#include <string>
SG_USING_STD(string);
-enum PatternLeg {
- TAKEOFF_ROLL,
- CLIMBOUT,
- TURN1,
- CROSSWIND,
- TURN2,
- DOWNWIND,
- TURN3,
- BASE,
- TURN4,
- FINAL,
- LANDING_ROLL
-};
-
enum TaxiState {
TD_INBOUND,
TD_OUTBOUND,
PARKED
};
-struct StartofDescent {
+struct StartOfDescent {
PatternLeg leg;
- double orthopos_x;
- double orthopos_y;
+ double x; // Runway aligned orthopos
+ double y; // ditto
};
class FGAILocalTraffic : public FGAIPlane {
// Go out and practice circuits
void FlyCircuits(int numCircuits, bool tag);
+ // Return what type of landing we're doing on this circuit
+ LandingType GetLandingOption();
+
// TODO - this will get more complex and moved into the main class
// body eventually since the position approved to taxi to will have
// to be passed.
inline void DenyTaxiRequest() {taxiRequestCleared = false;}
- void RegisterTransmission(int code);
+ void RegisterTransmission(int code);
+
+ // Process callbacks sent by base class
+ // (These codes are not related to the codes above)
+ void ProcessCallback(int code);
// This is a hack and will probably go eventually
- inline bool AtHoldShort() {return(holdingShort);}
+ inline bool AtHoldShort() {return holdingShort;}
protected:
int numInPattern; // Number of planes in the pattern (this might get more complicated if high performance GA aircraft fly a higher pattern eventually)
int numAhead; // More importantly - how many of them are ahead of us?
double distToNext; // And even more importantly, how near are we getting to the one immediately ahead?
- PatternLeg leg; // Out current position in the pattern
- StartofDescent SoD; // Start of descent calculated wrt wind, pattern size & altitude, glideslope etc
+ //PatternLeg leg; // Our current position in the pattern - now moved to FGAIPlane
+ StartOfDescent SoD; // Start of descent calculated wrt wind, pattern size & altitude, glideslope etc
+ bool descending; // We're in the coming down phase of the pattern
+ double targetDescentRate; // m/s
// Taxiing details
// At the moment this assumes that all taxiing in is to gates (a loose term that includes
bool clearedToLineUp;
bool clearedToTakeOff;
bool liningUp; // Set true when the turn onto the runway heading is commenced when taxiing out
+ bool goAround; // Set true if need to go-around
+ bool goAroundCalled; // Set true during go-around only after we have called our go-around on the radio
bool contactTower; // we have been told to contact tower
bool contactGround; // we have been told to contact ground
bool changeFreq; // true when we need to change frequency
void TransmitPatternPositionReport();
- void CalculateStartofDescent();
+ void CalculateSoD(double base_leg_pos, double downwind_leg_pos, bool pattern_direction);
void ExitRunway(Point3D orthopos);