else {
+               freq = 122.8;
+               // TODO - find the proper freq if CTAF or unicom or after-hours.
+       }
+
+       //cout << "In Init(), initialState = " << initialState << endl;
+       operatingState = initialState;
+       Point3D orthopos;
+       switch(operatingState) {
+       case PARKED:
+               tuned_station = ground;
+               ourGate = ground->GetGateNode();
+               if(ourGate == NULL) {
+                       // Implies no available gates - what shall we do?
+                       // For now just vanish the plane - possibly we can make this more elegant in the future
+                       SG_LOG(SG_ATC, SG_ALERT, "No gate found by FGAILocalTraffic whilst attempting Init at " << airportID << '\n');
+                       return(false);
+               }
+               _pitch = 0.0;
+               _roll = 0.0;
+               vel = 0.0;
+               slope = 0.0;
+               _pos = ourGate->pos;
+               _pos.setelev(aptElev);
+               _hdg = ourGate->heading;
+               Transform();
+               
+               // Now we've set the position we can do the ground elev
+               elevInitGood = false;
+               inAir = false;
+               DoGroundElev();
+               
+               break;
+       case TAXIING:
+               //tuned_station = ground;
+               // FIXME - implement this case properly
+               // For now we'll assume that the plane should start at the hold short in this case
+               // and that we're working without ground network elements.  Ie. an airport with no facility file.
+               if(_controlled) {
+                       tuned_station = tower;
+               } else {
+                       tuned_station = NULL;
+               }
+               freeTaxi = true;
+               // Set a position and orientation in an approximate place for hold short.
+               //cout << "rwy.width = " << rwy.width << '\n';
+               orthopos = Point3D((rwy.width / 2.0 + 10.0) * -1.0, 0.0, 0.0);
+               // TODO - set the x pos to be +ve if a RH parallel rwy.
+               _pos = ortho.ConvertFromLocal(orthopos);
+               _pos.setelev(aptElev);
+               _hdg = rwy.hdg + 90.0;
+               // TODO - reset the heading if RH rwy.
+               _pitch = 0.0;
+               _roll = 0.0;
+               vel = 0.0;
+               slope = 0.0;
+               elevInitGood = false;
+               inAir = false;
+               Transform();
+               DoGroundElev();
+               //Transform();
+               
+               responseCounter = 0.0;
+               contactTower = false;
+               changeFreq = true;
+               holdingShort = true;
+               clearedToLineUp = false;
+               changeFreqType = TOWER;
+               
+               break;
+       case IN_PATTERN:
+               // For now we'll always start the in_pattern case on the threshold ready to take-off
+               // since we've got the implementation for this case already.
+               // TODO - implement proper generic in_pattern startup.
+               
+               // 18/10/03 - adding the ability to start on downwind (mainly to speed testing of the go-around code!!)
+               
+               //cout << "Starting in pattern...\n";
+               
+               if(_controlled) {
+                       tuned_station = tower;
+               } else {
+                       tuned_station = NULL;
+               }
+               
+               circuitsToFly = 0;              // ie just fly this circuit and then stop
+               touchAndGo = false;
+
+               if(initialLeg == DOWNWIND) {
+                       _pos = ortho.ConvertFromLocal(Point3D(1000*patternDirection, 800, 0.0));
+                       _pos.setelev(rwy.threshold_pos.elev() + 1000 * SG_FEET_TO_METER);
+                       _hdg = rwy.hdg + 180.0;
+                       leg = DOWNWIND;
+                       elevInitGood = false;
+                       inAir = true;
+                       SetTrack(rwy.hdg - (180 * patternDirection));
+                       slope = 0.0;
+                       _pitch = 0.0;
+                       _roll = 0.0;
+                       IAS = 90.0;
+                       descending = false;
+                       _aip.setVisible(true);
+                       if(_controlled) {
+                               tower->RegisterAIPlane(plane, this, CIRCUIT, DOWNWIND);
+                       }
+                       Transform();
+               } else {                        
+                       // Default to initial position on threshold for now
+                       _pos.setlat(rwy.threshold_pos.lat());
+                       _pos.setlon(rwy.threshold_pos.lon());
+                       _pos.setelev(rwy.threshold_pos.elev());
+                       _hdg = rwy.hdg;
+                       
+                       // Now we've set the position we can do the ground elev
+                       // This might not always be necessary if we implement in-air start
+                       elevInitGood = false;
+                       inAir = false;
+                       
+                       _pitch = 0.0;
+                       _roll = 0.0;
+                       leg = TAKEOFF_ROLL;
+                       vel = 0.0;
+                       slope = 0.0;
+                       
+                       Transform();
+                       DoGroundElev();
+               }
+       
+               operatingState = IN_PATTERN;
+               
+               break;
+       case EN_ROUTE:
+               // This implies we're being init'd by AIGAVFRTraffic - simple return now
+               return(true);
+       default:
+               SG_LOG(SG_ATC, SG_ALERT, "Attempt to set unknown operating state in FGAILocalTraffic.Init(...)\n");
+               return(false);
+       }
+       
+       
+       return(true);
+}
+
+
+// Set up downwind state - this is designed to be called from derived classes who are already tuned to tower
+void FGAILocalTraffic::DownwindEntry() {
+       circuitsToFly = 0;              // ie just fly this circuit and then stop
+       touchAndGo = false;
+       operatingState = IN_PATTERN;
+       leg = DOWNWIND;
+       elevInitGood = false;
+       inAir = true;
+       SetTrack(rwy.hdg - (180 * patternDirection));
+       slope = 0.0;
+       _pitch = 0.0;
+       _roll = 0.0;
+       IAS = 90.0;
+       descending = false;
+}
+
+void FGAILocalTraffic::StraightInEntry(bool des) {
+       //cout << "************ STRAIGHT-IN ********************\n";
+       circuitsToFly = 0;              // ie just fly this circuit and then stop
+       touchAndGo = false;
+       operatingState = IN_PATTERN;
+       leg = FINAL;
+       elevInitGood = false;
+       inAir = true;
+       SetTrack(rwy.hdg);
+       transmitted = true;     // TODO - fix this hack.
+       // TODO - set up the next 5 properly for a descent!
+       slope = -5.5;
+       _pitch = 0.0;
+       _roll = 0.0;
+       IAS = 90.0;
+       descending = des;
+}
 
-    Transform();
+
+// Return what type of landing we're doing on this circuit
+LandingType FGAILocalTraffic::GetLandingOption() {
+       //cout << "circuitsToFly = " << circuitsToFly << '\n';
+       if(circuitsToFly) {
+               return(touchAndGo ? TOUCH_AND_GO : STOP_AND_GO);
+       } else {
+               return(FULL_STOP);
+       }
 }
+       
+
+// Commands to do something from higher level logic
+void FGAILocalTraffic::FlyCircuits(int numCircuits, bool tag) {
+       //cout << "FlyCircuits called" << endl;
+       
+       switch(operatingState) {
+       case IN_PATTERN:
+               circuitsToFly += numCircuits;
+               return;
+               break;
+       case TAXIING:
+               // HACK - assume that we're taxiing out for now
+               circuitsToFly += numCircuits;
+               touchAndGo = tag;
+               break;
+       case PARKED:
+               circuitsToFly = numCircuits;    // Note that one too many circuits gets flown because we only test and decrement circuitsToFly after landing
+                                                                               // thus flying one too many circuits.  TODO - Need to sort this out better!
+               touchAndGo = tag;
+               break;
+       case EN_ROUTE:
+               break;
+       }
+}   
 
 // Run the internal calculations
-void FGAILocalTraffic::Update() {
-    hdg = mag_hdg + mag_var;
-    
-    // This should become if(the plane has moved) then Transform()
-    static int i = 0;
-    if(i == 60) {
-       Transform();
-       i = 0;
+void FGAILocalTraffic::Update(double dt) {
+       //cout << "U" << flush;
+       
+       // we shouldn't really need this since there's a LOD of 10K on the whole plane anyway I think.
+       // At the moment though I need to to avoid DList overflows - the whole plane LOD obviously isn't getting picked up.
+       if(!_invisible) {
+               if(dclGetHorizontalSeparation(_pos, Point3D(fgGetDouble("/position/longitude-deg"), fgGetDouble("/position/latitude-deg"), 0.0)) > 8000) _aip.setVisible(false);
+               else _aip.setVisible(true);
+       } else {
+               _aip.setVisible(false);
+       }
+       
+       //double responseTime = 10.0;           // seconds - this should get more sophisticated at some point
+       responseCounter += dt;
+       if((contactTower) && (responseCounter >= 8.0)) {
+               // Acknowledge request before changing frequency so it gets rendered if the user is on the same freq
+               string trns = "Tower ";
+               double f = globals->get_ATC_mgr()->GetFrequency(airportID, TOWER) / 100.0;      
+               char buf[10];
+               sprintf(buf, "%.2f", f);
+               trns += buf;
+               trns += " ";
+               trns += plane.callsign;
+               pending_transmission = trns;
+               ConditionalTransmit(30.0);
+               responseCounter = 0.0;
+               contactTower = false;
+               changeFreq = true;
+               changeFreqType = TOWER;
+       }
+       
+       if((contactGround) && (responseCounter >= 8.0)) {
+               // Acknowledge request before changing frequency so it gets rendered if the user is on the same freq
+               string trns = "Ground ";
+               double f = globals->get_ATC_mgr()->GetFrequency(airportID, GROUND) / 100.0;     
+               char buf[10];
+               sprintf(buf, "%.2f", f);
+               trns += buf;
+               trns += " ";
+               trns += "Good Day";
+               pending_transmission = trns;
+               ConditionalTransmit(5.0);
+               responseCounter = 0.0;
+               contactGround = false;
+               changeFreq = true;
+               changeFreqType = GROUND;
+       }
+       
+       if((_taxiToGA) && (responseCounter >= 8.0)) {
+               // Acknowledge request before changing frequency so it gets rendered if the user is on the same freq
+               string trns = "GA Parking, Thank you and Good Day";
+               //double f = globals->get_ATC_mgr()->GetFrequency(airportID, GROUND) / 100.0;   
+               pending_transmission = trns;
+               ConditionalTransmit(5.0, 99);
+               _taxiToGA = false;
+               if(_controlled) {
+                       tower->DeregisterAIPlane(plane.callsign);
+               }
+               // NOTE - we can't delete this instance yet since then the frequency won't get release when the message display finishes.
+       }
+
+       if((_removeSelf) && (responseCounter >= 8.0)) {
+               _removeSelf = false;
+               // MEGA HACK - check if we are at a simple airport or not first instead of simply hardwiring KEMT as the only non-simple airport.
+               // TODO FIXME TODO FIXME !!!!!!!
+               if(airportID != "KEMT") globals->get_AI_mgr()->ScheduleRemoval(plane.callsign);
+       }
+       
+       if((changeFreq) && (responseCounter > 8.0)) {
+               switch(changeFreqType) {
+               case TOWER:
+                       if(!tower) {
+                               SG_LOG(SG_ATC, SG_ALERT, "ERROR: Trying to change frequency to tower in FGAILocalTraffic, but tower is NULL!!!");
+                               break;
+                       }
+                       tuned_station = tower;
+                       freq = (double)tower->get_freq() / 100.0;
+                       //Transmit("DING!");
+                       // Contact the tower, even if only virtually
+                       pending_transmission = plane.callsign;
+                       pending_transmission += " at hold short for runway ";
+                       pending_transmission += ConvertRwyNumToSpokenString(rwy.rwyID);
+                       pending_transmission += " traffic pattern ";
+                       if(circuitsToFly) {
+                               pending_transmission += ConvertNumToSpokenDigits(circuitsToFly + 1);
+                               pending_transmission += " circuits touch and go";
+                       } else {
+                               pending_transmission += " one circuit to full stop";
+                       }
+                       Transmit(2);
+                       break;
+               case GROUND:
+                       if(!tower) {
+                               SG_LOG(SG_ATC, SG_ALERT, "ERROR: Trying to change frequency to ground in FGAILocalTraffic, but tower is NULL!!!");
+                               break;
+                       }
+                       if(!ground) {
+                               SG_LOG(SG_ATC, SG_ALERT, "ERROR: Trying to change frequency to ground in FGAILocalTraffic, but ground is NULL!!!");
+                               break;
+                       }
+                       tower->DeregisterAIPlane(plane.callsign);
+                       tuned_station = ground;
+                       freq = (double)ground->get_freq() / 100.0;
+                       break;
+               // And to avoid compiler warnings...
+               case APPROACH:  break;
+               case ATIS:      break;
+               case ENROUTE:   break;
+               case DEPARTURE: break;
+               case INVALID:   break;
+               }
+               changeFreq = false;
+       }
+       
+       //cout << "," << flush;
+               
+       switch(operatingState) {
+       case IN_PATTERN:
+               //cout << "In IN_PATTERN\n";
+               if(!inAir) {
+                       DoGroundElev();
+                       if(!elevInitGood) {
+                               if(_aip.getSGLocation()->get_cur_elev_m() > -9990.0) {
+                                       _pos.setelev(_aip.getSGLocation()->get_cur_elev_m() + wheelOffset);
+                                       //cout << "TAKEOFF_ROLL, POS = " << pos.lon() << ", " << pos.lat() << ", " << pos.elev() << '\n';
+                                       //Transform();
+                                       _aip.setVisible(true);
+                                       //cout << "Making plane visible!\n";
+                                       elevInitGood = true;
+                               }
+                       }
+               }
+               FlyTrafficPattern(dt);
+               Transform();
+               break;
+       case TAXIING:
+               //cout << "In TAXIING\n";
+               //cout << "*" << flush;
+               if(!elevInitGood) {
+                       //DoGroundElev();
+                       if(_aip.getSGLocation()->get_cur_elev_m() > -9990.0) {
+                               _pos.setelev(_aip.getSGLocation()->get_cur_elev_m() + wheelOffset);
+                               //Transform();
+                               _aip.setVisible(true);
+                               //Transform();
+                               //cout << "Making plane visible!\n";
+                               elevInitGood = true;
+                       }
+               }
+               DoGroundElev();
+               //cout << "~" << flush;
+               if(!((holdingShort) && (!clearedToLineUp))) {
+                       //cout << "|" << flush;
+                       Taxi(dt);
+               }
+               //cout << ";" << flush;
+               if((clearedToTakeOff) && (responseCounter >= 8.0)) {
+                       // possible assumption that we're at the hold short here - may not always hold
+                       // TODO - sort out the case where we're cleared to line-up first and then cleared to take-off on the rwy.
+                       taxiState = TD_LINING_UP;
+                       //cout << "A" << endl;
+                       path = ground->GetPath(holdShortNode, rwy.rwyID);
+                       //cout << "B" << endl;
+                       if(!path.size()) {      // Assume no facility file so we'll just taxi to a point on the runway near the threshold
+                               //cout << "C" << endl;
+                               node* np = new node;
+                               np->struct_type = NODE;
+                               np->pos = ortho.ConvertFromLocal(Point3D(0.0, 10.0, 0.0));
+                               path.push_back(np);
+                       } else {
+                               //cout << "D" << endl;
+                       }
+                       /*
+                       cout << "path returned was:" << endl;
+                       for(unsigned int i=0; i<path.size(); ++i) {
+                               switch(path[i]->struct_type) {
+                                       case NODE:
+                                       cout << "NODE " << ((node*)(path[i]))->nodeID << endl;
+                                       break;
+                                       case ARC:
+                                       cout << "ARC\n";
+                                       break;
+                               }
+                       }
+                       */
+                       clearedToTakeOff = false;       // We *are* still cleared - this simply stops the response recurring!!
+                       holdingShort = false;
+                       string trns = "Cleared for take-off ";
+                       trns += plane.callsign;
+                       pending_transmission = trns;
+                       Transmit();
+                       StartTaxi();
+               }
+               //cout << "^" << flush;
+               Transform();
+               break;
+       case PARKED:
+               //cout << "In PARKED\n";
+               if(!elevInitGood) {
+                       DoGroundElev();
+                       if(_aip.getSGLocation()->get_cur_elev_m() > -9990.0) {
+                               _pos.setelev(_aip.getSGLocation()->get_cur_elev_m() + wheelOffset);
+                               //Transform();
+                               _aip.setVisible(true);
+                               //Transform();
+                               //cout << "Making plane visible!\n";
+                               elevInitGood = true;
+                       }
+               }
+               
+               if(circuitsToFly) {
+                       if((taxiRequestPending) && (taxiRequestCleared)) {
+                               //cout << "&" << flush;
+                               // Get the active runway details (in case they've changed since init)
+                               GetRwyDetails(airportID);
+                               
+                               // Get the takeoff node for the active runway, get a path to it and start taxiing
+                               path = ground->GetPathToHoldShort(ourGate, rwy.rwyID);
+                               if(path.size() < 2) {
+                                       // something has gone wrong
+                                       SG_LOG(SG_ATC, SG_ALERT, "Invalid path from gate to theshold in FGAILocalTraffic::FlyCircuits\n");
+                                       return;
+                               }
+                               /*
+                               cout << "path returned was:\n";
+                               for(unsigned int i=0; i<path.size(); ++i) {
+                                       switch(path[i]->struct_type) {
+                                               case NODE:
+                                               cout << "NODE " << ((node*)(path[i]))->nodeID << endl;
+                                               break;
+                                               case ARC:
+                                               cout << "ARC\n";
+                                               break;
+                                       }
+                               }
+                               */
+                               path.erase(path.begin());       // pop the gate - we're here already!
+                               taxiState = TD_OUTBOUND;
+                               taxiRequestPending = false;
+                               holdShortNode = (node*)(*(path.begin() + path.size()));
+                               StartTaxi();
+                       } else if(!taxiRequestPending) {
+                               //cout << "(" << flush;
+                               // Do some communication
+                               // airport name + tower + airplane callsign + location + request taxi for + operation type + ?
+                               string trns = "";
+                               if(_controlled) {
+                                       trns += tower->get_name();
+                                       trns += " tower ";
+                               } else {
+                                       trns += "Traffic ";
+                                       // TODO - get the airport name somehow if uncontrolled
+                               }
+                               trns += plane.callsign;
+                               trns += " on apron parking request taxi for traffic pattern";
+                               //cout << "trns = " << trns << endl;
+                               pending_transmission = trns;
+                               Transmit(1);
+                               taxiRequestCleared = false;
+                               taxiRequestPending = true;
+                       }
+               }
+               
+               //cout << "!" << flush;
+                               
+               // Maybe the below should be set when we get to the threshold and prepare for TO?
+               // FIXME TODO - pattern direction is still hardwired
+               patternDirection = -1;          // Left
+               // At the bare minimum we ought to make sure it goes the right way at dual parallel rwy airports!
+               if(rwy.rwyID.size() == 3) {
+                       patternDirection = (rwy.rwyID.substr(2,1) == "R" ? 1 : -1);
+               }               
+               // Do nothing
+               Transform();
+               //cout << ")" << flush;
+               break;
+       default:
+               break;
+       }
+       //cout << "I " << flush;
+       
+       //cout << "Update _pos = " << _pos << ", vis = " << _aip.getVisible() << '\n';
+       
+       // Convienience output for AI debugging using the property logger
+       //fgSetDouble("/AI/Local1/ortho-x", (ortho.ConvertToLocal(_pos)).x());
+       //fgSetDouble("/AI/Local1/ortho-y", (ortho.ConvertToLocal(_pos)).y());
+       //fgSetDouble("/AI/Local1/elev", _pos.elev() * SG_METER_TO_FEET);
+       
+       // And finally, call parent.
+       FGAIPlane::Update(dt);
+}
+
+void FGAILocalTraffic::RegisterTransmission(int code) {
+       switch(code) {
+       case 1: // taxi request cleared
+               taxiRequestCleared = true;
+               SG_LOG(SG_ATC, SG_INFO, "AI local traffic " << plane.callsign << " cleared to taxi...");
+               break;
+       case 2: // contact tower
+               responseCounter = 0;
+               contactTower = true;
+               SG_LOG(SG_ATC, SG_INFO, "AI local traffic " << plane.callsign << " told to contact tower...");
+               break;
+       case 3: // Cleared to line up
+               responseCounter = 0;
+               clearedToLineUp = true;
+               SG_LOG(SG_ATC, SG_INFO, "AI local traffic " << plane.callsign << " cleared to line-up...");
+               break;
+       case 4: // cleared to take-off
+               responseCounter = 0;
+               clearedToTakeOff = true;
+               SG_LOG(SG_ATC, SG_INFO, "AI local traffic " << plane.callsign << " cleared to take-off...");
+               break;
+       case 5: // contact ground
+               responseCounter = 0;
+               contactGround = true;
+               SG_LOG(SG_ATC, SG_INFO, "AI local traffic " << plane.callsign << " told to contact ground...");
+               break;
+       // case 6 is a temporary mega-hack for controlled airports without separate ground control
+       case 6: // taxi to the GA parking
+               responseCounter = 0;
+               _taxiToGA = true;
+               SG_LOG(SG_ATC, SG_INFO, "AI local traffic " << plane.callsign << " told to taxi to the GA parking...");
+               break;
+       case 7:  // Cleared to land (also implies cleared for the option
+               _clearedToLand = true;
+               SG_LOG(SG_ATC, SG_INFO, "AI local traffic " << plane.callsign << " cleared to land...");
+               break;
+       case 13: // Go around!
+               responseCounter = 0;
+               goAround = true;
+               _clearedToLand = false;
+               SG_LOG(SG_ATC, SG_INFO, "AI local traffic " << plane.callsign << " told to go-around!!");
+               break;
+       default:
+               break;
+       }
+}
+
+// Fly a traffic pattern
+// FIXME - far too much of the mechanics of turning, rolling, accellerating, descending etc is in here.
+//        Move it out to FGAIPlane and have FlyTrafficPattern just specify what to do, not the implementation.
+void FGAILocalTraffic::FlyTrafficPattern(double dt) {
+       // Need to differentiate between in-air (IAS governed) and on-ground (vel governed)
+       // Take-off is an interesting case - we are on the ground but takeoff speed is IAS governed.
+       
+       // WIND
+       // Wind has two effects - a mechanical one in that IAS translates to a different vel, and the hdg != track,
+       // but also a piloting effect, in that the AI must be able to descend at a different rate in order to hit the threshold.
+       
+       //cout << "dt = " << dt << '\n';
+       double dist = 0;
+       // ack - I can't remember how long a rate 1 turn is meant to take.
+       double turn_time = 60.0;        // seconds - TODO - check this guess
+       double turn_circumference;
+       double turn_radius;
+       Point3D orthopos = ortho.ConvertToLocal(_pos);  // ortho position of the plane
+       //cout << "runway elev = " << rwy.threshold_pos.elev() << ' ' << rwy.threshold_pos.elev() * SG_METER_TO_FEET << '\n';
+       //cout << "elev = " << _pos.elev() << ' ' << _pos.elev() * SG_METER_TO_FEET << '\n';
+
+       // HACK FOR TESTING - REMOVE
+       //cout << "Calling ExitRunway..." << endl;
+       //ExitRunway(orthopos);
+       //return;
+       // END HACK
+       
+       //wind
+       double wind_from = wind_from_hdg->getDoubleValue();
+       double wind_speed = wind_speed_knots->getDoubleValue();
+
+       double dveldt;
+       
+       switch(leg) {
+       case TAKEOFF_ROLL:
+               //inAir = false;
+               track = rwy.hdg;
+               if(vel < 80.0) {
+                       double dveldt = 5.0;
+                       vel += dveldt * dt;
+               }
+               if(_aip.getSGLocation()->get_cur_elev_m() > -9990.0) {
+                       _pos.setelev(_aip.getSGLocation()->get_cur_elev_m() + wheelOffset);
+               }
+               IAS = vel + (cos((_hdg - wind_from) * DCL_DEGREES_TO_RADIANS) * wind_speed);
+               if(IAS >= 70) {
+                       leg = CLIMBOUT;
+                       SetTrack(rwy.hdg);      // Hands over control of turning to AIPlane
+                       _pitch = 10.0;
+                       IAS = best_rate_of_climb_speed;
+                       //slope = 7.0;  
+                       slope = 6.0;    // Reduced it slightly since it's climbing a lot steeper than I can in the JSBSim C172.
+                       inAir = true;
+               }
+               break;
+       case CLIMBOUT:
+               // Turn to crosswind if above 700ft AND if other traffic allows
+               // (decided in FGTower and accessed through GetCrosswindConstraint(...)).
+               // According to AIM, traffic should climb to within 300ft of pattern altitude before commencing crosswind turn.
+               // TODO - At hot 'n high airports this may be 500ft AGL though - need to make this a variable.
+               if((_pos.elev() - rwy.threshold_pos.elev()) * SG_METER_TO_FEET > 700) {
+                       double cc = 0.0;
+                       if(tower->GetCrosswindConstraint(cc)) {
+                               if(orthopos.y() > cc) {
+                                       //cout << "Turning to crosswind, distance from threshold = " << orthopos.y() << '\n'; 
+                                       leg = TURN1;
+                               }
+                       } else if(orthopos.y() > 1500.0) {   // Added this constraint as a hack to prevent turning too early when going around.
+                               // TODO - We should be doing it as a distance from takeoff end, not theshold end though.
+                               //cout << "Turning to crosswind, distance from threshold = " << orthopos.y() << '\n'; 
+                               leg = TURN1;
+                       }
+               }
+               // Need to check for levelling off in case we can't turn crosswind as soon
+               // as we would like due to other traffic.
+               if((_pos.elev() - rwy.threshold_pos.elev()) * SG_METER_TO_FEET > 1000) {
+                       slope = 0.0;
+                       _pitch = 0.0;
+                       IAS = 80.0;             // FIXME - use smooth transistion to new speed and attitude.
+               }
+               if(goAround && !goAroundCalled) {
+                       if(responseCounter > 5.5) {
+                               pending_transmission = plane.callsign;
+                               pending_transmission += " going around";
+                               Transmit();
+                               goAroundCalled = true;
+                       }
+               }               
+               break;
+       case TURN1:
+               SetTrack(rwy.hdg + (90.0 * patternDirection));
+               if((track < (rwy.hdg - 89.0)) || (track > (rwy.hdg + 89.0))) {
+                       leg = CROSSWIND;
+               }
+               break;
+       case CROSSWIND:
+               goAround = false;
+               if((_pos.elev() - rwy.threshold_pos.elev()) * SG_METER_TO_FEET > 1000) {
+                       slope = 0.0;
+                       _pitch = 0.0;
+                       IAS = 80.0;             // FIXME - use smooth transistion to new speed
+               }
+               // turn 1000m out for now, taking other traffic into accout
+               if(fabs(orthopos.x()) > 900) {
+                       double dd = 0.0;
+                       if(tower->GetDownwindConstraint(dd)) {
+                               if(fabs(orthopos.x()) > fabs(dd)) {
+                                       //cout << "Turning to downwind, distance from centerline = " << fabs(orthopos.x()) << '\n'; 
+                                       leg = TURN2;
+                               }
+                       } else {
+                               //cout << "Turning to downwind, distance from centerline = " << fabs(orthopos.x()) << '\n'; 
+                               leg = TURN2;
+                       }
+               }
+               break;
+       case TURN2:
+               SetTrack(rwy.hdg - (180 * patternDirection));
+               // just in case we didn't make height on crosswind
+               if((_pos.elev() - rwy.threshold_pos.elev()) * SG_METER_TO_FEET > 1000) {
+                       slope = 0.0;
+                       _pitch = 0.0;
+                       IAS = 80.0;             // FIXME - use smooth transistion to new speed
+               }
+               if((track < (rwy.hdg - 179.0)) || (track > (rwy.hdg + 179.0))) {
+                       leg = DOWNWIND;
+                       transmitted = false;
+               }
+               break;
+       case DOWNWIND:
+               // just in case we didn't make height on crosswind
+               if(((_pos.elev() - rwy.threshold_pos.elev()) * SG_METER_TO_FEET > 995) && ((_pos.elev() - rwy.threshold_pos.elev()) * SG_METER_TO_FEET < 1015)) {
+                       slope = 0.0;
+                       _pitch = 0.0;
+                       IAS = 90.0;             // FIXME - use smooth transistion to new speed
+               }
+               if((_pos.elev() - rwy.threshold_pos.elev()) * SG_METER_TO_FEET >= 1015) {
+                       slope = -1.0;
+                       _pitch = -1.0;
+                       IAS = 90.0;             // FIXME - use smooth transistion to new speed
+               }
+               if((orthopos.y() < 0) && (!transmitted)) {
+                       TransmitPatternPositionReport();
+                       transmitted = true;
+               }
+               if((orthopos.y() < -100) && (!descending)) {
+                       //cout << "DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDdddd\n";
+                       // Maybe we should think about when to start descending.
+                       // For now we're assuming that we aim to follow the same glidepath regardless of wind.
+                       double d1;
+                       double d2;
+                       CalculateSoD((tower->GetBaseConstraint(d1) ? d1 : -1000.0), (tower->GetDownwindConstraint(d2) ? d2 : 1000.0 * patternDirection), (patternDirection ? true : false));
+                       if(SoD.leg == DOWNWIND) {
+                               descending = (orthopos.y() < SoD.y ? true : false);
+                       }
+
+               }
+               if(descending) {
+                       slope = -5.5;   // FIXME - calculate to descent at 500fpm and hit the desired point on the runway (taking wind into account as well!!)
+                       _pitch = -3.0;
+                       IAS = 85.0;
+               }
+               
+               // Try and arrange to turn nicely onto base
+               turn_circumference = IAS * 0.514444 * turn_time;        
+               //Hmmm - this is an interesting one - ground vs airspeed in relation to turn radius
+               //We'll leave it as a hack with IAS for now but it needs revisiting.            
+               turn_radius = turn_circumference / (2.0 * DCL_PI);
+               if(orthopos.y() < -1000.0 + turn_radius) {
+               //if(orthopos.y() < -980) {
+                       double bb = 0.0;
+                       if(tower->GetBaseConstraint(bb)) {
+                               if(fabs(orthopos.y()) > fabs(bb)) {
+                                       //cout << "Turning to base, distance from threshold = " << fabs(orthopos.y()) << '\n'; 
+                                       leg = TURN3;
+                                       transmitted = false;
+                                       IAS = 80.0;
+                               }
+                       } else {
+                               //cout << "Turning to base, distance from threshold = " << fabs(orthopos.y()) << '\n'; 
+                               leg = TURN3;
+                               transmitted = false;
+                               IAS = 80.0;
+                       }
+               }
+               break;
+       case TURN3:
+               SetTrack(rwy.hdg - (90 * patternDirection));
+               if(fabs(rwy.hdg - track) < 91.0) {
+                       leg = BASE;
+               }
+               break;
+       case BASE:
+               if(!transmitted) {
+                       // Base report should only be transmitted at uncontrolled airport - not towered.
+                       if(!_controlled) TransmitPatternPositionReport();
+                       transmitted = true;
+               }
+               
+               if(!descending) {
+                       double d1;
+                       // Make downwind leg position artifically large to avoid any chance of SoD being returned as
+                       // on downwind when we are already on base.
+                       CalculateSoD((tower->GetBaseConstraint(d1) ? d1 : -1000.0), (10000.0 * patternDirection), (patternDirection ? true : false));
+                       if(SoD.leg == BASE) {
+                               descending = (fabs(orthopos.y()) < fabs(SoD.y) ? true : false);
+                       }
+
+               }
+               if(descending) {
+                       slope = -5.5;   // FIXME - calculate to descent at 500fpm and hit the threshold (taking wind into account as well!!)
+                       _pitch = -4.0;
+                       IAS = 70.0;
+               }
+               
+               // Try and arrange to turn nicely onto final
+               turn_circumference = IAS * 0.514444 * turn_time;        
+               //Hmmm - this is an interesting one - ground vs airspeed in relation to turn radius
+               //We'll leave it as a hack with IAS for now but it needs revisiting.            
+               turn_radius = turn_circumference / (2.0 * DCL_PI);
+               if(fabs(orthopos.x()) < (turn_radius + 50)) {
+                       leg = TURN4;
+                       transmitted = false;
+                       //roll = -20;
+               }
+               break;
+       case TURN4:
+               SetTrack(rwy.hdg);
+               if(fabs(track - rwy.hdg) < 0.6) {
+                       leg = FINAL;
+                       vel = nominal_final_speed;
+               }
+               break;
+       case FINAL:
+               if(goAround && responseCounter > 2.0) {
+                       leg = CLIMBOUT;
+                       _pitch = 8.0;
+                       IAS = best_rate_of_climb_speed;
+                       slope = 5.0;    // A bit less steep than the initial climbout.
+                       inAir = true;
+                       goAroundCalled = false;
+                       descending = false;
+                       break;
+               }
+               LevelWings();
+               if(!transmitted) {
+                       if((!_controlled) || (!_clearedToLand)) TransmitPatternPositionReport();
+                       transmitted = true;
+               }
+               if(!descending) {
+                       // Make base leg position artifically large to avoid any chance of SoD being returned as
+                       // on base or downwind when we are already on final.
+                       CalculateSoD(-10000.0, (1000.0 * patternDirection), (patternDirection ? true : false));
+                       if(SoD.leg == FINAL) {
+                               descending = (fabs(orthopos.y()) < fabs(SoD.y) ? true : false);
+                       }
+
+               }
+               if(descending) {
+                       if(orthopos.y() < -50.0) {
+                               double thesh_offset = 30.0;
+                               slope = atan((_pos.elev() - fgGetAirportElev(airportID)) / (orthopos.y() - thesh_offset)) * DCL_RADIANS_TO_DEGREES;
+                               //cout << "slope = " << slope << ", elev = " << _pos.elev() << ", apt_elev = " << fgGetAirportElev(airportID) << ", op.y = " << orthopos.y() << '\n';
+                               if(slope < -10.0) slope = -10.0;
+                               _savedSlope = slope;
+                               _pitch = -4.0;
+                               IAS = 70.0;
+                       } else {
+                               if(_pos.elev() < (rwy.threshold_pos.elev()+10.0+wheelOffset)) {
+                                       if(_aip.getSGLocation()->get_cur_elev_m() > -9990.0) {
+                                               if(_pos.elev() < (_aip.getSGLocation()->get_cur_elev_m() + wheelOffset + 1.0)) {
+                                                       slope = -2.0;
+                                                       _pitch = 1.0;
+                                                       IAS = 55.0;
+                                               } else if(_pos.elev() < (_aip.getSGLocation()->get_cur_elev_m() + wheelOffset + 5.0)) {
+                                                       slope = -4.0;
+                                                       _pitch = -2.0;
+                                                       IAS = 60.0;
+                                               } else {
+                                                       slope = _savedSlope;
+                                                       _pitch = -3.0;
+                                                       IAS = 65.0;
+                                               }
+                                       } else {
+                                               // Elev not determined
+                                               slope = _savedSlope;
+                                               _pitch = -3.0;
+                                               IAS = 65.0;
+                                       }
+                               } else {
+                                       slope = _savedSlope;
+                                       _pitch = -3.0;
+                                       IAS = 65.0;
+                               }
+                       }
+               }
+               // Try and track the extended centreline
+               SetTrack(rwy.hdg - (0.2 * orthopos.x()));
+               //cout << "orthopos.x() = " << orthopos.x() << " hdg = " << hdg << '\n';
+               if(_pos.elev() < (rwy.threshold_pos.elev()+20.0+wheelOffset)) {
+                       DoGroundElev(); // Need to call it here expicitly on final since it's only called
+                                       // for us in update(...) when the inAir flag is false.
+               }
+               if(_pos.elev() < (rwy.threshold_pos.elev()+10.0+wheelOffset)) {
+                       //slope = -1.0;
+                       //_pitch = 1.0;
+                       if(_aip.getSGLocation()->get_cur_elev_m() > -9990.0) {
+                               if((_aip.getSGLocation()->get_cur_elev_m() + wheelOffset) > _pos.elev()) {
+                                       slope = 0.0;
+                                       _pitch = 0.0;
+                                       leg = LANDING_ROLL;
+                                       inAir = false;
+                                       LevelWings();
+                                       ClearTrack();   // Take over explicit track handling since AIPlane currently always banks when changing course 
+                               }
+                       }       // else need a fallback position based on arpt elev in case ground elev determination fails?
+               } else {
+                       // TODO
+               }                       
+               break;
+       case LANDING_ROLL:
+               //inAir = false;
+               descending = false;
+               if(_aip.getSGLocation()->get_cur_elev_m() > -9990.0) {
+                       _pos.setelev(_aip.getSGLocation()->get_cur_elev_m() + wheelOffset);
+               }
+               track = rwy.hdg;
+               dveldt = -5.0;
+               vel += dveldt * dt;
+               // FIXME - differentiate between touch and go and full stops
+               if(vel <= 15.0) {
+                       //cout << "Vel <= 15.0, circuitsToFly = " << circuitsToFly << endl;
+                       if(circuitsToFly <= 0) {
+                               //cout << "Calling ExitRunway..." << endl;
+                               ExitRunway(orthopos);
+                               return;
+                       } else {
+                               //cout << "Taking off again..." << endl;
+                               leg = TAKEOFF_ROLL;
+                               --circuitsToFly;
+                       }
+               }
+               break;
+       case LEG_UNKNOWN:
+               break;
     }
-    i++; 
+
+       if(inAir) {
+               // FIXME - at the moment this is a bit screwy
+               // The velocity correction is applied based on the relative headings.
+               // Then the heading is changed based on the velocity.
+               // Which comes first, the chicken or the egg?
+               // Does it really matter?
+               
+               // Apply wind to ground-relative velocity if in the air
+               vel = IAS - (cos((_hdg - wind_from) * DCL_DEGREES_TO_RADIANS) * wind_speed);
+               //crab = f(track, wind, vel);
+               // The vector we need to fly is our desired vector minus the wind vector
+               // TODO - we probably ought to use plib's built in vector types and operations for this
+               // ie.  There's almost *certainly* a better way to do this!
+               double gxx = vel * sin(track * DCL_DEGREES_TO_RADIANS); // Plane desired velocity x component wrt ground
+               double gyy = vel * cos(track * DCL_DEGREES_TO_RADIANS); // Plane desired velocity y component wrt ground
+               double wxx = wind_speed * sin((wind_from + 180.0) * DCL_DEGREES_TO_RADIANS);    // Wind velocity x component
+               double wyy = wind_speed * cos((wind_from + 180.0) * DCL_DEGREES_TO_RADIANS);    // Wind velocity y component
+               double axx = gxx - wxx; // Plane in-air velocity x component
+               double ayy = gyy - wyy; // Plane in-air velocity y component
+               // Now we want the angle between gxx and axx (which is the crab)
+               double maga = sqrt(axx*axx + ayy*ayy);
+               double magg = sqrt(gxx*gxx + gyy*gyy);
+               crab = acos((axx*gxx + ayy*gyy) / (maga * magg));
+               // At this point this works except we're getting the modulus of the angle
+               //cout << "crab = " << crab << '\n';
+               
+               // Make sure both headings are in the 0->360 circle in order to get sane differences
+               dclBoundHeading(wind_from);
+               dclBoundHeading(track);
+               if(track > wind_from) {
+                       if((track - wind_from) <= 180) {
+                               crab *= -1.0;
+                       }
+               } else {
+                       if((wind_from - track) >= 180) {
+                               crab *= -1.0;
+                       }
+               }
+       } else {        // on the ground - crab dosen't apply
+               crab = 0.0;
+       }
+       
+       //cout << "X " << orthopos.x() << "  Y " << orthopos.y() << "  SLOPE " << slope << "  elev " << _pos.elev() * SG_METER_TO_FEET << '\n';
+       
+       _hdg = track + crab;
+       dist = vel * 0.514444 * dt;
+       _pos = dclUpdatePosition(_pos, track, slope, dist);
+}
+
+// Pattern direction is true for right, false for left
+void FGAILocalTraffic::CalculateSoD(double base_leg_pos, double downwind_leg_pos, bool pattern_direction) {
+       // For now we'll ignore wind and hardwire the glide angle.
+       double ga = 5.5;        //degrees
+       double pa = 1000.0 * SG_FEET_TO_METER;  // pattern altitude in meters
+       // FIXME - get glideslope angle and pattern altitude agl from airport details if available
+       
+       // For convienience, we'll have +ve versions of the input distances
+       double blp = fabs(base_leg_pos);
+       double dlp = fabs(downwind_leg_pos);
+       
+       //double turn_allowance = 150.0;        // Approximate distance in meters that a 90deg corner is shortened by turned in a light plane.
+       
+       double stod = pa / tan(ga * DCL_DEGREES_TO_RADIANS);    // distance in meters from touchdown point to start descent
+       //cout << "Descent to start = " << stod << " meters out\n";
+       if(stod < blp) {        // Start descending on final
+               SoD.leg = FINAL;
+               SoD.y = stod * -1.0;
+               SoD.x = 0.0;
+       } else if(stod < (blp + dlp)) { // Start descending on base leg
+               SoD.leg = BASE;
+               SoD.y = blp * -1.0;
+               SoD.x = (pattern_direction ? (stod - dlp) : (stod - dlp) * -1.0);
+       } else {        // Start descending on downwind leg
+               SoD.leg = DOWNWIND;
+               SoD.x = (pattern_direction ? dlp : dlp * -1.0);
+               SoD.y = (blp - (stod - (blp + dlp))) * -1.0;
+       }
+}
+
+void FGAILocalTraffic::TransmitPatternPositionReport(void) {
+       // airport name + "traffic" + airplane callsign + pattern direction + pattern leg + rwy + ?
+       string trns = "";
+       int code = 0;
+       
+       trns += tower->get_name();
+       trns += " Traffic ";
+       trns += plane.callsign;
+       if(patternDirection == 1) {
+               trns += " right ";
+       } else {
+               trns += " left ";
+       }
+       
+       // We could probably get rid of this whole switch statement and just pass a string containing the leg from the FlyPattern function.
+       switch(leg) {   // We'll assume that transmissions in turns are intended for next leg - do pilots ever call out that they are in the turn?
+       case TURN1:
+               // Fall through to CROSSWIND
+       case CROSSWIND: // I don't think this case will be used here but it can't hurt to leave it in
+               trns += "crosswind ";
+               break;
+       case TURN2:
+               // Fall through to DOWNWIND
+       case DOWNWIND:
+               trns += "downwind ";
+               code = 11;
+               break;
+       case TURN3:
+               // Fall through to BASE
+       case BASE:
+               trns += "base ";
+               break;
+       case TURN4:
+               // Fall through to FINAL
+       case FINAL:             // maybe this should include long/short final if appropriate?
+               trns += "final ";
+               code = 13;
+               break;
+       default:                // Hopefully this won't be used
+               trns += "pattern ";
+               break;
+       }
+       trns += ConvertRwyNumToSpokenString(rwy.rwyID);
+       
+       trns += " ";
+       
+       // And add the airport name again
+       trns += tower->get_name();
+       
+       pending_transmission = trns;
+       ConditionalTransmit(60.0, code);                // Assume a report of this leg will be invalid if we can't transmit within a minute.
+}
+
+// Callback handler
+// TODO - Really should enumerate these coded values.
+void FGAILocalTraffic::ProcessCallback(int code) {
+       // 1 - Request Departure from ground
+       // 2 - Report at hold short
+       // 3 - Report runway vacated
+       // 10 - report crosswind
+       // 11 - report downwind
+       // 12 - report base
+       // 13 - report final
+       if(code == 1) {
+               ground->RequestDeparture(plane, this);
+       } else if(code == 2) {
+               tower->ContactAtHoldShort(plane, this, CIRCUIT);
+       } else if(code == 3) {
+               tower->ReportRunwayVacated(plane.callsign);
+       } else if(code == 11) {
+               tower->ReportDownwind(plane.callsign);
+       } else if(code == 13) {
+               tower->ReportFinal(plane.callsign);
+       } else if(code == 99) { // Flag this instance for deletion
+               responseCounter = 0;
+               _removeSelf = true;
+               SG_LOG(SG_ATC, SG_INFO, "AI local traffic " << plane.callsign << " delete instance callback called.");
+       }
+}
+
+void FGAILocalTraffic::ExitRunway(const Point3D& orthopos) {
+       //cout << "In ExitRunway" << endl;
+       //cout << "Runway ID is " << rwy.ID << endl;
+       
+       _clearedToLand = false;
+       
+       node_array_type exitNodes = ground->GetExits(rwy.rwyID);        //I suppose we ought to have some fallback for rwy with no defined exits?
+       /*
+       cout << "Node ID's of exits are ";
+       for(unsigned int i=0; i<exitNodes.size(); ++i) {
+               cout << exitNodes[i]->nodeID << ' ';
+       }
+       cout << endl;
+       */
+       if(exitNodes.size()) {
+               //Find the next exit from orthopos.y
+               double d;
+               double dist = 100000;   //ie. longer than any runway in existance
+               double backdist = 100000;
+               node_array_iterator nItr = exitNodes.begin();
+               node* rwyExit = *(exitNodes.begin());
+               //int gateID;           //This might want to be more persistant at some point
+               while(nItr != exitNodes.end()) {
+                       d = ortho.ConvertToLocal((*nItr)->pos).y() - ortho.ConvertToLocal(_pos).y();    //FIXME - consider making orthopos a class variable
+                       if(d > 0.0) {
+                               if(d < dist) {
+                                       dist = d;
+                                       rwyExit = *nItr;
+                               }
+                       } else {
+                               if(fabs(d) < backdist) {
+                                       backdist = d;
+                                       //TODO - need some logic here that if we don't get a forward exit we turn round and store the backwards one
+                               }
+                       }
+                       ++nItr;
+               }
+               ourGate = ground->GetGateNode();
+               if(ourGate == NULL) {
+                       // Implies no available gates - what shall we do?
+                       // For now just vanish the plane - possibly we can make this more elegant in the future
+                       SG_LOG(SG_ATC, SG_ALERT, "No gate found by FGAILocalTraffic whilst landing at " << airportID << '\n');
+                       //_aip.setVisible(false);
+                       //cout << "Setting visible false\n";
+                       operatingState = PARKED;
+                       return;
+               }
+               path = ground->GetPath(rwyExit, ourGate);
+               /*
+               cout << "path returned was:" << endl;
+               for(unsigned int i=0; i<path.size(); ++i) {
+                       switch(path[i]->struct_type) {
+                       case NODE:
+                               cout << "NODE " << ((node*)(path[i]))->nodeID << endl;
+                               break;
+                       case ARC:
+                               cout << "ARC\n";
+                               break;
+                       }
+               }
+               */
+               taxiState = TD_INBOUND;
+               StartTaxi();
+       } else {
+               // Something must have gone wrong with the ground network file - or there is only a rwy here and no exits defined
+               SG_LOG(SG_ATC, SG_INFO, "No exits found by FGAILocalTraffic from runway " << rwy.rwyID << " at " << airportID << '\n');
+               //if(airportID == "KRHV") cout << "No exits found by " << plane.callsign << " from runway " << rwy.rwyID << " at " << airportID << '\n';
+               // What shall we do - just remove the plane from sight?
+               _aip.setVisible(false);
+               _invisible = true;
+               //cout << "Setting visible false\n";
+               //tower->ReportRunwayVacated(plane.callsign);
+               string trns = "Clear of the runway ";
+               trns += plane.callsign;
+               pending_transmission = trns;
+               Transmit(3);
+               operatingState = PARKED;
+       }
 }
+
+// Set the class variable nextTaxiNode to the next node in the path
+// and update taxiPathPos, the class variable path iterator position
+// TODO - maybe should return error codes to the calling function if we fail here
+void FGAILocalTraffic::GetNextTaxiNode() {
+       //cout << "GetNextTaxiNode called " << endl;
+       //cout << "taxiPathPos = " << taxiPathPos << endl;
+       ground_network_path_iterator pathItr = path.begin() + taxiPathPos;
+       if(pathItr == path.end()) {
+               SG_LOG(SG_ATC, SG_ALERT, "ERROR IN AILocalTraffic::GetNextTaxiNode - no more nodes in path\n");
+       } else {
+               if((*pathItr)->struct_type == NODE) {
+                       //cout << "ITS A NODE" << endl;
+                       //*pathItr = new node;
+                       nextTaxiNode = (node*)*pathItr;
+                       ++taxiPathPos;
+                       //delete pathItr;
+               } else {
+                       //cout << "ITS NOT A NODE" << endl;
+                       //The first item in found must have been an arc
+                       //Assume for now that it was straight
+                       pathItr++;
+                       taxiPathPos++;
+                       if(pathItr == path.end()) {
+                               SG_LOG(SG_ATC, SG_ALERT, "ERROR IN AILocalTraffic::GetNextTaxiNode - path ended with an arc\n");
+                       } else if((*pathItr)->struct_type == NODE) {
+                               nextTaxiNode = (node*)*pathItr;
+                               ++taxiPathPos;
+                       } else {
+                               //OOPS - two non-nodes in a row - that shouldn't happen ATM
+                               SG_LOG(SG_ATC, SG_ALERT, "ERROR IN AILocalTraffic::GetNextTaxiNode - two non-nodes in sequence\n");
+                       }
+               }
+       }
+}          
+
+// StartTaxi - set up the taxiing state - call only at the start of taxiing
+void FGAILocalTraffic::StartTaxi() {
+       //cout << "StartTaxi called" << endl;
+       operatingState = TAXIING;
+       
+       taxiPathPos = 0;
+       
+       //Set the desired heading
+       //Assume we are aiming for first node on path
+       //Eventually we may need to consider the fact that we might start on a curved arc and
+       //not be able to head directly for the first node.
+       GetNextTaxiNode();      // sets the class variable nextTaxiNode to the next taxi node!
+       desiredTaxiHeading = GetHeadingFromTo(_pos, nextTaxiNode->pos);
+       //cout << "First taxi heading is " << desiredTaxiHeading << endl;
+}
+
+// speed in knots, headings in degrees, radius in meters.
+static double TaxiTurnTowardsHeading(double current_hdg, double desired_hdg, double speed, double radius, double dt) {
+       // wrap heading - this prevents a logic bug where the plane would just go round in circles!!
+       while(current_hdg < 0.0) {
+               current_hdg += 360.0;
+       }
+       while(current_hdg > 360.0) {
+               current_hdg -= 360.0;
+       }
+       if(fabs(current_hdg - desired_hdg) > 0.1) {
+               // Which is the quickest direction to turn onto heading?
+               if(desired_hdg > current_hdg) {
+                       if((desired_hdg - current_hdg) <= 180) {
+                               // turn right
+                               current_hdg += ((speed * 0.514444 * dt) / (radius * DCL_PI)) * 180.0;
+                               // TODO - check that increments are less than the delta that we check for the right direction
+                               // Probably need to reduce convergence speed as convergence is reached
+                       } else {
+                               current_hdg -= ((speed * 0.514444 * dt) / (radius * DCL_PI)) * 180.0;   
+                       }
+               } else {
+                       if((current_hdg - desired_hdg) <= 180) {
+                               // turn left
+                               current_hdg -= ((speed * 0.514444 * dt) / (radius * DCL_PI)) * 180.0;
+                               // TODO - check that increments are less than the delta that we check for the right direction
+                               // Probably need to reduce convergence speed as convergence is reached
+                       } else {
+                               current_hdg += ((speed * 0.514444 * dt) / (radius * DCL_PI)) * 180.0;   
+                       }
+               }               
+       }
+       return(current_hdg);
+}
+
+void FGAILocalTraffic::Taxi(double dt) {
+       //cout << "Taxi called" << endl;
+       // Logic - if we are further away from next point than turn radius then head for it
+       // If we have reached turning point then get next point and turn onto that heading
+       // Look out for the finish!!
+
+       //Point3D orthopos = ortho.ConvertToLocal(pos); // ortho position of the plane
+       desiredTaxiHeading = GetHeadingFromTo(_pos, nextTaxiNode->pos);
+       
+       bool lastNode = (taxiPathPos == path.size() ? true : false);
+       if(lastNode) {
+               //cout << "LAST NODE\n";
+       }
+
+       // HACK ALERT! - for now we will taxi at constant speed for straights and turns
+       
+       // Remember that hdg is always equal to track when taxiing so we don't have to consider them both
+       double dist_to_go = dclGetHorizontalSeparation(_pos, nextTaxiNode->pos);        // we may be able to do this more cheaply using orthopos
+       //cout << "dist_to_go = " << dist_to_go << endl;
+       if((nextTaxiNode->type == GATE) && (dist_to_go <= 0.1)) {
+               // This might be more robust to outward paths starting with a gate if we check for either
+               // last node or TD_INBOUND ?
+               // park up
+               operatingState = PARKED;
+       } else if(((dist_to_go > taxiTurnRadius) || (nextTaxiNode->type == GATE)) && (!liningUp)){
+               // if the turn radius is r, and speed is s, then in a time dt we turn through
+               // ((s.dt)/(PI.r)) x 180 degrees
+               // or alternatively (s.dt)/r radians
+               //cout << "hdg = " << hdg << " desired taxi heading = " << desiredTaxiHeading << '\n';
+               _hdg = TaxiTurnTowardsHeading(_hdg, desiredTaxiHeading, nominalTaxiSpeed, taxiTurnRadius, dt);
+               double vel = nominalTaxiSpeed;
+               //cout << "vel = " << vel << endl;
+               double dist = vel * 0.514444 * dt;
+               //cout << "dist = " << dist << endl;
+               double track = _hdg;
+               //cout << "track = " << track << endl;
+               double slope = 0.0;
+               _pos = dclUpdatePosition(_pos, track, slope, dist);
+               //cout << "Updated position...\n";
+               if(_aip.getSGLocation()->get_cur_elev_m() > -9990) {
+                       _pos.setelev(_aip.getSGLocation()->get_cur_elev_m() + wheelOffset);
+               } // else don't change the elev until we get a valid ground elev again!
+       } else if(lastNode) {
+               if(taxiState == TD_LINING_UP) {
+                       if((!liningUp) && (dist_to_go <= taxiTurnRadius)) {
+                               liningUp = true;
+                       }
+                       if(liningUp) {
+                               _hdg = TaxiTurnTowardsHeading(_hdg, rwy.hdg, nominalTaxiSpeed, taxiTurnRadius, dt);
+                               double vel = nominalTaxiSpeed;
+                               //cout << "vel = " << vel << endl;
+                               double dist = vel * 0.514444 * dt;
+                               //cout << "dist = " << dist << endl;
+                               double track = _hdg;
+                               //cout << "track = " << track << endl;
+                               double slope = 0.0;
+                               _pos = dclUpdatePosition(_pos, track, slope, dist);
+                               //cout << "Updated position...\n";
+                               if(_aip.getSGLocation()->get_cur_elev_m() > -9990) {
+                                       _pos.setelev(_aip.getSGLocation()->get_cur_elev_m() + wheelOffset);
+                               } // else don't change the elev until we get a valid ground elev again!
+                               if(fabs(_hdg - rwy.hdg) <= 1.0) {
+                                       operatingState = IN_PATTERN;
+                                       leg = TAKEOFF_ROLL;
+                                       inAir = false;
+                                       liningUp = false;
+                               }
+                       }
+               } else if(taxiState == TD_OUTBOUND) {
+                       // Pause awaiting further instructions
+                       // and for now assume we've reached the hold-short node
+                       holdingShort = true;
+               } // else at the moment assume TD_INBOUND always ends in a gate in which case we can ignore it
+       } else {
+               // Time to turn (we've already checked it's not the end we're heading for).
+               // set the target node to be the next node which will prompt automatically turning onto
+               // the right heading in the stuff above, with the usual provisos applied.
+               GetNextTaxiNode();
+               // For now why not just recursively call this function?
+               Taxi(dt);
+       }
+}
+
+
+// Warning - ground elev determination is CPU intensive
+// Either this function or the logic of how often it is called
+// will almost certainly change.
+void FGAILocalTraffic::DoGroundElev() {
+       // It would be nice if we could set the correct tile center here in order to get a correct
+       // answer with one call to the function, but what I tried in the two commented-out lines
+       // below only intermittently worked, and I haven't quite groked why yet.
+       //SGBucket buck(pos.lon(), pos.lat());
+       //aip.getSGLocation()->set_tile_center(Point3D(buck.get_center_lon(), buck.get_center_lat(), 0.0));
+       
+       // Only do the proper hitlist stuff if we are within visible range of the viewer.
+       double visibility_meters = fgGetDouble("/environment/visibility-m");
+       FGViewer* vw = globals->get_current_view();
+       if(dclGetHorizontalSeparation(_pos, Point3D(vw->getLongitude_deg(), vw->getLatitude_deg(), 0.0)) > visibility_meters) {
+               _aip.getSGLocation()->set_cur_elev_m(aptElev);
+               return;
+       }
+
+        // FIXME: make shure the pos.lat/pos.lon values are in degrees ...
+        double range = 500.0;
+        double lat = _aip.getSGLocation()->getLatitude_deg();
+        double lon = _aip.getSGLocation()->getLongitude_deg();
+        if (!globals->get_tile_mgr()->scenery_available(lat, lon, range)) {
+          // Try to shedule tiles for that position.
+          globals->get_tile_mgr()->update( _aip.getSGLocation(), range );
+        }
+
+        // FIXME: make shure the pos.lat/pos.lon values are in degrees ...
+        double alt;
+        if (globals->get_scenery()->get_elevation_m(lat, lon, 20000.0, alt))
+          _aip.getSGLocation()->set_cur_elev_m(alt);
+}
+