bool inAir; // True when off the ground
// environment - some of this might get moved into FGAIPlane
- SGPropertyNode* wind_from_hdg; //degrees
- SGPropertyNode* wind_speed_knots; //knots
+ SGPropertyNode_ptr wind_from_hdg; //degrees
+ SGPropertyNode_ptr wind_speed_knots; //knots
// Pattern details that (may) change
int numInPattern; // Number of planes in the pattern (this might get more complicated if high performance GA aircraft fly a higher pattern eventually)