#include <simgear/math/point3d.hxx>
#include <Main/fg_props.hxx>
-#include "tower.hxx"
#include "AIPlane.hxx"
#include "ATCProjection.hxx"
#include "ground.hxx"
+class FGGround;
+class FGTower;
+struct Gate;
+
#include <string>
SG_USING_STD(string);
bool inAir; // True when off the ground
// environment - some of this might get moved into FGAIPlane
- SGPropertyNode* wind_from_hdg; //degrees
- SGPropertyNode* wind_speed_knots; //knots
+ SGPropertyNode_ptr wind_from_hdg; //degrees
+ SGPropertyNode_ptr wind_speed_knots; //knots
// Pattern details that (may) change
int numInPattern; // Number of planes in the pattern (this might get more complicated if high performance GA aircraft fly a higher pattern eventually)