// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+#ifdef HAVE_CONFIG_H
+# include <config.h>
+#endif
+
+#include <simgear/scene/model/location.hxx>
+
+#include <Airports/runways.hxx>
#include <Main/globals.hxx>
-#include <Main/location.hxx>
#include <Scenery/scenery.hxx>
+#include <Scenery/tilemgr.hxx>
#include <simgear/math/point3d.hxx>
#include <simgear/math/sg_geodesy.hxx>
#include <simgear/misc/sg_path.hxx>
#include "ATCutils.hxx"
FGAILocalTraffic::FGAILocalTraffic() {
- //Hardwire initialisation for now - a lot of this should be read in from config eventually
- Vr = 70.0;
- best_rate_of_climb_speed = 70.0;
- //best_rate_of_climb;
- //nominal_climb_speed;
- //nominal_climb_rate;
- //nominal_circuit_speed;
- //min_circuit_speed;
- //max_circuit_speed;
- nominal_descent_rate = 500.0;
- nominal_final_speed = 65.0;
- //nominal_approach_speed;
- //stall_speed_landing_config;
- wind_from_hdg = 0.0;
- wind_speed_knots = 0.0;
+ ATC = globals->get_ATC_mgr();
+
+ // TODO - unhardwire this - possibly let the AI manager set the callsign
+ plane.callsign = "Trainer-two-five-charlie";
+ plane.type = GA_SINGLE;
+
+ roll = 0.0;
+ pitch = 0.0;
+ hdg = 270.0;
+
+ //Hardwire initialisation for now - a lot of this should be read in from config eventually
+ Vr = 70.0;
+ best_rate_of_climb_speed = 70.0;
+ //best_rate_of_climb;
+ //nominal_climb_speed;
+ //nominal_climb_rate;
+ //nominal_circuit_speed;
+ //min_circuit_speed;
+ //max_circuit_speed;
+ nominal_descent_rate = 500.0;
+ nominal_final_speed = 65.0;
+ //nominal_approach_speed;
+ //stall_speed_landing_config;
+ nominalTaxiSpeed = 8.0;
+ taxiTurnRadius = 8.0;
+ wheelOffset = 1.45; // Warning - hardwired to the C172 - we need to read this in from file.
+ elevInitGood = false;
+ // Init the property nodes
+ wind_from_hdg = fgGetNode("/environment/wind-from-heading-deg", true);
+ wind_speed_knots = fgGetNode("/environment/wind-speed-kts", true);
+ circuitsToFly = 0;
+ liningUp = false;
+ taxiRequestPending = false;
+ taxiRequestCleared = false;
+ holdingShort = false;
+ clearedToLineUp = false;
+ clearedToTakeOff = false;
+ reportReadyForDeparture = false;
+ contactTower = false;
+ contactGround = false;
}
FGAILocalTraffic::~FGAILocalTraffic() {
}
-void FGAILocalTraffic::Init() {
- // Hack alert - Hardwired path!!
- string planepath = "Aircraft/c172/Models/c172-dpm.ac";
- SGPath path = globals->get_fg_root();
- path.append(planepath);
- aip.init(planepath.c_str());
- aip.setVisible(true);
- globals->get_scenery()->get_scene_graph()->addKid(aip.getSceneGraph());
-
-#define DCL_KEMT true
-//#define DCL_KPAO true
-#ifdef DCL_KEMT
- // Hardwire to KEMT for now
- // Hardwired points at each end of KEMT runway
- Point3D P010(-118.037483, 34.081358, 296 * SG_FEET_TO_METER);
- Point3D P190(-118.032308, 34.090456, 299.395263 * SG_FEET_TO_METER);
- Point3D takeoff_end;
- bool d010 = true; // use this to change the hardwired runway direction
- if(d010) {
- rwy.threshold_pos = P010;
- takeoff_end = P190;
- rwy.hdg = 25.32; //from default.apt
- patternDirection = -1; // Left
- pos.setelev(rwy.threshold_pos.elev() + (-8.5 * SG_FEET_TO_METER)); // This is a complete hack - the rendered runway takes the underlying scenery elev rather than the published runway elev so I should use height above terrain or something.
- } else {
- rwy.threshold_pos = P190;
- takeoff_end = P010;
- rwy.hdg = 205.32;
- patternDirection = 1; // Right
- pos.setelev(rwy.threshold_pos.elev() + (-0.0 * SG_FEET_TO_METER)); // This is a complete hack - the rendered runway takes the underlying scenery elev rather than the published runway elev so I should use height above terrain or something.
- }
-#else
- //KPAO - might be a better choice since its in the default scenery
- //Hardwire it to the default (no wind) direction
- Point3D threshold_end(-122.1124358, 37.45848783, 6.8 * SG_FEET_TO_METER); // These positions are from airnav.com and don't quite seem to correspond with the sim scenery
- Point3D takeoff_end(-122.1176522, 37.463752, 6.7 * SG_FEET_TO_METER);
- rwy.threshold_pos = threshold_end;
- rwy.hdg = 315.0;
- patternDirection = 1; // Right
- pos.setelev(rwy.threshold_pos.elev() + (-0.0 * SG_FEET_TO_METER)); // This is a complete hack - the rendered runway takes the underlying scenery elev rather than the published runway elev so I should use height above terrain or something.
-#endif
- //rwy.threshold_pos.setlat(34.081358);
- //rwy.threshold_pos.setlon(-118.037483);
- //rwy.mag_hdg = 12.0;
- //rwy.mag_var = 14.0;
- //rwy.hdg = rwy.mag_hdg + rwy.mag_var;
- //rwy.threshold_pos.setelev(296 * SG_FEET_TO_METER);
-
- // Initial position on threshold for now
- // TODO - check wind / default runway
- pos.setlat(rwy.threshold_pos.lat());
- pos.setlon(rwy.threshold_pos.lon());
- hdg = rwy.hdg;
-
- pitch = 0.0;
- roll = 0.0;
- leg = TAKEOFF_ROLL;
- vel = 0.0;
- slope = 0.0;
-
- // Now set the position of the plane and then re-get the elevation!! (Didn't work - elev always returned as zero) :-(
- //aip.setPosition(pos.lon(), pos.lat(), pos.elev() * SG_METER_TO_FEET);
- //cout << "*********************** elev in FGAILocalTraffic = " << aip.getFGLocation()->get_cur_elev_m() << '\n';
-
- // Activate the tower - this is dependent on the ATC system being initialised before the AI system
- AirportATC a;
- if(globals->get_ATC_mgr()->GetAirportATCDetails((string)"KEMT", &a)) {
- if(a.tower_freq) { // Has a tower
- tower = (FGTower*)globals->get_ATC_mgr()->GetATCPointer((string)"KEMT", TOWER); // Maybe need some error checking here
- freq = (double)tower->get_freq() / 100.0;
- //cout << "***********************************AILocalTraffic freq = " << freq << '\n';
+// Get details of the active runway
+// It is assumed that by the time this is called the tower control and airport code will have been set up.
+void FGAILocalTraffic::GetRwyDetails() {
+ //cout << "GetRwyDetails called" << endl;
+
+ rwy.rwyID = tower->GetActiveRunway();
+
+ // Now we need to get the threshold position and rwy heading
+
+ SGPath path( globals->get_fg_root() );
+ path.append( "Airports" );
+ path.append( "runways.mk4" );
+ FGRunways runways( path.c_str() );
+
+ FGRunway runway;
+ bool rwyGood = runways.search(airportID, rwy.rwyID, &runway);
+ if(rwyGood) {
+ // Get the threshold position
+ hdg = runway.heading; // TODO - check - is this our heading we are setting here, and if so should we be?
+ //cout << "hdg reset to " << hdg << '\n';
+ double other_way = hdg - 180.0;
+ while(other_way <= 0.0) {
+ other_way += 360.0;
+ }
+
+ // move to the +l end/center of the runway
+ //cout << "Runway center is at " << runway.lon << ", " << runway.lat << '\n';
+ Point3D origin = Point3D(runway.lon, runway.lat, aptElev);
+ Point3D ref = origin;
+ double tshlon, tshlat, tshr;
+ double tolon, tolat, tor;
+ rwy.length = runway.length * SG_FEET_TO_METER;
+ geo_direct_wgs_84 ( aptElev, ref.lat(), ref.lon(), other_way,
+ rwy.length / 2.0 - 25.0, &tshlat, &tshlon, &tshr );
+ geo_direct_wgs_84 ( aptElev, ref.lat(), ref.lon(), hdg,
+ rwy.length / 2.0 - 25.0, &tolat, &tolon, &tor );
+ // Note - 25 meters in from the runway end is a bit of a hack to put the plane ahead of the user.
+ // now copy what we need out of runway into rwy
+ rwy.threshold_pos = Point3D(tshlon, tshlat, aptElev);
+ Point3D takeoff_end = Point3D(tolon, tolat, aptElev);
+ //cout << "Threshold position = " << tshlon << ", " << tshlat << ", " << aptElev << '\n';
+ //cout << "Takeoff position = " << tolon << ", " << tolat << ", " << aptElev << '\n';
+ rwy.hdg = hdg;
+ // Set the projection for the local area
+ ortho.Init(rwy.threshold_pos, rwy.hdg);
+ rwy.end1ortho = ortho.ConvertToLocal(rwy.threshold_pos); // should come out as zero
+ rwy.end2ortho = ortho.ConvertToLocal(takeoff_end);
} else {
- // Check CTAF, unicom etc
+ SG_LOG(SG_ATC, SG_ALERT, "Help - can't get good runway in FGAILocalTraffic!!\n");
+ }
+}
+
+/*
+There are two possible scenarios during initialisation:
+The first is that the user is flying towards the airport, and hence the traffic
+could be initialised anywhere, as long as the AI planes are consistent with
+each other.
+The second is that the user has started the sim at or close to the airport, and
+hence the traffic must be initialised with respect to the user as well as each other.
+To a certain extent it's FGAIMgr that has to worry about this, but we need to provide
+sufficient initialisation functionality within the plane classes to allow the manager
+to initialy position them where and how required.
+*/
+bool FGAILocalTraffic::Init(string ICAO, OperatingState initialState, PatternLeg initialLeg) {
+ //cout << "FGAILocalTraffic.Init(...) called" << endl;
+ // Hack alert - Hardwired path!!
+ string planepath = "Aircraft/c172/Models/c172-dpm.ac";
+ SGPath path = globals->get_fg_root();
+ path.append(planepath);
+ ssgBranch *model = fgLoad3DModel( path.str(),
+ planepath.c_str(),
+ globals->get_props(),
+ globals->get_sim_time_sec() );
+ aip.init( model );
+ aip.setVisible(false); // This will be set to true once a valid ground elevation has been determined
+ globals->get_scenery()->get_scene_graph()->addKid(aip.getSceneGraph());
+
+ // Find the tower frequency - this is dependent on the ATC system being initialised before the AI system
+ airportID = ICAO;
+ AirportATC a;
+ if(ATC->GetAirportATCDetails(airportID, &a)) {
+ if(a.tower_freq) { // Has a tower
+ tower = (FGTower*)ATC->GetATCPointer((string)airportID, TOWER); // Maybe need some error checking here
+ if(tower == NULL) {
+ // Something has gone wrong - abort or carry on with un-towered operation?
+ return(false);
+ }
+ freq = (double)tower->get_freq() / 100.0;
+ ground = tower->GetGroundPtr();
+ if(ground == NULL) {
+ // Something has gone wrong :-(
+ SG_LOG(SG_ATC, SG_ALERT, "ERROR - can't get a ground pointer from tower control in FGAILocalTraffic::Init() :-(");
+ return(false);
+ } else if((initialState == PARKED) || (initialState == TAXIING)) {
+ freq = (double)ground->get_freq() / 100.0;
+ }
+ //cout << "AILocalTraffic freq is " << freq << '\n';
+ } else {
+ // Check CTAF, unicom etc
+ }
+ } else {
+ //cout << "Unable to find airport details in FGAILocalTraffic::Init()\n";
}
- } else {
- cout << "Unable to find airport details in FGAILocalTraffic::Init()\n";
- }
- // Set the projection for the local area
- ortho.Init(rwy.threshold_pos, rwy.hdg);
- rwy.end1ortho = ortho.ConvertToLocal(rwy.threshold_pos); // should come out as zero
- // Hardwire to KEMT for now
- rwy.end2ortho = ortho.ConvertToLocal(takeoff_end);
- //cout << "*********************************************************************************\n";
- //cout << "*********************************************************************************\n";
- //cout << "*********************************************************************************\n";
- //cout << "end1ortho = " << rwy.end1ortho << '\n';
- //cout << "end2ortho = " << rwy.end2ortho << '\n'; // end2ortho.x() should be zero or thereabouts
-
- Transform();
+ // Get the airport elevation
+ aptElev = dclGetAirportElev(airportID.c_str()) * SG_FEET_TO_METER;
+ //cout << "Airport elev in AILocalTraffic = " << aptElev << '\n';
+ // WARNING - we use this elev for the whole airport - some assumptions in the code
+ // might fall down with very slopey airports.
+
+ //cout << "In Init(), initialState = " << initialState << endl;
+ operatingState = initialState;
+ switch(operatingState) {
+ case PARKED:
+ ourGate = ground->GetGateNode();
+ if(ourGate == NULL) {
+ // Implies no available gates - what shall we do?
+ // For now just vanish the plane - possibly we can make this more elegant in the future
+ SG_LOG(SG_ATC, SG_ALERT, "No gate found by FGAILocalTraffic whilst attempting Init at " << airportID << '\n');
+ return(false);
+ }
+ pitch = 0.0;
+ roll = 0.0;
+ vel = 0.0;
+ slope = 0.0;
+ pos = ourGate->pos;
+ pos.setelev(aptElev);
+ hdg = ourGate->heading;
+
+ // Now we've set the position we can do the ground elev
+ elevInitGood = false;
+ inAir = false;
+ DoGroundElev();
+
+ Transform();
+ break;
+ case TAXIING:
+ // FIXME - implement this case properly
+ return(false); // remove this line when fixed!
+ break;
+ case IN_PATTERN:
+ // For now we'll always start the in_pattern case on the threshold ready to take-off
+ // since we've got the implementation for this case already.
+ // TODO - implement proper generic in_pattern startup.
+
+ // Get the active runway details (and copy them into rwy)
+ GetRwyDetails();
+
+ // Initial position on threshold for now
+ pos.setlat(rwy.threshold_pos.lat());
+ pos.setlon(rwy.threshold_pos.lon());
+ pos.setelev(rwy.threshold_pos.elev());
+ hdg = rwy.hdg;
+
+ // Now we've set the position we can do the ground elev
+ // This might not always be necessary if we implement in-air start
+ elevInitGood = false;
+ inAir = false;
+ DoGroundElev();
+
+ pitch = 0.0;
+ roll = 0.0;
+ leg = TAKEOFF_ROLL;
+ vel = 0.0;
+ slope = 0.0;
+
+ circuitsToFly = 0; // ie just fly this circuit and then stop
+ touchAndGo = false;
+ // FIXME TODO - pattern direction is still hardwired
+ patternDirection = -1; // Left
+ // At the bare minimum we ought to make sure it goes the right way at dual parallel rwy airports!
+ if(rwy.rwyID.size() == 3) {
+ patternDirection = (rwy.rwyID.substr(2,1) == "R" ? 1 : -1);
+ }
+
+ operatingState = IN_PATTERN;
+
+ Transform();
+ break;
+ default:
+ SG_LOG(SG_ATC, SG_ALERT, "Attempt to set unknown operating state in FGAILocalTraffic.Init(...)\n");
+ return(false);
+ }
+
+
+ return(true);
}
+// Commands to do something from higher level logic
+void FGAILocalTraffic::FlyCircuits(int numCircuits, bool tag) {
+ //cout << "FlyCircuits called" << endl;
+
+ switch(operatingState) {
+ case IN_PATTERN:
+ circuitsToFly += numCircuits;
+ return;
+ break;
+ case TAXIING:
+ // For now we'll punt this and do nothing
+ break;
+ case PARKED:
+ circuitsToFly = numCircuits; // Note that one too many circuits gets flown because we only test and decrement circuitsToFly after landing
+ // thus flying one too many circuits. TODO - Need to sort this out better!
+ touchAndGo = tag;
+#if 0
+ // Get the active runway details (and copy them into rwy)
+ GetRwyDetails();
+
+ // Get the takeoff node for the active runway, get a path to it and start taxiing
+ path = ground->GetPath(ourGate, rwy.rwyID);
+ if(path.size() < 2) {
+ // something has gone wrong
+ SG_LOG(SG_ATC, SG_ALERT, "Invalid path from gate to theshold in FGAILocalTraffic::FlyCircuits\n");
+ return;
+ }
+ /*
+ cout << "path returned was:" << endl;
+ for(unsigned int i=0; i<path.size(); ++i) {
+ switch(path[i]->struct_type) {
+ case NODE:
+ cout << "NODE " << ((node*)(path[i]))->nodeID << endl;
+ break;
+ case ARC:
+ cout << "ARC\n";
+ break;
+ }
+ }
+ */
+ // pop the gate - we're here already!
+ path.erase(path.begin());
+ //path.erase(path.begin());
+ /*
+ cout << "path after popping front is:" << endl;
+ for(unsigned int i=0; i<path.size(); ++i) {
+ switch(path[i]->struct_type) {
+ case NODE:
+ cout << "NODE " << ((node*)(path[i]))->nodeID << endl;
+ break;
+ case ARC:
+ cout << "ARC\n";
+ break;
+ }
+ }
+ */
+
+ taxiState = TD_OUTBOUND;
+ StartTaxi();
+
+ // Maybe the below should be set when we get to the threshold and prepare for TO?
+ // FIXME TODO - pattern direction is still hardwired
+ patternDirection = -1; // Left
+ // At the bare minimum we ought to make sure it goes the right way at dual parallel rwy airports!
+ if(rwy.rwyID.size() == 3) {
+ patternDirection = (rwy.rwyID.substr(2,1) == "R" ? 1 : -1);
+ }
+
+ Transform();
+#endif
+ break;
+ }
+}
+
// Run the internal calculations
void FGAILocalTraffic::Update(double dt) {
- // cout << "In FGAILocalTraffic::Update\n";
- // Hardwire flying traffic pattern for now - eventually also needs to be able to taxi to and from runway and GA parking area.
- FlyTrafficPattern(dt);
- Transform();
- //cout << "elev in FGAILocalTraffic = " << aip.getFGLocation()->get_cur_elev_m() << '\n';
- // This should become if(the plane has moved) then Transform()
+ //cout << "A" << flush;
+ double responseTime = 10.0; // seconds - this should get more sophisticated at some point
+ responseCounter += dt;
+ if((contactTower) && (responseCounter >= 8.0)) {
+ // Acknowledge request before changing frequency so it gets rendered if the user is on the same freq
+ string trns = "Tower ";
+ double f = globals->get_ATC_mgr()->GetFrequency(airportID, TOWER) / 100.0;
+ char buf[10];
+ sprintf(buf, "%f", f);
+ trns += buf;
+ trns += " ";
+ trns += plane.callsign;
+ Transmit(trns);
+ responseCounter = 0.0;
+ contactTower = false;
+ changeFreq = true;
+ changeFreqType = TOWER;
+ }
+
+ if((changeFreq) && (responseCounter > 8.0)) {
+ switch(changeFreqType) {
+ case TOWER:
+ freq = (double)tower->get_freq() / 100.0;
+ //Transmit("DING!");
+ // Contact the tower, even if only virtually
+ changeFreq = false;
+ tower->ContactAtHoldShort(plane, this, CIRCUIT);
+ break;
+ case GROUND:
+ freq = (double)ground->get_freq() / 100.0;
+ break;
+ // And to avoid compiler warnings...
+ case APPROACH:
+ break;
+ case ATIS:
+ break;
+ case ENROUTE:
+ break;
+ case DEPARTURE:
+ break;
+ case INVALID:
+ break;
+ }
+ }
+
+ //cout << "." << flush;
+
+ switch(operatingState) {
+ case IN_PATTERN:
+ //cout << "In IN_PATTERN\n";
+ if(!inAir) DoGroundElev();
+ if(!elevInitGood) {
+ if(aip.getFGLocation()->get_cur_elev_m() > -9990.0) {
+ pos.setelev(aip.getFGLocation()->get_cur_elev_m() + wheelOffset);
+ //cout << "TAKEOFF_ROLL, POS = " << pos.lon() << ", " << pos.lat() << ", " << pos.elev() << '\n';
+ //Transform();
+ aip.setVisible(true);
+ //cout << "Making plane visible!\n";
+ elevInitGood = true;
+ }
+ }
+ FlyTrafficPattern(dt);
+ Transform();
+ break;
+ case TAXIING:
+ //cout << "In TAXIING\n";
+ //cout << "*" << flush;
+ if(!elevInitGood) {
+ //DoGroundElev();
+ if(aip.getFGLocation()->get_cur_elev_m() > -9990.0) {
+ pos.setelev(aip.getFGLocation()->get_cur_elev_m() + wheelOffset);
+ //Transform();
+ aip.setVisible(true);
+ //Transform();
+ //cout << "Making plane visible!\n";
+ elevInitGood = true;
+ }
+ }
+ DoGroundElev();
+ //cout << "," << flush;
+ if(!((holdingShort) && (!clearedToLineUp))) {
+ //cout << "|" << flush;
+ Taxi(dt);
+ }
+ //cout << ";" << flush;
+ if((clearedToTakeOff) && (responseCounter >= 8.0)) {
+ // possible assumption that we're at the hold short here - may not always hold
+ // TODO - sort out the case where we're cleared to line-up first and then cleared to take-off on the rwy.
+ taxiState = TD_LINING_UP;
+ path = ground->GetPath(holdShortNode, rwy.rwyID);
+ /*
+ cout << "path returned was:" << endl;
+ for(unsigned int i=0; i<path.size(); ++i) {
+ switch(path[i]->struct_type) {
+ case NODE:
+ cout << "NODE " << ((node*)(path[i]))->nodeID << endl;
+ break;
+ case ARC:
+ cout << "ARC\n";
+ break;
+ }
+ }
+ */
+ clearedToTakeOff = false; // We *are* still cleared - this simply stops the response recurring!!
+ holdingShort = false;
+ string trns = "Cleared for take-off ";
+ trns += plane.callsign;
+ Transmit(trns);
+ StartTaxi();
+ }
+ //cout << "^" << flush;
+ Transform();
+ break;
+ case PARKED:
+ //cout << "In PARKED\n";
+ if(!elevInitGood) {
+ DoGroundElev();
+ if(aip.getFGLocation()->get_cur_elev_m() > -9990.0) {
+ pos.setelev(aip.getFGLocation()->get_cur_elev_m() + wheelOffset);
+ //Transform();
+ aip.setVisible(true);
+ //Transform();
+ //cout << "Making plane visible!\n";
+ elevInitGood = true;
+ }
+ }
+
+ if(circuitsToFly) {
+ if((taxiRequestPending) && (taxiRequestCleared)) {
+ //cout << "&" << flush;
+ // Get the active runway details (and copy them into rwy)
+ GetRwyDetails();
+
+ // Get the takeoff node for the active runway, get a path to it and start taxiing
+ path = ground->GetPathToHoldShort(ourGate, rwy.rwyID);
+ if(path.size() < 2) {
+ // something has gone wrong
+ SG_LOG(SG_ATC, SG_ALERT, "Invalid path from gate to theshold in FGAILocalTraffic::FlyCircuits\n");
+ return;
+ }
+ /*
+ cout << "path returned was:\n";
+ for(unsigned int i=0; i<path.size(); ++i) {
+ switch(path[i]->struct_type) {
+ case NODE:
+ cout << "NODE " << ((node*)(path[i]))->nodeID << endl;
+ break;
+ case ARC:
+ cout << "ARC\n";
+ break;
+ }
+ }
+ */
+ path.erase(path.begin()); // pop the gate - we're here already!
+ taxiState = TD_OUTBOUND;
+ taxiRequestPending = false;
+ holdShortNode = (node*)(*(path.begin() + path.size()));
+ StartTaxi();
+ } else if(!taxiRequestPending) {
+ //cout << "(" << flush;
+ ground->RequestDeparture(plane, this);
+ // Do some communication
+ // airport name + tower + airplane callsign + location + request taxi for + operation type + ?
+ string trns = "";
+ trns += tower->get_name();
+ trns += " tower ";
+ trns += plane.callsign;
+ trns += " on apron parking request taxi for traffic pattern";
+ //cout << "trns = " << trns << endl;
+ Transmit(trns);
+ taxiRequestCleared = false;
+ taxiRequestPending = true;
+ }
+ }
+
+ //cout << "!" << flush;
+
+ // Maybe the below should be set when we get to the threshold and prepare for TO?
+ // FIXME TODO - pattern direction is still hardwired
+ patternDirection = -1; // Left
+ // At the bare minimum we ought to make sure it goes the right way at dual parallel rwy airports!
+ if(rwy.rwyID.size() == 3) {
+ patternDirection = (rwy.rwyID.substr(2,1) == "R" ? 1 : -1);
+ }
+ // Do nothing
+ Transform();
+ //cout << ")" << flush;
+ break;
+ default:
+ break;
+ }
+ //cout << "I " << flush;
+}
+
+void FGAILocalTraffic::RegisterTransmission(int code) {
+ switch(code) {
+ case 1: // taxi request cleared
+ taxiRequestCleared = true;
+ SG_LOG(SG_ATC, SG_INFO, "AI local traffic " << plane.callsign << " cleared to taxi...");
+ break;
+ case 2: // contact tower
+ responseCounter = 0;
+ contactTower = true;
+ SG_LOG(SG_ATC, SG_INFO, "AI local traffic " << plane.callsign << " told to contact tower...");
+ break;
+ case 3: // Cleared to line up
+ responseCounter = 0;
+ clearedToLineUp = true;
+ SG_LOG(SG_ATC, SG_INFO, "AI local traffic " << plane.callsign << " cleared to line-up...");
+ break;
+ case 4: // cleared to take-off
+ responseCounter = 0;
+ clearedToTakeOff = true;
+ SG_LOG(SG_ATC, SG_INFO, "AI local traffic " << plane.callsign << " cleared to take-off...");
+ break;
+ default:
+ break;
+ }
}
// Fly a traffic pattern
// FIXME - far too much of the mechanics of turning, rolling, accellerating, descending etc is in here.
// Move it out to FGAIPlane and have FlyTrafficPattern just specify what to do, not the implementation.
void FGAILocalTraffic::FlyTrafficPattern(double dt) {
- // Need to differentiate between in-air (IAS governed) and on-ground (vel governed)
- // Take-off is an interesting case - we are on the ground but takeoff speed is IAS governed.
- bool inAir = true; // FIXME - possibly make into a class variable
-
- static bool transmitted = false; // FIXME - this is a hack
-
- // WIND
- // Wind has two effects - a mechanical one in that IAS translates to a different vel, and the hdg != track,
- // but also a piloting effect, in that the AI must be able to descend at a different rate in order to hit the threshold.
-
- //cout << "dt = " << dt << '\n';
- double dist = 0;
- // ack - I can't remember how long a rate 1 turn is meant to take.
- double turn_time = 60.0; // seconds - TODO - check this guess
- double turn_circumference;
- double turn_radius;
- Point3D orthopos = ortho.ConvertToLocal(pos); // ortho position of the plane
- //cout << "runway elev = " << rwy.threshold_pos.elev() << ' ' << rwy.threshold_pos.elev() * SG_METER_TO_FEET << '\n';
- //cout << "elev = " << pos.elev() << ' ' << pos.elev() * SG_METER_TO_FEET << '\n';
- switch(leg) {
- case TAKEOFF_ROLL:
- inAir = false;
- track = rwy.hdg;
- if(vel < 80.0) {
- double dveldt = 5.0;
- vel += dveldt * dt;
- }
- IAS = vel + (cos((hdg - wind_from_hdg) * DCL_DEGREES_TO_RADIANS) * wind_speed_knots);
- if(IAS >= 70) {
- leg = CLIMBOUT;
- pitch = 10.0;
- IAS = best_rate_of_climb_speed;
- slope = 7.0;
- }
- break;
- case CLIMBOUT:
- track = rwy.hdg;
- if((pos.elev() - rwy.threshold_pos.elev()) * SG_METER_TO_FEET > 600) {
- leg = TURN1;
- }
- break;
- case TURN1:
- track += (360.0 / turn_time) * dt * patternDirection;
- Bank(25.0 * patternDirection);
- if((track < (rwy.hdg - 89.0)) || (track > (rwy.hdg + 89.0))) {
- leg = CROSSWIND;
- }
- break;
- case CROSSWIND:
- LevelWings();
- track = rwy.hdg + (90.0 * patternDirection);
- if((pos.elev() - rwy.threshold_pos.elev()) * SG_METER_TO_FEET > 1000) {
- slope = 0.0;
- pitch = 0.0;
- IAS = 80.0; // FIXME - use smooth transistion to new speed
- }
- // turn 1000m out for now
- if(fabs(orthopos.x()) > 980) {
- leg = TURN2;
- }
- break;
- case TURN2:
- track += (360.0 / turn_time) * dt * patternDirection;
- Bank(25.0 * patternDirection);
- // just in case we didn't make height on crosswind
- if((pos.elev() - rwy.threshold_pos.elev()) * SG_METER_TO_FEET > 1000) {
- slope = 0.0;
- pitch = 0.0;
- IAS = 80.0; // FIXME - use smooth transistion to new speed
- }
- if((track < (rwy.hdg - 179.0)) || (track > (rwy.hdg + 179.0))) {
- leg = DOWNWIND;
- transmitted = false;
- //roll = 0.0;
- }
- break;
- case DOWNWIND:
- LevelWings();
- track = rwy.hdg - (180 * patternDirection); //should tend to bring track back into the 0->360 range
- // just in case we didn't make height on crosswind
- if((pos.elev() - rwy.threshold_pos.elev()) * SG_METER_TO_FEET > 1000) {
- slope = 0.0;
- pitch = 0.0;
- IAS = 90.0; // FIXME - use smooth transistion to new speed
- }
- if((orthopos.y() < 0) && (!transmitted)) {
- TransmitPatternPositionReport();
- transmitted = true;
+ // Need to differentiate between in-air (IAS governed) and on-ground (vel governed)
+ // Take-off is an interesting case - we are on the ground but takeoff speed is IAS governed.
+
+ static bool transmitted = false; // FIXME - this is a hack
+
+ // WIND
+ // Wind has two effects - a mechanical one in that IAS translates to a different vel, and the hdg != track,
+ // but also a piloting effect, in that the AI must be able to descend at a different rate in order to hit the threshold.
+
+ //cout << "dt = " << dt << '\n';
+ double dist = 0;
+ // ack - I can't remember how long a rate 1 turn is meant to take.
+ double turn_time = 60.0; // seconds - TODO - check this guess
+ double turn_circumference;
+ double turn_radius;
+ Point3D orthopos = ortho.ConvertToLocal(pos); // ortho position of the plane
+ //cout << "runway elev = " << rwy.threshold_pos.elev() << ' ' << rwy.threshold_pos.elev() * SG_METER_TO_FEET << '\n';
+ //cout << "elev = " << pos.elev() << ' ' << pos.elev() * SG_METER_TO_FEET << '\n';
+
+ // HACK FOR TESTING - REMOVE
+ //cout << "Calling ExitRunway..." << endl;
+ //ExitRunway(orthopos);
+ //return;
+ // END HACK
+
+ //wind
+ double wind_from = wind_from_hdg->getDoubleValue();
+ double wind_speed = wind_speed_knots->getDoubleValue();
+
+ switch(leg) {
+ case TAKEOFF_ROLL:
+ //inAir = false;
+ track = rwy.hdg;
+ if(vel < 80.0) {
+ double dveldt = 5.0;
+ vel += dveldt * dt;
+ }
+ if(aip.getFGLocation()->get_cur_elev_m() > -9990.0) {
+ pos.setelev(aip.getFGLocation()->get_cur_elev_m() + wheelOffset);
+ }
+ IAS = vel + (cos((hdg - wind_from) * DCL_DEGREES_TO_RADIANS) * wind_speed);
+ if(IAS >= 70) {
+ leg = CLIMBOUT;
+ pitch = 10.0;
+ IAS = best_rate_of_climb_speed;
+ slope = 7.0;
+ inAir = true;
+ }
+ break;
+ case CLIMBOUT:
+ track = rwy.hdg;
+ if((pos.elev() - rwy.threshold_pos.elev()) * SG_METER_TO_FEET > 600) {
+ cout << "Turning to crosswind, distance from threshold = " << orthopos.y() << '\n';
+ leg = TURN1;
+ }
+ break;
+ case TURN1:
+ track += (360.0 / turn_time) * dt * patternDirection;
+ Bank(25.0 * patternDirection);
+ if((track < (rwy.hdg - 89.0)) || (track > (rwy.hdg + 89.0))) {
+ leg = CROSSWIND;
+ }
+ break;
+ case CROSSWIND:
+ LevelWings();
+ track = rwy.hdg + (90.0 * patternDirection);
+ if((pos.elev() - rwy.threshold_pos.elev()) * SG_METER_TO_FEET > 1000) {
+ slope = 0.0;
+ pitch = 0.0;
+ IAS = 80.0; // FIXME - use smooth transistion to new speed
+ }
+ // turn 1000m out for now
+ if(fabs(orthopos.x()) > 980) {
+ leg = TURN2;
+ }
+ break;
+ case TURN2:
+ track += (360.0 / turn_time) * dt * patternDirection;
+ Bank(25.0 * patternDirection);
+ // just in case we didn't make height on crosswind
+ if((pos.elev() - rwy.threshold_pos.elev()) * SG_METER_TO_FEET > 1000) {
+ slope = 0.0;
+ pitch = 0.0;
+ IAS = 80.0; // FIXME - use smooth transistion to new speed
+ }
+ if((track < (rwy.hdg - 179.0)) || (track > (rwy.hdg + 179.0))) {
+ leg = DOWNWIND;
+ transmitted = false;
+ //roll = 0.0;
+ }
+ break;
+ case DOWNWIND:
+ LevelWings();
+ track = rwy.hdg - (180 * patternDirection); //should tend to bring track back into the 0->360 range
+ // just in case we didn't make height on crosswind
+ if((pos.elev() - rwy.threshold_pos.elev()) * SG_METER_TO_FEET > 1000) {
+ slope = 0.0;
+ pitch = 0.0;
+ IAS = 90.0; // FIXME - use smooth transistion to new speed
+ }
+ if((orthopos.y() < 0) && (!transmitted)) {
+ TransmitPatternPositionReport();
+ transmitted = true;
+ }
+ if(orthopos.y() < -480) {
+ slope = -4.0; // FIXME - calculate to descent at 500fpm and hit the threshold (taking wind into account as well!!)
+ pitch = -3.0;
+ IAS = 85.0;
+ }
+ if(orthopos.y() < -980) {
+ //roll = -20;
+ leg = TURN3;
+ transmitted = false;
+ IAS = 80.0;
+ }
+ break;
+ case TURN3:
+ track += (360.0 / turn_time) * dt * patternDirection;
+ Bank(25.0 * patternDirection);
+ if(fabs(rwy.hdg - track) < 91.0) {
+ leg = BASE;
+ }
+ break;
+ case BASE:
+ LevelWings();
+ if(!transmitted) {
+ TransmitPatternPositionReport();
+ transmitted = true;
+ }
+ track = rwy.hdg - (90 * patternDirection);
+ slope = -6.0; // FIXME - calculate to descent at 500fpm and hit the threshold
+ pitch = -4.0;
+ IAS = 70.0; // FIXME - slowdown gradually
+ // Try and arrange to turn nicely onto base
+ turn_circumference = IAS * 0.514444 * turn_time;
+ //Hmmm - this is an interesting one - ground vs airspeed in relation to turn radius
+ //We'll leave it as a hack with IAS for now but it needs revisiting.
+
+ turn_radius = turn_circumference / (2.0 * DCL_PI);
+ if(fabs(orthopos.x()) < (turn_radius + 50)) {
+ leg = TURN4;
+ transmitted = false;
+ //roll = -20;
+ }
+ break;
+ case TURN4:
+ track += (360.0 / turn_time) * dt * patternDirection;
+ Bank(25.0 * patternDirection);
+ if(fabs(track - rwy.hdg) < 0.6) {
+ leg = FINAL;
+ vel = nominal_final_speed;
+ }
+ break;
+ case FINAL:
+ LevelWings();
+ if(!transmitted) {
+ TransmitPatternPositionReport();
+ transmitted = true;
+ }
+ // Try and track the extended centreline
+ track = rwy.hdg - (0.2 * orthopos.x());
+ //cout << "orthopos.x() = " << orthopos.x() << " hdg = " << hdg << '\n';
+ if(pos.elev() < (rwy.threshold_pos.elev()+20.0+wheelOffset)) {
+ DoGroundElev(); // Need to call it here expicitly on final since it's only called
+ // for us in update(...) when the inAir flag is false.
+ }
+ if(pos.elev() < (rwy.threshold_pos.elev()+10.0+wheelOffset)) {
+ if(aip.getFGLocation()->get_cur_elev_m() > -9990.0) {
+ if((aip.getFGLocation()->get_cur_elev_m() + wheelOffset) > pos.elev()) {
+ slope = 0.0;
+ pitch = 0.0;
+ leg = LANDING_ROLL;
+ inAir = false;
+ }
+ } // else need a fallback position based on arpt elev in case ground elev determination fails?
+ }
+ break;
+ case LANDING_ROLL:
+ //inAir = false;
+ if(aip.getFGLocation()->get_cur_elev_m() > -9990.0) {
+ pos.setelev(aip.getFGLocation()->get_cur_elev_m() + wheelOffset);
+ }
+ track = rwy.hdg;
+ double dveldt = -5.0;
+ vel += dveldt * dt;
+ // FIXME - differentiate between touch and go and full stops
+ if(vel <= 15.0) {
+ //cout << "Vel <= 15.0, circuitsToFly = " << circuitsToFly << endl;
+ if(circuitsToFly <= 0) {
+ //cout << "Calling ExitRunway..." << endl;
+ ExitRunway(orthopos);
+ return;
+ } else {
+ //cout << "Taking off again..." << endl;
+ leg = TAKEOFF_ROLL;
+ --circuitsToFly;
+ }
+ }
+ break;
+ }
+
+ if(inAir) {
+ // FIXME - at the moment this is a bit screwy
+ // The velocity correction is applied based on the relative headings.
+ // Then the heading is changed based on the velocity.
+ // Which comes first, the chicken or the egg?
+ // Does it really matter?
+
+ // Apply wind to ground-relative velocity if in the air
+ vel = IAS - (cos((hdg - wind_from) * DCL_DEGREES_TO_RADIANS) * wind_speed);
+ //crab = f(track, wind, vel);
+ // The vector we need to fly is our desired vector minus the wind vector
+ // TODO - we probably ought to use plib's built in vector types and operations for this
+ // ie. There's almost *certainly* a better way to do this!
+ double gxx = vel * sin(track * DCL_DEGREES_TO_RADIANS); // Plane desired velocity x component wrt ground
+ double gyy = vel * cos(track * DCL_DEGREES_TO_RADIANS); // Plane desired velocity y component wrt ground
+ double wxx = wind_speed * sin((wind_from + 180.0) * DCL_DEGREES_TO_RADIANS); // Wind velocity x component
+ double wyy = wind_speed * cos((wind_from + 180.0) * DCL_DEGREES_TO_RADIANS); // Wind velocity y component
+ double axx = gxx - wxx; // Plane in-air velocity x component
+ double ayy = gyy - wyy; // Plane in-air velocity y component
+ // Now we want the angle between gxx and axx (which is the crab)
+ double maga = sqrt(axx*axx + ayy*ayy);
+ double magg = sqrt(gxx*gxx + gyy*gyy);
+ crab = acos((axx*gxx + ayy*gyy) / (maga * magg));
+ // At this point this works except we're getting the modulus of the angle
+ //cout << "crab = " << crab << '\n';
+
+ // Make sure both headings are in the 0->360 circle in order to get sane differences
+ dclBoundHeading(wind_from);
+ dclBoundHeading(track);
+ if(track > wind_from) {
+ if((track - wind_from) <= 180) {
+ crab *= -1.0;
+ }
+ } else {
+ if((wind_from - track) >= 180) {
+ crab *= -1.0;
+ }
+ }
+ } else { // on the ground - crab dosen't apply
+ crab = 0.0;
}
- if(orthopos.y() < -480) {
- slope = -4.0; // FIXME - calculate to descent at 500fpm and hit the threshold (taking wind into account as well!!)
- pitch = -3.0;
- IAS = 85.0;
+
+ hdg = track + crab;
+ dist = vel * 0.514444 * dt;
+ pos = dclUpdatePosition(pos, track, slope, dist);
+}
+
+void FGAILocalTraffic::TransmitPatternPositionReport(void) {
+ // airport name + "traffic" + airplane callsign + pattern direction + pattern leg + rwy + ?
+ string trns = "";
+
+ trns += tower->get_name();
+ trns += " Traffic ";
+ trns += plane.callsign;
+ if(patternDirection == 1) {
+ trns += " right ";
+ } else {
+ trns += " left ";
}
- if(orthopos.y() < -980) {
- //roll = -20;
- leg = TURN3;
- transmitted = false;
- IAS = 80.0;
+
+ // We could probably get rid of this whole switch statement and just pass a string containing the leg from the FlyPattern function.
+ switch(leg) { // We'll assume that transmissions in turns are intended for next leg - do pilots ever call out that they are in the turn?
+ case TURN1:
+ // Fall through to CROSSWIND
+ case CROSSWIND: // I don't think this case will be used here but it can't hurt to leave it in
+ trns += "crosswind ";
+ break;
+ case TURN2:
+ // Fall through to DOWNWIND
+ case DOWNWIND:
+ trns += "downwind ";
+ break;
+ case TURN3:
+ // Fall through to BASE
+ case BASE:
+ trns += "base ";
+ break;
+ case TURN4:
+ // Fall through to FINAL
+ case FINAL: // maybe this should include long/short final if appropriate?
+ trns += "final ";
+ break;
+ default: // Hopefully this won't be used
+ trns += "pattern ";
+ break;
}
- break;
- case TURN3:
- track += (360.0 / turn_time) * dt * patternDirection;
- Bank(25.0 * patternDirection);
- if(fabs(rwy.hdg - track) < 91.0) {
- leg = BASE;
+ // FIXME - I've hardwired the runway call as well!! (We could work this out from rwy heading and mag deviation)
+ trns += ConvertRwyNumToSpokenString(1);
+
+ // And add the airport name again
+ trns += tower->get_name();
+
+ Transmit(trns);
+}
+
+void FGAILocalTraffic::ExitRunway(Point3D orthopos) {
+ //cout << "In ExitRunway" << endl;
+ //cout << "Runway ID is " << rwy.ID << endl;
+ node_array_type exitNodes = ground->GetExits(rwy.rwyID); //I suppose we ought to have some fallback for rwy with no defined exits?
+ /*
+ cout << "Node ID's of exits are ";
+ for(unsigned int i=0; i<exitNodes.size(); ++i) {
+ cout << exitNodes[i]->nodeID << ' ';
}
- break;
- case BASE:
- LevelWings();
- if(!transmitted) {
- TransmitPatternPositionReport();
- transmitted = true;
+ cout << endl;
+ */
+ if(exitNodes.size()) {
+ //Find the next exit from orthopos.y
+ double d;
+ double dist = 100000; //ie. longer than any runway in existance
+ double backdist = 100000;
+ node_array_iterator nItr = exitNodes.begin();
+ node* rwyExit = *(exitNodes.begin());
+ //int gateID; //This might want to be more persistant at some point
+ while(nItr != exitNodes.end()) {
+ d = ortho.ConvertToLocal((*nItr)->pos).y() - ortho.ConvertToLocal(pos).y(); //FIXME - consider making orthopos a class variable
+ if(d > 0.0) {
+ if(d < dist) {
+ dist = d;
+ rwyExit = *nItr;
+ }
+ } else {
+ if(fabs(d) < backdist) {
+ backdist = d;
+ //TODO - need some logic here that if we don't get a forward exit we turn round and store the backwards one
+ }
+ }
+ ++nItr;
+ }
+ ourGate = ground->GetGateNode();
+ if(ourGate == NULL) {
+ // Implies no available gates - what shall we do?
+ // For now just vanish the plane - possibly we can make this more elegant in the future
+ SG_LOG(SG_ATC, SG_ALERT, "No gate found by FGAILocalTraffic whilst landing at " << airportID << '\n');
+ aip.setVisible(false);
+ operatingState = PARKED;
+ return;
+ }
+ path = ground->GetPath(rwyExit, ourGate);
+ /*
+ cout << "path returned was:" << endl;
+ for(unsigned int i=0; i<path.size(); ++i) {
+ switch(path[i]->struct_type) {
+ case NODE:
+ cout << "NODE " << ((node*)(path[i]))->nodeID << endl;
+ break;
+ case ARC:
+ cout << "ARC\n";
+ break;
+ }
+ }
+ */
+ taxiState = TD_INBOUND;
+ StartTaxi();
+ } else {
+ // Something must have gone wrong with the ground network file - or there is only a rwy here and no exits defined
+ SG_LOG(SG_ATC, SG_ALERT, "No exits found by FGAILocalTraffic from runway " << rwy.rwyID << " at " << airportID << '\n');
+ // What shall we do - just remove the plane from sight?
+ aip.setVisible(false);
+ operatingState = PARKED;
}
- track = rwy.hdg - (90 * patternDirection);
- slope = -6.0; // FIXME - calculate to descent at 500fpm and hit the threshold
- pitch = -4.0;
- IAS = 70.0; // FIXME - slowdown gradually
- // Try and arrange to turn nicely onto base
- turn_circumference = IAS * 0.514444 * turn_time;
- //Hmmm - this is an interesting one - ground vs airspeed in relation to turn radius
- //We'll leave it as a hack with IAS for now but it needs revisiting.
-
- turn_radius = turn_circumference / (2.0 * DCL_PI);
- if(fabs(orthopos.x()) < (turn_radius + 50)) {
- leg = TURN4;
- transmitted = false;
- //roll = -20;
+}
+
+// Set the class variable nextTaxiNode to the next node in the path
+// and update taxiPathPos, the class variable path iterator position
+// TODO - maybe should return error codes to the calling function if we fail here
+void FGAILocalTraffic::GetNextTaxiNode() {
+ //cout << "GetNextTaxiNode called " << endl;
+ //cout << "taxiPathPos = " << taxiPathPos << endl;
+ ground_network_path_iterator pathItr = path.begin() + taxiPathPos;
+ if(pathItr == path.end()) {
+ SG_LOG(SG_ATC, SG_ALERT, "ERROR IN AILocalTraffic::GetNextTaxiNode - no more nodes in path\n");
+ } else {
+ if((*pathItr)->struct_type == NODE) {
+ //cout << "ITS A NODE" << endl;
+ //*pathItr = new node;
+ nextTaxiNode = (node*)*pathItr;
+ ++taxiPathPos;
+ //delete pathItr;
+ } else {
+ //cout << "ITS NOT A NODE" << endl;
+ //The first item in found must have been an arc
+ //Assume for now that it was straight
+ pathItr++;
+ taxiPathPos++;
+ if(pathItr == path.end()) {
+ SG_LOG(SG_ATC, SG_ALERT, "ERROR IN AILocalTraffic::GetNextTaxiNode - path ended with an arc\n");
+ } else if((*pathItr)->struct_type == NODE) {
+ nextTaxiNode = (node*)*pathItr;
+ ++taxiPathPos;
+ } else {
+ //OOPS - two non-nodes in a row - that shouldn't happen ATM
+ SG_LOG(SG_ATC, SG_ALERT, "ERROR IN AILocalTraffic::GetNextTaxiNode - two non-nodes in sequence\n");
+ }
+ }
}
- break;
- case TURN4:
- track += (360.0 / turn_time) * dt * patternDirection;
- Bank(25.0 * patternDirection);
- if(fabs(track - rwy.hdg) < 0.6) {
- leg = FINAL;
- vel = nominal_final_speed;
+}
+
+// StartTaxi - set up the taxiing state - call only at the start of taxiing
+void FGAILocalTraffic::StartTaxi() {
+ //cout << "StartTaxi called" << endl;
+ operatingState = TAXIING;
+ taxiPathPos = 0;
+
+ //Set the desired heading
+ //Assume we are aiming for first node on path
+ //Eventually we may need to consider the fact that we might start on a curved arc and
+ //not be able to head directly for the first node.
+ GetNextTaxiNode(); // sets the class variable nextTaxiNode to the next taxi node!
+ desiredTaxiHeading = GetHeadingFromTo(pos, nextTaxiNode->pos);
+ //cout << "First taxi heading is " << desiredTaxiHeading << endl;
+}
+
+// speed in knots, headings in degrees, radius in meters.
+static double TaxiTurnTowardsHeading(double current_hdg, double desired_hdg, double speed, double radius, double dt) {
+ // wrap heading - this prevents a logic bug where the plane would just go round in circles!!
+ while(current_hdg < 0.0) {
+ current_hdg += 360.0;
}
- break;
- case FINAL:
- LevelWings();
- if(!transmitted) {
- TransmitPatternPositionReport();
- transmitted = true;
+ while(current_hdg > 360.0) {
+ current_hdg -= 360.0;
}
- // Try and track the extended centreline
- track = rwy.hdg - (0.2 * orthopos.x());
- //cout << "orthopos.x() = " << orthopos.x() << " hdg = " << hdg << '\n';
- if(pos.elev() <= rwy.threshold_pos.elev()) {
- pos.setelev(rwy.threshold_pos.elev());// + (-8.5 * SG_FEET_TO_METER)); // This is a complete hack - the rendered runway takes the underlying scenery elev rather than the published runway elev so I should use height above terrain or something.
- slope = 0.0;
- pitch = 0.0;
- leg = LANDING_ROLL;
+ if(fabs(current_hdg - desired_hdg) > 0.1) {
+ // Which is the quickest direction to turn onto heading?
+ if(desired_hdg > current_hdg) {
+ if((desired_hdg - current_hdg) <= 180) {
+ // turn right
+ current_hdg += ((speed * 0.514444 * dt) / (radius * DCL_PI)) * 180.0;
+ // TODO - check that increments are less than the delta that we check for the right direction
+ // Probably need to reduce convergence speed as convergence is reached
+ } else {
+ current_hdg -= ((speed * 0.514444 * dt) / (radius * DCL_PI)) * 180.0;
+ }
+ } else {
+ if((current_hdg - desired_hdg) <= 180) {
+ // turn left
+ current_hdg -= ((speed * 0.514444 * dt) / (radius * DCL_PI)) * 180.0;
+ // TODO - check that increments are less than the delta that we check for the right direction
+ // Probably need to reduce convergence speed as convergence is reached
+ } else {
+ current_hdg += ((speed * 0.514444 * dt) / (radius * DCL_PI)) * 180.0;
+ }
+ }
}
- break;
- case LANDING_ROLL:
- inAir = false;
- track = rwy.hdg;
- double dveldt = -5.0;
- vel += dveldt * dt;
- if(vel <= 15.0) {
- leg = TAKEOFF_ROLL;
+ return(current_hdg);
+}
+
+void FGAILocalTraffic::Taxi(double dt) {
+ //cout << "Taxi called" << endl;
+ // Logic - if we are further away from next point than turn radius then head for it
+ // If we have reached turning point then get next point and turn onto that heading
+ // Look out for the finish!!
+
+ //Point3D orthopos = ortho.ConvertToLocal(pos); // ortho position of the plane
+ desiredTaxiHeading = GetHeadingFromTo(pos, nextTaxiNode->pos);
+
+ bool lastNode = (taxiPathPos == path.size() ? true : false);
+ if(lastNode) {
+ //cout << "LAST NODE\n";
}
- break;
- }
- yaw = 0.0; //yaw = f(track, wind);
- hdg = track + yaw;
- // Apply wind to ground-relative velocity if in the air
- if(inAir) {
- vel = IAS - (cos((hdg - wind_from_hdg) * DCL_DEGREES_TO_RADIANS) * wind_speed_knots);
- }
- dist = vel * 0.514444 * dt;
- pos = dclUpdatePosition(pos, track, slope, dist);
+ // HACK ALERT! - for now we will taxi at constant speed for straights and turns
+
+ // Remember that hdg is always equal to track when taxiing so we don't have to consider them both
+ double dist_to_go = dclGetHorizontalSeparation(pos, nextTaxiNode->pos); // we may be able to do this more cheaply using orthopos
+ //cout << "dist_to_go = " << dist_to_go << endl;
+ if((nextTaxiNode->type == GATE) && (dist_to_go <= 0.1)) {
+ // This might be more robust to outward paths starting with a gate if we check for either
+ // last node or TD_INBOUND ?
+ // park up
+ operatingState = PARKED;
+ } else if(((dist_to_go > taxiTurnRadius) || (nextTaxiNode->type == GATE)) && (!liningUp)){
+ // if the turn radius is r, and speed is s, then in a time dt we turn through
+ // ((s.dt)/(PI.r)) x 180 degrees
+ // or alternatively (s.dt)/r radians
+ //cout << "hdg = " << hdg << " desired taxi heading = " << desiredTaxiHeading << '\n';
+ hdg = TaxiTurnTowardsHeading(hdg, desiredTaxiHeading, nominalTaxiSpeed, taxiTurnRadius, dt);
+ double vel = nominalTaxiSpeed;
+ //cout << "vel = " << vel << endl;
+ double dist = vel * 0.514444 * dt;
+ //cout << "dist = " << dist << endl;
+ double track = hdg;
+ //cout << "track = " << track << endl;
+ double slope = 0.0;
+ pos = dclUpdatePosition(pos, track, slope, dist);
+ //cout << "Updated position...\n";
+ if(aip.getFGLocation()->get_cur_elev_m() > -9990) {
+ pos.setelev(aip.getFGLocation()->get_cur_elev_m() + wheelOffset);
+ } // else don't change the elev until we get a valid ground elev again!
+ } else if(lastNode) {
+ if(taxiState == TD_LINING_UP) {
+ if((!liningUp) && (dist_to_go <= taxiTurnRadius)) {
+ liningUp = true;
+ }
+ if(liningUp) {
+ hdg = TaxiTurnTowardsHeading(hdg, rwy.hdg, nominalTaxiSpeed, taxiTurnRadius, dt);
+ double vel = nominalTaxiSpeed;
+ //cout << "vel = " << vel << endl;
+ double dist = vel * 0.514444 * dt;
+ //cout << "dist = " << dist << endl;
+ double track = hdg;
+ //cout << "track = " << track << endl;
+ double slope = 0.0;
+ pos = dclUpdatePosition(pos, track, slope, dist);
+ //cout << "Updated position...\n";
+ if(aip.getFGLocation()->get_cur_elev_m() > -9990) {
+ pos.setelev(aip.getFGLocation()->get_cur_elev_m() + wheelOffset);
+ } // else don't change the elev until we get a valid ground elev again!
+ if(fabs(hdg - rwy.hdg) <= 1.0) {
+ operatingState = IN_PATTERN;
+ leg = TAKEOFF_ROLL;
+ inAir = false;
+ liningUp = false;
+ }
+ }
+ } else if(taxiState == TD_OUTBOUND) {
+ // Pause awaiting further instructions
+ // and for now assume we've reached the hold-short node
+ holdingShort = true;
+ } // else at the moment assume TD_INBOUND always ends in a gate in which case we can ignore it
+ } else {
+ // Time to turn (we've already checked it's not the end we're heading for).
+ // set the target node to be the next node which will prompt automatically turning onto
+ // the right heading in the stuff above, with the usual provisos applied.
+ GetNextTaxiNode();
+ // For now why not just recursively call this function?
+ Taxi(dt);
+ }
}
-void FGAILocalTraffic::TransmitPatternPositionReport(void) {
- // airport name + "traffic" + airplane callsign + pattern direction + pattern leg + rwy + ?
- string trns = "";
-
- trns += tower->get_name();
- trns += " Traffic ";
- // FIXME - add the callsign to the class variables
- trns += "Trainer-two-five-charlie ";
- if(patternDirection == 1) {
- trns += "right ";
- } else {
- trns += "left ";
- }
- // We could probably get rid of this whole switch statement and just pass a string containing the leg from the FlyPattern function.
- switch(leg) { // We'll assume that transmissions in turns are intended for next leg - do pilots ever call out that they are in the turn?
- case TURN1:
- // Fall through to CROSSWIND
- case CROSSWIND: // I don't think this case will be used here but it can't hurt to leave it in
- trns += "crosswind ";
- break;
- case TURN2:
- // Fall through to DOWNWIND
- case DOWNWIND:
- trns += "downwind ";
- break;
- case TURN3:
- // Fall through to BASE
- case BASE:
- trns += "base ";
- break;
- case TURN4:
- // Fall through to FINAL
- case FINAL: // maybe this should include long/short final if appropriate?
- trns += "final ";
- break;
- default: // Hopefully this won't be used
- trns += "pattern ";
- break;
- }
- // FIXME - I've hardwired the runway call as well!! (We could work this out from rwy heading and mag deviation)
- trns += convertNumToSpokenString(1);
+// Warning - ground elev determination is CPU intensive
+// Either this function or the logic of how often it is called
+// will almost certainly change.
+void FGAILocalTraffic::DoGroundElev() {
- // And add the airport name again
- trns += tower->get_name();
-
- Transmit(trns);
+ // It would be nice if we could set the correct tile center here in order to get a correct
+ // answer with one call to the function, but what I tried in the two commented-out lines
+ // below only intermittently worked, and I haven't quite groked why yet.
+ //SGBucket buck(pos.lon(), pos.lat());
+ //aip.getFGLocation()->set_tile_center(Point3D(buck.get_center_lon(), buck.get_center_lat(), 0.0));
+
+ double visibility_meters = fgGetDouble("/environment/visibility-m");
+ //globals->get_tile_mgr()->prep_ssg_nodes( acmodel_location,
+ globals->get_tile_mgr()->prep_ssg_nodes( aip.getFGLocation(), visibility_meters );
+ Point3D scenery_center = globals->get_scenery()->get_center();
+ globals->get_tile_mgr()->update( aip.getFGLocation(), visibility_meters, (aip.getFGLocation())->get_absolute_view_pos( scenery_center ) );
+ // save results of update in FGLocation for fdm...
+
+ //if ( globals->get_scenery()->get_cur_elev() > -9990 ) {
+ // acmodel_location->
+ // set_cur_elev_m( globals->get_scenery()->get_cur_elev() );
+ //}
+
+ // The need for this here means that at least 2 consecutive passes are needed :-(
+ aip.getFGLocation()->set_tile_center( globals->get_scenery()->get_next_center() );
+
+ //cout << "Transform Elev is " << globals->get_scenery()->get_cur_elev() << '\n';
+ aip.getFGLocation()->set_cur_elev_m(globals->get_scenery()->get_cur_elev());
+ //return(globals->get_scenery()->get_cur_elev());
}
+