// The refname is a string to identify this sample to the sound manager
// The repeating flag indicates whether the message should be repeated continuously or played once.
void FGAIPlane::Render(const string& refname, bool repeating) {
+ fgSetString("/sim/messages/ai-plane", pending_transmission.c_str());
#ifdef ENABLE_AUDIO_SUPPORT
voice = (voiceOK && fgGetBool("/sim/sound/voice"));
if(voice) {
int len;
unsigned char* buf = vPtr->WriteMessage((char*)pending_transmission.c_str(), len, voice);
if(voice) {
- SGSoundSample* simple = new SGSoundSample(buf, len, 8000, false);
+ SGSoundSample* simple = new SGSoundSample(buf, len, 8000);
// TODO - at the moment the volume is always set off comm1
// and can't be changed after the transmission has started.
simple->set_volume(5.0 * fgGetDouble("/instrumentation/comm[0]/volume"));